LoZDungeons
LoZDungeons is a plugin that was created to fulfil this request. As shown on the thread, LoZDungeons currently only fulfils the first idea, but has plenty of ideas to improve upon in the future!
This plugin allows you to create a dungeon door. This door will be locked for all players, and in order to unlock it, they will need to right click it with a key for the door. There can be more than one key to unlock a door. Once a player unlocks the door, the blocks will disappear for that player only, allowing them to pass through. Doors can automatically lock after a certain amount of time has passed, or remain unlocked forever. This is configurable per door.
Commands
The command has the following aliases: lozdungeons, lozdung, or lozd
- /lozd door delete <id> - Deletes the door with the specific ID
- /lozd door list - List all doors
- /lozd door create <id> - Convert your current WorldEdit selection to a door with the specified id
- /lozd door settimer <id> <timer> - Sets how long the door should remain open for a player once unlocked. -1 for infinite
- /lozd key create <id> - Adds the item you're holding as an approved key.
- /lozd unlock <door> [player] - Unlocks the specified door, either for the player specified, or yourself if none specified
- /lozd lock <door> [player] - Locks the specified door, either for the player specified, or yourself if none specified
Permissions
lozdungeons.*: description: Gives you all LoZDungeons permissions! default: op children: lozdungeons.door.*: true lozdungeons.key.*: true lozdungeons.door.*: description: Gives you all LoZDungeons door permissions! default: op children: lozdungeons.door.create: true lozdungeons.door.delete: true lozdungeons.door.list: true lozdungeons.door.settimer: true lozdungeons.key.*: description: Gives you all LoZDungeons door permissions! default: op children: lozdungeons.key.create: true lozdungeons.door.create: description: Allows you to create a LoZDungeon door! default: op lozdungeons.door.delete: description: Allows you to delete a LoZDungeon door! default: op lozdungeons.door.list: description: Allows you to list the LoZDungeon doors! default: op lozdungeons.door.settimer: description: Allows you to change the timer of a LoZDungeon door! default: op lozdungeons.key.create: description: Allows you to create a LoZDungeon key! default: op lozdungeons.lock: description: Allows you to lock a door with a command! default: op lozdungeons.unlock: description: Allows you to unlock a door with a command! default: op
Configuration
There is no need for any configuration for this plugin, everything is handled through in-game commands. However, a config.yml file will be generated to store the properties for each dungeon door, so be sure not to delete this file!
Source
The source for this plugin can be found on this GitHub page.
can you make support for 1.10.x or 1.9.x???
BUMP!
You can fix it by removing the wrong vectors in the config file,as you know this sometimes can be really slow (for example if you are 10k blocks away),but this plugin is the unique I know that does this special doors.
I have a question.I don´t know if the timer is in seconds,minutes,days...¿Does somebody know it?
Greetings.
this plugin make 10k block away spiderweb thats make you slow
this bug happen if u place door in - coords (-x and -z and -y)
Hey, on that last one, it doesn't go eleven blocks east, it goes untill it gets to the center of the world. On one side, anyways. If you create a door the the north side of the world, it creates a line that goes through all blocks untill it gets to the center line of the world. If you create a door on the south side of the world, it won't do this. This is a really frustrating bug, and like I said I really like this plugin but it's almost useless until this bug is fixed.
Hey, I'm pretty sure this had already been pointed out, but when ever I select the area for a door, for some reason it goes eleven blocks to the east. I'm not sure why, and this is almost game breaking for the plugin it's self. I really like this plugin, but that one bug makes underground doors impossible, and always removes anything eleven blocks east of the door.
@Thepnukka
@utersdecow
@DrewGDC
Hi! Thanks for point out these issues, I'll probably look into them soon. Sorry I've not noticed before, I forgot to check the comments page as I didn't realise it doesn't give notifications :(
@EmpathyHeals
It should work for 1.7.10 (except the issues outlined below), but I have no plans on updating it to 1.8. I only support official Bukkit builds, and there is no official 1.8 Bukkit.
This looks like a nice plugin but is it updated for 1.7.10 and/or 1.8?
you need to fix on get world guard because if i select corner 1 and corner 2 then i create a door.. the corner 1 is right like WG corner 1 the corner 2 isnt same like WG Corner 2 fix on version 1.3 i use WG version 5.6.3 please fix this as fast as you can :D i want to fix it but im newbie at plugin editor. but i know why this plugin error causes
this plugins is causes a Big LAG each door you create it wiill spawn cobweb as long as it can. so this plugins causes very lag in game. over load chunk! please Fix that.
Hi, I'm having the same issues as Thepnukka. Is there any news of a fix coming anytime soon?
So I've found an interesting bug. When a player who hasn't used the key places an object next to a door, it disappears for them, even if worldguard has block placement turned off. Also, the vertical height is accurate, but no matter what sized door I create, the horizontal length goes to 11 blocks wide. It also deletes anything you happen to click on the door with. It even took my world edit axe.
Edit: The doors seem to always extend to the east, never any other direction.
So I've found an interesting bug. When a player who hasn't used the key places an object next to a door, it disappears for them, even if worldguard has block placement turned off. Also, the vertical height is accurate, but no matter what sized door I create, the horizontal length goes to 11 blocks wide. It also deletes anything you happen to click on the door with. It even took my world edit axe.
Edit: Doors seem to always extend out eastward, never any other direction