RepairShop With this plugin you can let your users manage and/or repair their tools/weapon/armor by simply Left or Right clicking on a RepairShop sign.

How it works

There are 2 kinds of Shops. The PlayerShops and the AdminShops. You can let your users take care of their own repair shop. It takes up resources that are stored in a chest below the repair sign, to repair your tool/armor/weapon. The owner of that shop needs to check that there are always enough resources in the chest. If you just want to be able to repair your tools without worring about resources you can simply create an AdminShop. It will not take up any resources and a chst ist not necessary.

How to setup


1. Place a sign on the wall.
Line1: [repair]
Line2: <type>
Line3: <price>

2. Place a chest below the sign mentioned in step 1.

3. Fill the chest with corresponding item for the type.

'<...>' indicates a variable


1. Place a sign on the wall.
Line1: [repair]
Line2: adminshop
Line3: <type>
Line4: <price>

2. Place a chest below the sign mentioned in step 1.

3. Fill the chest with corresponding item for the type.

'<...>' indicates a variable

CLICK HERE for a type list.


  • /rp ? - View the ingame Help list.
  • /rp info - View the latest updates and changes.
  • /rp playershop ? - View the ingame manual for creating a playershop.
  • /rp adminshop ? - View the ingame manual for creating a adminshop.
  • /rp reload - Reload RepairShop if you made changes in the config.


PlayerShop AdminShop


Admin Permissions

  • RepairShop.AdminShop - Give a Group/Player Permission to create an adminshop.
  • RepairShop.Admin - Give a Group/Player All Permissions.

Create Permissions

  • RepairShop.create.* - Give all create permissions mentioned below to a Group/Player.
  • - Let a Group/User create RepairShops for tools.
  • RepairShop.create.armor - Let a Group/User create RepairShops for armor.
  • RepairShop.create.weapon - Let a Group/User create RepairShops for weapon.

Use Permissions

  • RepairShop.use - Give a Group/Player use Permission for the RepairShops.


CLICK HERE to see a documentation of the configuration.


This plugin supports following Economy plugins:

  • iConomy
  • BOSEconomy
  • Essentials Economy

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  • Avatar of jefle jefle Aug 11, 2014 at 09:33 UTC - 0 likes

    @Bodyash: Go

    Do /repairshop:rp

    Owner of:

  • Avatar of nixon123465 nixon123465 May 01, 2014 at 13:11 UTC - 0 likes

    what i need to type on line 3 (adminshop) if i want to repair bow?

  • Avatar of Ssensaxs Ssensaxs Jan 27, 2014 at 05:44 UTC - 0 likes

    please update to 1.7.2


  • Avatar of Bodyash Bodyash Aug 21, 2013 at 02:09 UTC - 0 likes

    can u change /rp to /rs?

    Because Random Port using /rp command

  • Avatar of ThisIsdenchik ThisIsdenchik Apr 25, 2013 at 13:30 UTC - 0 likes

    Update to 1.5.1 !

  • Avatar of abi07mode abi07mode Apr 17, 2013 at 10:15 UTC - 0 likes

    is this compatible with mc 1.5.1 or did u update this?

  • Avatar of ekhakanza ekhakanza Mar 29, 2013 at 18:25 UTC - 0 likes

    this command is same with redProtect please change the command.. please using /rs or anything..

  • Avatar of Mortalsinn Mortalsinn Mar 23, 2013 at 04:32 UTC - 0 likes

    Can you please please please add support for Gringotts.......It's an item economy plugin but the way it works is that people have "virtual" money just like any other economy plugin as long as they have Gems in their chest

    What I'm saying is technically this plugin should work with Gringotts if it detected it as an economy plugin

  • Avatar of Ceres911 Ceres911 Mar 19, 2013 at 20:13 UTC - 0 likes

    @icetoburn: Go

    I've just started working with this add on. I'm getting the same ?! in the repair line.

  • Avatar of LHammonds LHammonds Feb 07, 2013 at 17:27 UTC - 0 likes

    Is it possible to create a "repair all" admin sign so that right-clicking the sign repairs everything in the inventory that can be repaired?

    EDIT: RepairShop 2.1.7 seems to be compatible with CB 1.4.7-R1.0

    Thanks, LHammonds

    Last edited Feb 25, 2013 by LHammonds


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Date created
Mar 18, 2012
Last update
Jan 20, 2013
Development stage
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