Stats

 

Weapon Speed

The value on the tooltip is the attack speed that the player is able to attack at. The values can be Very Slow, Slow, Normal, Fast or Very Fast.Very Slow is 40% slower than default, Slow is 20% slower than default and Fast is 20% faster than default and Very Fast is 40% faster than default.

Armour

The value on the tooltip is the amount of damage that will be reduced on each attack taken. The value of this can be an Integer (50) or a double (50.7). If you have a total of 50% armour then any physical damage (melee, arrow) will be reduced by 50%.

Dodge

The value on the tooltip is the chance of dodging an attack. The value of this can be an Integer (50) or a double (50.7). If you have 100% dodge then you will dodge any physical damage (melee, arrow) and avoid taking any damage.

Block

The value on the tooltip is the chance of blocking an attack. The value of this can be an Integer (50) or a double (50.7). If you have 100% block then you will block any physical damage (melee, arrow) and avoid taking any damage, but you will also be slowed for 1.5 seconds with each successful block.

Crit Chance

The value on the tooltip is the chance of causing a critical strike. The value of this can be an Integer (50) or a double (50.7).

Crit Damage

The value on the tooltip is the percentage value that the attack will be increased by if you successfully crit. When you land a critical strike the damage dealt is (WeaponDamage + (baseCritDamage + CritDamage Stat) If you had a weapon with 100 damage and 25% crit damage and you successfully landed a critical strike you would hit for 175 damage)). The value shown is the additional crit damage to the base value of 150% (150% by default but can be changed in the config). The value of this can be an Integer (50) or a double (50.7).

Damage

The value on the tooltip is the amount of damage you will hit for on each attack. The values of this can be an Integer (50) or a double (50.7). This value is before any damage reductions.

Health

The value on the tooltip is the amount of health you will gain from equipping/holding this item.

Health Regen

The value on the tooltip is the percentage of your max health you will regain each second. The value of this can be an Integer (50) or a double (50.7).

Life Steal

The value on the tooltip is the chance of stealing health with your attack. The value of this can be an Integer (50) or a double (50.7). The amount of health stolen is decided by the server in the plugins config. By default this will steal 15% of the weapon damage and heal you for that 15% taken.

Ignition

The value on the tooltip is the chance of igniting the target for 3 seconds. The value of this can be an Integer (50) or a double (50.7).

Reflect

The value on the tooltip is the chance of reflecting the attack you would have otherwise taken. The value of this can be an Integer (50) or a double (50.7).

Slow

The value on the tooltip is the chance of reducing the targets movement speed for 3 seconds. The value of this can be an Integer (50) or a double (50.7).

Poison

The value on the tooltip is the chance of poisoning the target for 3 seconds. The value of this can be an Integer (50) or a double (50.7).

Wither

The value on the tooltip is the chance of withering the target for 3 seconds. The value of this can be an Integer (50) or a double (50.7). Wither heals undead enemies.

Harming

The value on the tooltip is the chance of harming the target for 3 seconds. The value of this can be an Integer (50) or a double (50.7).

Blind

The value on the tooltip is the chance of blinding the target for 3 seconds. The value of this can be an Integer (50) or a double (50.7).

Speed

The value on the tooltip will increase your movement speed by the percentage displayed. The value of this can be an Integer (50) or a double (50.7).

XP Bonus

The value shown on the tooltip is the amount of bonus XP you will receive. If the XP bonus is 200% and you kill a mob for 5 xp then you will receive 15 xp.

PvE Damage

The value on the tooltip is the amount of damage that will be added/removed when attacking a mob.

PvP Damage

The value on the tooltip is the amount of damage that will be added/removed when attacking another player.

Level

The value on the tooltip is the Experience level required to equip/hold this item.

Soulbound

The value on the tooltip is the Player name of the only player that is able to hold/equip/use this item.

Class

The value on the tooltip is the permission node that the player is required to have to be able to hold/equip/use this item. If the value is Warrior then the player/group would need the ils.use.Warrior permission. This can include multiple classes on the same line, e.g. Class: Mage, Warrior. That will allow both the Warrior and Mage to use the item.

Durability

The value on the tooltip is the amount of durability the item has. If the item is armour then 1 durability is removed with each hit you take. If the item is a weapon or tool then 1 durability will be removed when used. If an item doesn't have the Durability stat, then the item will last as long as it does in Vanilla Minecraft.

Spells

These are spells that are activated using the right-click.