ArmorHUD
ArmorHUD
Description
ArmorHUD is a plugin that provides on screen information of your armor durability. This plugin has a soft dependency for Vault. If you do not wish to use permissions set the permission-system option in the Config file to none. This allows everyone on your server to use ArmorHUD.
Setup
- Download the .jar
- Copy it to your plugins folder
- Start the server
- Optional: Set up permissions
Permissions
Permission | Description |
---|---|
armorhud.use | Gives the player permission to use ArmorHUD |
armorhud.reload | Gives the player permission to use the /armorhud reload command |
Commands
Command | Description |
---|---|
/armorhud on | Activate the ArmorHUD |
/armorhud off | Deactivate the ArmorHUD |
/armorhud alert | Activate the ArmorHUD in Alert mode, only armor below 10% durability will show up |
/armorhud auto | Activate the ArmorHUD in Automatic mode, the HUD will only show up if you are wearing any armor |
/armorhud reload | Reloads both ArmorHUD config files. Operator status or armorhud.reload permission required for access to this command |
Config
-config.yml
Config option | Parameters | Description |
---|---|---|
compatibility-mode: | true/false | Set this to true to allow this plugin to work alongside with other scoreboard plugins not using the sidebar slot |
permission-system: | none/bukkit/vault | Set this to vault or bukkit to use a permission system. If set to none (default) all players will be allowed to use ArmorHUD |
startup-mode: | 'off'/'on'/alert/auto | You can determin here what mode should be the default ArmorHUD mode for connecting players. Use apostrophes if you use the 'off' or 'on' parameter |
startup-message: | true/false | This allows you to disable messages from ArmorHUD on player joins when you have ArmorHUD configured to start for connecting players (startup-mode). |
percentage: | true/false | Set this to true to display armor durability in percentages |
fixed-position: | true/false | Set this to true to display the hud values in a fixed position (img) |
blocked-worlds: | worldname1, worldname2, etc. | Any worlds listed here will prevent ArmorHUD from working there |
Language Config
-language.yml
Helmet: | <Custom helmet name> |
Chest: | <Custom chest name> |
Legs: | <Custom legs name> |
Boots: | <Custom boots name> |
YouTube
Plugin showcase of ArmorHUD v1.0.
MCStats Metrics
MCStats collects data such as which bukkit or ArmorHUD version you are running. You can find more info here: http://mcstats.org/learn-more/. Do you want to opt-out? Go to the PluginMetrics folder. In the config.yml there set opt-out to true.
Feedback
Any feedback is appreciated. Please make sure to use the Ticket System if you are reporting a bug. Thanks!
If you enjoy this plugin feel free to show your appreciation: :')
this mod does not accurately track the hitpoints of armor values. numbers update when opening inventory. but do not update otherwise. example. i flew the elysim wings around until it broke. it did not warn me of low durability
We love your plugin so we decided to create a video to showcase its features!
We created a YouTube video tutorial for you, feel free to use it on your plugin info area: https://www.youtube.com/watch?v=fj7SbodXsb4
@Kippers37
I realized today how it actually works I just would've wanted not to have number to show up in fixed-position but now I know, and I thought that fixed meant that you can't move the HUD.
@Cnomesta
You have two options to arrange the values in the hud.
By default they are ordered on highest armor value left. Your second option is to set fixed-position in the config to true. This keeps the armor values in a fixed position of helmet / chest / legs / boots.
It's not possible to order the values more specific than that.
Hey I wanted to ask is it possible to rearrange the equipment in the HUD or is it locked in to specific order?
Anyhow beautiful mod.
I don't remember if I've ever left a comment on this plugin. It looks gorgeous, it functions perfectly, and it's just something quite unique that not a lot of developers seem to do. Congratulations :D Keep up the great work
Thanks for the update. ;)
I have released the other project we were working on: MCClans. This gave me some time to work on ArmorHUD again, hence the following update:
Updated ArmorHUD to v1.10.
I have also stopped sharing my brother's account and moved over to this one, if you were wondering.
Are there plans to make this compatible with Spigot?
@ArcAngel782
Don't ever reload your server. It is really bad for it.
Can you make it so that the HUD doesn't go away on a reload? Thanks!
great update- works just fine . spigot 1.8- thx!
Plese update :D danke
@riebie Spigot has released 1.8 Bukkit, Craftbukkit, and Spigot. http://www.spigotmc.org/threads/bukkit-craftbukkit-spigot-1-8.36598/
Please update, if you are not going to, I would be happy to take over the project.
@MysticFaythe
Eh.. kinda depends what is going to happen. The way it's looking is that there isn't even going to be a Bukkit 1.8.. and even if there is. BukkitDev has no people approving plugins anymore.
We'll have to see.
Will you be working on making this compatible with 1.8?
Updated ArmorHUD v1.9.1 to CB 1.7.9-R0.1. Special thanks to deaddude22 for his help in testing.
@VideoGameBlackBelt
No, you cannot enable this to only work on the left, or any other location on the screen for that matter. ArmorHUD uses the scoreboard functionality in the clients to display the info. This cannot be changed server side.
Yes, you can block ArmorHUD from working in specific worlds, this is what the blocked-worlds option is for in the config (see the config info on the main page).
One question before i get this plugin. Can I enable it so that it only shows this on the left side of the screen and can I enable this to only be in a specific world/worlds? If not i'll wait. Thanks!
Im runnning 1.7.9 and armor hud does not work, please update it!!!
@firehawk5151
The ArmorHUD version you are running, are you 100% sure it is the right version for your Game version?
If yes, do you have compatibility-mode turned on?
If that's a yes as well, please submit a ticket.
If not, there's your problem.