Item Lore Stats


Thanks to BrightDanny for the logo.

Add functioning stats to your items to allow players to increase their player stats. Any gear/weapons that contain the correct lore that the plugin can detect (list below) will affect the wearer/wielder. ItemLoreStats helps you create an epic RPG experience. Will add more stats/options based on requests.

This has only been tested on v1.6.4, v1.7.2, v1.7.9 and v1.8.1 (May work on other versions but those are untested).


This is the Item Lore Stats plugin you can add to your server to get players farming/trading/looting gear to get the perfect stats for their character. It is currently v6.07 and was designed for Minecraft V1.6.4, V1.7.2, V1.7.9 and V1.8.1. Item Lore Stats offers random and unique loot tables for all of the default mobs and custom mobs. WorldGuard 6+ is required for WorldGuard support.

I will continue to support this and add many more features. If you have any suggestions please let me know through a ticket.

If you're using Spigot and you want Health/Damage/Speed to go above 2048 then you MUST modify spigot.yml and change the values under settings.attribute then restart the server, otherwise there will be a cap of 2048 on each of those stats.

Installation and configuration

Place the ItemLoreStats.jar into your plugins directory. Then all you need to do is run your server.


/ilsShow a list of available commands.
/ils versionShow the version of Item Lore Stats that's running.
/ils reloadReload the Item Lore Stats config.
/ils statsWill display the total stats of your armour and item in your hand.
/ils createloreCreates a set of gear with lore to test the plugin.
/ils repairRepair your gear.
ils sellThis will sell the item in your hand for the price listed in the tooltip of the item.
/ils name <text>Sets the name of the item currently in your hand. Supports all text formatting.
/ils setMultiplierAll of the mobs health and damage will be scaled by their distance from the location that you type this command. The health is calculated using (distance(when spawned) x multiplier) + base health = new health. The damage is calculated using (distance x multiplier) = new damage.
/ils lore <player_name> <line#> <text>Adds or sets the lore line to the item currently in the players hand. If you don't include a <player_name> it will apply it to your own item in your hand. <player_name> must be online.
/ils give <player_name> <item_name>This will generate an item from the specified file name (plugins/ItemLoreStats/SavedItems/<item_name>) and give it to the specified player (more info on the config here). The item can be given to a player with a different name with /ils give <player_name> <item_name>, <new_item_name>.
/ils export <item_name>This will export the item in hand to a file (plugins/ItemLoreStats/SavedItems/<item_name>) with the specified name so that it can be imported at a later date (more info on the config here).
/ils upgrade handThis will upgrade the item you're currently holding. Item requires Level Lore to upgrade.
/ils upgrade armourThis will upgrade the armour you're currently wearing. Items require Level Lore to upgrade.
/ils upgrade allThis will upgrade the item you're holding and armour you're currently wearing. Items require Level Lore to upgrade.
/ils combatlogThis will enable/disable the ILS combat log that is displayed in chat (You hit a Zombie for X damage.).


Click here for a description of each stat.
The text on the tooltip has to contain they keyword of the stat.The text can contain any colour.The lore it can read as stats are;

Damage: +<MIN_VALUE>-<MAX_VALUE>Damage +12.4-23.9
Armour: + or -<VALUE>%Armour +3.7%
Dodge + or -<VALUE>%Dodge +8.2%
Block + or -<VALUE>%Block -1.7%
Crit Chance: + or -<VALUE>%Crit Chance +2.8%
Crit Damage: + or -<VALUE>%Crit Damage +31.6%
Health: +<VALUE>Health +67.2
Health Regen: + or -<VALUE>%Health Regen +5.7%
Life Steal: + or -<VALUE>%Life Steal +13.5%
Ignition: + or -<VALUE>%Ignition +6.3%
Reflect: + or -<VALUE>%Reflect +4.7%
Slow: + or -<VALUE>%Slow +3.8%
Poison: + or -<VALUE>%Poison +8.3%
Wither: + or -<VALUE>%Wither +4.2%
Harming: + or -<VALUE>%Harming +5.1%
Blind: + or -<VALUE>%Blind +2.1%
Speed: + or -<VALUE>%Speed +16.8%
XP Bonus: + or -<VALUE>%XP Bonus +3.7%
PvE Dmg Modifier: + or -<VALUE>PvE Dmg Modifier +34
PvP Dmg Modifier: + or -<VALUE>PvP Dmg Modifier -27
Level: <VALUE>Level 4
Class: <VALUE> (Requires permission ils.use.<VALUE>)Class Mage, Priest,Warlock
Bound to <VALUE>Bound to Supavitax
Weapon Speed: <Very Slow, Slow, Normal, Fast, Very Fast>Weapon Speed: Slow
Right-click to cast Living Bomb
Right-click to cast Lightning
Right-click to cast Fireball
Right-click to cast Frostbolt
Right-click to cast Minor Heal
Right-click to cast Major Heal

The name of the stat can be changed within the config and if it has, then you must change that in the tooltip accordingly.


Click here for help with the config.yml


Negate these to restrict ops.

  • ils.admin
    description: Required for the /ils createlore, /ils name, /ils setMultiplier and /ils lore commands.
    default: op

  • ils.use.<Class_Name>
    description: This allows gear to be restricted to specific classes or groups that have the required permission. If an item contains the lore Class: Mage then that player would need the ils.use.Mage permission.
    default: op

These are some plugins I recommend using with Item Lore Stats;

  • BarAPI
    This will allow the players health to be displayed visually as the boss bar like shown in the video here.

  • AttributeHider
    This will remove the "+X attack damage" from swords.

Have a suggestion or need to report a bug?

