Checkpoint
With Checkpoints, you can assign "checkpoints" for a WorldGuard regions.
If a player enters this region, the checkpoint of this region will be assigned to the player, so the player can use the command /checkpoint to teleport to the checkpoints of the region or respawn there if the player dies.
Dependencies
- WorldGuard
Commands
/checkpoint - Teleport to the last checkpoint
/checkpoint set - Set the checkpoint of the region, you are currently in
/checkpoint set <region id> - Set the checkpoint of a region
/checkpoint unset <region id> - Remove the checkpoint of a region
/checkpoint reload - Reload the configuration
Permissions
You need (!) a permissions system, supporting Bukkit's native permission system.
The main permissions:
- checkpoint.admin (Allow admin commands)
- checkpoint.tp (/checkpoint command)
- checkpoint.respawn (Players can respawn at checkpoints)
@islandmat
The respawn seems to be working tho.
Plugin no good guys. Permission isn't working in 1.7.9 bukkit so no one can use it.
Can you add the "translation" in config.yml please?
Is there any way an option could be added to give them lives?...Like for example, player reaches the checkpoint and dies and uses 3 lives and then has to start over (check point expires after x amount of lives)
[edit] just noticed how outdated this plugin is....so yea ...
Highly recommended works great
When i restart my server, people are getting back to the first checkpoint, Could you make so they spawn where the lastest checkpoint was for them.?
please update this plugin to latest bukkit :)
Is it just useable in the specific region? I built a dungeon for my users where they have to fight against mobs and solve riddles to get to chests. I placed beds as checkpoints, but the problem is that they respawn in beds even after they went through the dungeon. Is this the plugin for that kind of problem? :)