Kill the Bat
Spawns crazy creatures. Who will be the first to take them down? Everyone on the server will know.
Admins can use this plugin to entertain the players on their server, or to run mini-competitions. For example, they can reward the first player that kills a crazy bat, or the player who has killed more crazy bats than others. Killing those bats, as you must know, can be tricky.
The plugin can also be used as a full-fledged boss plugin, allowing you to spawn and control customs mobs of any kind.
Commands
There is only one command.
- /killthebat - Spawn one crazy bat at players location.
- /killthebat ride - Bat view camera :)
You may spawn other types of creatures, like so:
- /killthebat Cow
- /killthebat Wolf
- /killthebat Giant
- /killthebat Zombie careful, OP ;)
See config.yml for more info.
You may also control the creatures with the following commands (Since v2.7):
- /killthebat tp <player> - Teleport all creatures within range to <player>'s location (which could just be you).
- /killthebat target <player> - Set <player> as the target of all creatures in the area (if applicable).
Another useful way of spawning custom mobs is with the likeme keyword (Since v2.8):
- /killthebat <creature> likeme - Spawns the creature with the armor you are wearing and the item that you are holding. All the enchantments and effects will be copied from you to the crazy creature. The name, health and drops will be taken normally from the configuration file.
Permissions
There is only one permission setting.
- killthebat.spawn - Allows you to spawn the bat. Defaults to ops only.
Configuration
You may change a lot of stuff in the configuration files (config.yml) of the plugin, such as the creatures' name, health, custom kill messages, equipment, effects, skills and custom drops. Starting with version 2.3 (new configuration settings) you can also edit the equipment of the mob (if applicable). See here for more configuration info.
Profiles
Profiles are a set of available creatures and their configurations. The default profile is loaded from the config.yml file and is called 'default'. There is another profile, called 'extreme', which is loaded from a different file called 'extreme.yml'. To switch to the extreme profile, use the following command:
/killthebat profile extreme
After doing so, the plugin will load the creatures' configurations from the extreme.yml file, so when you type /killthebat Zombie, all the details about the zombie (displayname, armor, skills, etc.) will be taken from extreme.yml file.
If you want to switch back to the default profile, use the command:
/killthebat profile default
Please note that you can add new profiles by cloning the extreme.yml file in the plugin's folder and renaming it. For example, you can create a file called animals.yml with a few creatures and then switch to it with /killthebat profile animals.
Scoreboard Integration
You may also add a new scoreboard objective called "killthebat" to your world. Each kill will then grant 1 point (or more, if "points" is specified in the config file under the creature).
The easiest way to add such a scoreboard in-game is to type the commands:
/scoreboard objectives add killthebat dummy Points /scoreboard objectives setdisplay sidebar killthebat
Redstone support
Setting the the following line in config.yml will enable spawning the creatures with a sign and redstone:
# Please reload the server after changing this value enablesign: yes
When this is done, a sign on which the first line is "[killthebat]" will spawn the bat, whenever it receives redstone power. The second line on the sign can specify a different mob type (e.g. Cow). With this mechanism you can spawn the bat automatically at night (using a daylight detector, of course). You may also create a mob arena, combing a redstone clock, the sign and the scoreboard integration.
Please note:
- Spawning with redstone and sign is disabled by default. You must enable it in config.yml if you want to use it.
- Only ops can place the sign but any user can press a button to spawn the bat if you create one.
- Spawning only works when the sign is placed on the ground ("sign post").
- The sign will not spawn more than 1 mob per second.
Known Issues
- To spawn the creatures in protected WorldGuard regions, set the flag 'block-plugin-spawning' to 'false' in the config.yml of WorldGuard and reload the server.
- To kill all bats with a command, try Essential's '/killall bat'.
- Health Bar compatibility - In the newest version of "Health Bar" you may set "show-on-named-mobs" to "false" and preserve in that way the crazy creatures' names.
wonderful plugin!
CAn you spawn them in a range of let's say, 20 to 50 blocks outside the player?
Thanks.
@eyalzh
Figured it out. Thanks! :)
@eyalzh
Hi, I'm not sure what I set the scoreboard objective to. How can I find the names?
@jdm4900
Do
/scoreboard objectives setdisplay <name of old scoreboard objective>
Hi, just download the plugin. Was working fine until I used the commands : /scoreboard objectives add killthebat dummy Points /scoreboard objectives setdisplay sidebar killthebat After that my old scoreboard disappeared.(the one I wanted to keep) It was replaced by the kill the bat points scoreboard. How do I remove it and get my old one back? Thanks :)
@trav71
/scoreboard is minecraft vanilla command. It's not part of this plugin. You obviously need permission to use it.
Hello, I am the admin on my server... and am somewhat of a noob. When I do any /scoreboard command, it tells me to contact the admin. Is the scoreboard a separate plugin? I tried to give my group perms for - killthebat.* but it didnt make a difference.
Thanks!
I also forgot to add the long shoot skill too.
The skills are throughout the config what you can do to one mob u can do to another
all health and armor customizable and enchant-able (except mobs who don't do Armour or weapons)
effect( spawning potion effect on mob ) all potions work, variable time and strength. pounce( jump towards target player ) variable distance. push( push players away ) variable damage, variable distance. spawn( spawns a mob for limited time targeting the original mobs target ) time lived for
Any weapons given to mobs will increase their power ie flame bow on the bowman with power 5 hurts.
With the new setup you can even spawn these guys in the wild like normal mobs at a chance set spawn rate.
This looks really cool but I was wondering if there was a way to see what all the different skills did because in the Congifig FAQ it only goes over some of the more basic ones. Other than that I am enjoying this plugin and how customizable it is.
@Airos18
Ah, do you want that Slime to fly around? That's not possible at the moment with this plugin. But it is possible with other plugins or by using the /summon command. Generally, you want to spawn a bat, make it invisible and then spawn a slime and make it ride the bat.
If you have the Essentials plugin, try this:
/spawnmob bat,slime
@eyalzh
no, i mean , i would like kill slim, no bat then i can use this like quiditch from harry potter, a game where teams need catch a "balls", balls run away like bat ;)do u understand me?
@Airos18
I don't think I follow. Are you asking how to change the kill message?
Its possible change by kill mm slime, because we can use this for do Quidittch for Harry Potter ;D?
Plugin is good, but would do well to add a chance to drop items and a random the amount of items. Example:
drops
- 1:2 260 0.25
means 1-2 apples with 25% a chance to drop.
Problem
I use CB1.7.5 and KillTheBat 2.32. In config file I add options 'spawn-chance' all mobs. When a player kills the natural spawned mob (example: "Itchy"), do not drop any items. But when mob is spawned command '/killthebat ...', drop all items who defined option 'drops'.
Can you make it so you can spawn monsters on somebody els? This would be good with command blocks.
add a feature where only the person who killed the bat/cow etc can pick up the loot.
Sounds cool.
@CoolKill3r
I recommend @xxxwonderxxx awesome redstore mechanism with the signs, but if you prefer the "turninto" way, it would only work if you add "Bat" as a creature to the list of creatures, and then use "/killthebat Bat".
I have some of my creatures hooked up to redstone and it works awesomely!
i used light sensors and logic gates to make one of 2 creatures spawn alternately (flipflop) every minecraft night when someone has spent a day at the spawn area. Then when they press a button they spawn the creatures themselves no admin needed.