Please use the ticket system if you have a suggestion or need to report a bug. This helps me find the problems/suggestions much easier and will also contain the required information I would need rather than looking through the comments.


Simple Weapon creation (Made for 1.7 so may be slightly incorrect with newer version of ILS)
Setting the name of an item (more of a guide than a tutorial)
Adding a blank line (more of a guide than a tutorial)
Adding the Damage stat (more of a guide than a tutorial)
Adding the Crit Chance stat (more of a guide than a tutorial)
Adding the Life Steal stat (more of a guide than a tutorial)
Adding the Movement Speed stat (more of a guide than a tutorial)
Adding the Soulbound stat (more of a guide than a tutorial)
Adding the Level stat (more of a guide than a tutorial)
Adding the Spell stat (more of a guide than a tutorial)
Adding Durability (more of a guide than a tutorial)
Thai Tutorial by ShakeStudioMC


Click here for the full Changelog


As of v1.759 this plugin sends statistics about the usage to the server You can disable it by setting "opt-out" to true in \plugins\PluginMetrics\config.yml.


Auto-checking for updates

As of v2.18 this plugin will check for updates using Curse's ServerMods API. It always checks the current version with the version on BukkitDev and will notify ops or any players/groups with the ils.admin permission that there is an update available. It will never automatically download an update without the user typing /ils update. All of the updates are downloaded from BukkitDev. These checks can be disabled in the config.yml by setting checkForUpdates to false.


As people have requested a donation button to help support the development of Item Lore Stats I've decided to add one. Thanks to the current and future donations I really appreciate it.

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of Supavitax Supavitax Apr 18, 2014 at 17:03 UTC - 0 likes

    @adw123: Go

    I'll try and come up with something for that issue.

    @z65703071: Go

    I'd rather try and balance the other mitigation stats rather than adding something like that as it's very similar to the current 3.

    @Dazeheart: Go

    Thanks and yes you should be able to as Flint is now classrd as a tool but to have the ils durability stat work correctly I'll need to add that in the next update but I'll have another update out fairly soon so that will be sorted.

  • Avatar of Dazeheart Dazeheart Apr 18, 2014 at 16:56 UTC - 0 likes

    Hey Supavitax, I just wanted to login to say that this is by far the most spectacular, well-designed and updated plugin out of aboslutely everything.

    The fact that you allow support for 1.6.4 users as well as continuously adding top-notch content. Just.. thankyou very much. I really appreciate it.

    There's been a lot of patching since I last updated so I must ask, is flint now possible to use as an item? For spout custom items :) If not that's totally okay, this plugin is still amazing.

  • Avatar of z65703071 z65703071 Apr 18, 2014 at 01:44 UTC - 0 likes

    @adw123: Go

    Thanks for you:)


    Please add a stat which name is "Damage Reduced'?

    I can't produce more differently shields and player said "Currently this feature is pretty unitary and sometimes useless because dodge is better than block ability".

    I like to use value and not the percentage for producing my weapon because this way can targeting each shields to set how many damage you've blocked.(Damage Reduced: 10)?That is more configurable. :)

    Sorry, I forget to say I was talking about the block stat. Using a shields to blocked the part of damage from enemy also depleting the weapon durability is pretty awesome.

    Last edited Apr 18, 2014 by z65703071
  • Avatar of adw123 adw123 Apr 18, 2014 at 01:27 UTC - 0 likes


    If you felt you could code that without too much work, that would be great. I'd be happy to donate as well. I'm just looking for a way to disable the regen that occurs through Heroes and instead use the regen stat in Item Lore Stats.


  • Avatar of ferrago ferrago Apr 17, 2014 at 22:29 UTC - 0 likes

    @adw123: Go If you would like me to code you a mini plugin that disabled heroes health regen I can.

    CQR|CQR BFAK:90678341,d162341bd70f9d48ee9bedc969773e3b0744d0a6da70e240520c96318ec8557b

  • Avatar of adw123 adw123 Apr 17, 2014 at 22:22 UTC - 0 likes


    My bad, meant to direct that towards tierdal who I was discussing regen with a couple days back. I appreciate the technical assessment, though I'm not a developer myself.


  • Avatar of ferrago ferrago Apr 17, 2014 at 18:28 UTC - 0 likes

    @adw123: Go

    I am confused why this reply was directed at me. I am sure if you want to disable health regain in heroes you can always make a listener for HeroRegainHealthEvent then each time the event procs you check if (event.getSkill() == null ) This ensures it didnt come from a skill, cancel the event. To make sure it is only a regen you can add some extra checks, make sure the value it is regenerating is the value for that classes regen settings, so you don't accidentally block a regen command, or anything else that might regen that isn't a skill.

    Last edited Apr 17, 2014 by ferrago
  • Avatar of adw123 adw123 Apr 17, 2014 at 17:11 UTC - 0 likes


    Can't you use the Armour stat for this? You should be able to use either a percentage or a absolute value I believe...+10% (reduce 10% of damage) or +3 (reduce any hits take by 3 points)

  • Avatar of adw123 adw123 Apr 17, 2014 at 17:02 UTC - 0 likes


    LordKainzo (developer of Heroes) confirmed that regen can not be disabled in his mod. As such I don't know of way to get the regen stat in ILS to function properly if used with Heroes. Let me know if you have found any workaround.


    Thanks for the checking on durability. I will have to dig through my configs more I guess to see if something else changed that is breaking it for me.

    Last edited Apr 17, 2014 by adw123: Entered wrong reply name...
  • Avatar of Supavitax Supavitax Apr 17, 2014 at 12:45 UTC - 0 likes

    @adw123: Go

    The durability seems to be working fine for me.