28 - Turret accidentally destroys uCars

What steps will reproduce the problem?
1. Click the 'a' button (when turret is enabled) and fire arrows.
2. After a few seconds, the uCar will drop and you will stop moving.
3. You have to pick the uCar up and place it back down again to continue using it.

What is the expected output? What do you see instead?
I expect the arrows to have no effect on the ucar, but it's as if the uCar takes damage from it and it breaks after a short time.

What version of the product are you using?

Do you have an error log of what happened?
No error logs appear in the console.

Please provide any additional information below.

User When Change
storm345 Jan 19, 2014 at 09:41 UTC Changed status from Accepted to Verified
storm345 Dec 30, 2013 at 14:35 UTC Changed status from New to Accepted
Bluemarien Dec 30, 2013 at 06:36 UTC Create

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  • 1 comment
  • Avatar of storm345 storm345 Dec 30, 2013 at 14:35 UTC - 0 likes

    Turrets are a bit useless and can cause stability issues with Arrow Entity hitboxes and the server. As a result I plan to remove then anyway and remap 'a' to an 'action button' for use with the API. I daresay however that a better version of Turrets may be implemented into uCarsTrade a while after following the aforementioned deprecation of Turrets inside of uCars.


  • 1 comment


Last updated
Jan 19, 2014
Dec 30, 2013
Verified - QA has verified that the fix has worked.
Defect - A shortcoming, fault, or imperfection
Medium - Normal priority.

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