docs/configuration/Timers

Timers

As of v4.1.2, timers are group based and assigned through permissions.

Groups

To assign players to groups, give permission adaptivecamo.timer.GROUPNAME.

By default, players will be in group default. It is important to configure the default group first in the list so that server operators are also assigned to this group by default.

Configuration should be pretty straight forward. Refer to the default configuration file. If usage or cooldown is configured as zero, both are treated as zero.

Usage

The usage timer is the amount of time a player can use the suit before it automatically deactivates and has to cool down. It must be set in seconds.

There is no pause in the timer, and so if the player activates and then deactivates their usage timer will still be running.

Cooldown

The cooldown is the amount of time a player must wait before they can use the suit again. It starts when the usage timer runs out or if it is configured to start early (see below).

Options

Start Cooldown Early

With this option, you can set the plugin so that each players' usage timer will run out as soon as they deactivate their suit. To enable this feature, give a player permission node adaptivecamo.active.earlycooldown.deactivate.

Start Cooldown on Attack

A player with permission node adaptivecamo.active.earlycooldown.attack will have their suit deactivate and cooldown once they damage an entity or a player.