PlayerLauncher allows players to jump huge distances without fear of fall damage.


  • Launch yourself and other players.
  • Set specific launch pads at specific locations where players with appropriate permissions can launch.
  • Specify a specific launch delay as well as items required to launch.
  • Useful for many things such as:
    - PvP / Raiding: Helpful for evading foes, scaling obstacles, or finding bases.
    - Mining: Traversing Ravines, jumping out of lava, etc.
    - Exploring: Faster ways of getting around, as well as seeing the landscape around you.
  • A cool perk for Staff or VIPs.

Getting Started

Read up on the wiki to get started using this easy plugin!


This plugin utilises an AutoUpdater to notify you when new updates are available. This plugin makes no attempt to automatically install the update for you, but simply notifies all players with PlayerLauncher.admin about future updates. You can disable this by setting 'Launch.Update-Notifications' to false in the config.yml


PlayerLauncher makes use of Hidendras plugin metrics system, which means the following information is sent to

  • A unique identifier
  • The Java version your server is running
  • Whether your server is running online or offline mode.
  • The version of the plugin you are using.
  • Your server version
  • OS version/name along with it's architecture
  • CPU Core count
  • Number of players online
  • Metrics version

Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.


If you really liked the plugin, consider sparing a few dollars towards my cause. I've spent a long period of time developing this one-of-a-kind plugin and it would mean so much if you could show your support.


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  • Avatar of AoHRuthless AoHRuthless May 19, 2015 at 22:04 UTC - 0 likes

    @tonemon: Go

    That is a very strange issue! Without an error log or a detailed description of the problem I can't help you directly, but here are two different solutions that should help!

    1. You can copy a version of the config.yml here and manually create it:
    2. You can delete your plugin and reinstall completely

    Last edited May 19, 2015 by AoHRuthless

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  • Avatar of tonemon tonemon May 19, 2015 at 16:50 UTC - 0 likes

    This doesn't work for me and I have CB 1.7.9-R0.1. I have tried to use v1.4.6, but it doesn't make a config file :( So can someone help me? I want this plugin

  • Avatar of AoHRuthless AoHRuthless Aug 21, 2014 at 03:31 UTC - 0 likes

    @DJJasper12: Go

    This is your mostly your fault that you did not take precautionary measures in limiting the boom command. In the documentation for all commands and permissions as well as the help command, It is said that an explosion is created.

    I can look into adding support for other region-management plugins, however.

  • Avatar of DJJasper12 DJJasper12 Aug 20, 2014 at 16:10 UTC - 0 likes

    This plugin griefed my whole spawn with the boom FU

  • Avatar of Nikoxx99 Nikoxx99 Jun 25, 2014 at 20:33 UTC - 0 likes

    put the function insta-launch pressing right click the launch item pls!!

  • Avatar of AoHRuthless AoHRuthless Jun 19, 2014 at 12:55 UTC - 0 likes

    PlayerLauncher v1.4.6 has been released! This file is currently awaiting approval from BukkitDev.

    Some notable changes:
    - Increased config variability. You can define several launch sounds separated by commas, and materials are for the most part, not case sensitive.
    - Added permissions to break and set launch pads as part of PlayerLauncher.admin
    - Cleaned up code to fix some bugs and alleviate minor performance leaks.

  • Avatar of AoHRuthless AoHRuthless Mar 16, 2014 at 22:35 UTC - 0 likes

    Hi @lecraeman: Go

    You can use every sound supported in the Bukkit Sound enum.

    You can view the 1.6.4 (Recommend Build 2.0) bukkit sounds here. They should not have truly changed much in the transition of 1.6.4 to 1.7.X.

    The PlayerLauncher configuration allows you to use any case you wish (Meaning it doesn't have to be all caps).

  • Avatar of lecraeman lecraeman Mar 16, 2014 at 16:49 UTC - 0 likes

    What sounds can we use? ZBDHd77a34d6679580b6c8fbf958ec9fa24a

  • Avatar of AoHRuthless AoHRuthless Feb 12, 2014 at 21:03 UTC - 0 likes

    @soulscapex: Go

    That plugin is not related to PlayerLauncher. I do not know what you want me to do about it: 'Launcher' isn't my plugin, nor are there any permissions labelled 'rsl'. Also, bug reports do not go here.

    @BlackFalcon7842: Go

    My reasoning for not having this is because this noise would be spammed incessantly. A PlayerMoveEvent is triggered at any movement, including a change of yaw or pitch. What this means is while standing on, in your example, a gold block, about 10-20 fireworks could be launched.

  • Avatar of BlackFalcon7842 BlackFalcon7842 Feb 12, 2014 at 15:50 UTC - 0 likes

    When you walk over a lauch pad the fire work and explosion wont work they only work for /L so can you add fire work and explosion with noise to work when just walking over a lauch pad.

    The launch pads are gold blocks My server:



Date created
Aug 13, 2013
Last update
Jun 19, 2014
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
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