ControlORBle
ControlORBle, lets you control player experience. From configuring experience loss on death, down to how much experience you get from monsters, this plugin lets you customize just about everything you can do with experience!
Source | irc://irc.esper.net/#fmdev
Commands & Permissions | Configuration
Features:
- Configurable Experience Loss on Death (With the ability to fine-tune by death type!)
- Add/Remove/Set players experience
- "Virtual Experience" - Experience goes to chat notices (not orbs)
- "Virtual Player Experience" - Experience goes to chat notices (not orbs)
- Configurable experience drops from monsters
- Many more configuration options!
- Compatible with SimpleNotice, get experience messages without spamming your chat box!
Planned Features:
- Disable gaining experience in creative (configurable)
Ty very much , good plugins , i use it with 1.6.4 and it work fine !
Hello,
is it possible to add custom experience tables? normally you need 825 expierence orbs to reach level 30 (27,5 for each level)
An option that each levels needs "x" experience to level up. So the players dont need to entchant stuff at level 30 and can continue to levelup and collect more levels.
Or add formula support for xp needed
@feildmaster
Apologies. I did not see that the tab defaulted to open tickets only. Thanks for the fix. I will look into implementing this soon.
@Nuinethir
Tickets don't get deleted. http://dev.bukkit.org/server-mods/controlorble/tickets/17-cannot-change-ore-xp-orbs-still-drop/
I posted a ticket but it seems to have been deleted. I was asking about the ore xp not working. Still defaults to original Minecraft xp values. Orbs also still drop. Any chance for an update or looking into this?
This plugin should still work, if not, please file a ticket.
If you want new features, also file a ticket. :)
Is this discontinued, becuase I really want to use it on my server :(
THANKS! My server is a tekkit server (you know how laggy those can get) but the lag was compounded by someone's mob farm! THIS SAVED ME!!!!!!! THANK YOU SO MUCH!!!!
Hmmmm, edit: It was working fine, but the XP still slowly came. Anyway to disable XP all together?
@stuckatwork
The plugin does not currently check data values of blocks before dropping experience... I'll see if there's a way to allow this
Hello,
My players are able to get xp super-quick by harvesting wheat seedlings. I think the problem is xp is dropped from block ID 59, when it should be dropping from block ID 59:7 (grown wheat).
Thank you, and keep up the great work!
@rickoman
We are really waiting for an update of this experience dupe bug on bukkit 1.3.2.
When my players die, they drop 100% of their xp, as I wish. However, when they go and collect the orbs they dropped, they get back more than they lost - every time. I don't know how to fix this in the config. Any ideas?
I did a little testing, im loosing about 7% with all custom exp nodes at 20.
If anyone can help me figure out this config so i can get a round 20-25% loss from total xp i would greatly appreciate it.
So the XP is going down but not at the percent i want. If i set customExpLoss: false for some reason the XP is not lost but goes up. So i set this to true and set all custom nodes to 20 and the XP is lost but only at what i guess to be about 5%. Im wondering what the difference between Basic loss and the EXPBURN config settings.
I think i might have just had a couple of multiverse issues where the XP was there but they had to relog in order to see it.
JaredTS486 : Since you're using customExpLoss (Meaning, use more than Basic) and you're telling the plugin to lose 0% experience, experience doesn't get resent as a bug in minecraft.
I have been having the hardest time getting the custom XP loss to work. Everytime a player dies they loose 100 percent of their XP, any ideas? Here is my config file.
My Config File
It seems as though we're losing our experience on traveling between the overworld and the nether / vice versa. Any idea how to fix this?
EDIT: Never mind, this seems to be a bukkit error, because it fixed itself.
Oh, there seems to be a tiny bug. Sometimes, randomly, my players delevel by one and are 1 exp from leveling up even though deleveling is set to off. I'm trying them lose their current bar when they die only, but they seem to delevel anyways... EDIT: Just tested on nearly every config setting. I'll put by just adding one to your exp after death would fix it, as it is RIGHT on the edge.
@feildmaster
I don't HAVE to have it perfect, you could make a
Percent XP dropped by mobspawermobs: 50
And in the code just divide by 100 and multiply. Yeah sure it'll round to an int, but IDC about that pretty much at all ;D