hNether
hNether
aka uMultiNether Get back to your own portals!
Description
Simple and yet powerful tool. This plugin allows each player to have a very own nether portal save. And by save I mean that when a player enters a portal, the plugin saves the location for the player and when he comes back and the portal is still there, he get's teleportet there.
Requirements
Nothing but the plugin itself.
Features
- Dynamic saves for every player who enters a portal
- Supports multiple worlds and should also be compatible with any other plugin
Configuration
No configuration required!
Credits
- Hellsing
- Ulrar (original idea for this mod, but outdated and not continued: link)
Download / Source
GitHub: click me
@Layania
Maybe it's because there have been changes in the Bukkit API. I haven't looked at it in a long time, so I can't tell what's wrong, sorry
Yes since 1.9 no more work, result is random.
Doesn't work well in 1.9. Players will sometimes be sent back to the right portal, and sometimes they wont.
@elkidz
Good to hear that it still works :)
Works perfectly on Spigot 1.8.8! Lol Awesome.
Works perfectly fine with 1.5.2 . Players can have their own portals at their base and they all link to a central one in the Nether. When heading out they get sent back to their respective portals.
Does this work on 1.7.9 & will it work on 1.8?
can someone please compile a 1.5.2 version of this plugin please and thank you
Perfect! Just what I need!
Heres the compiled version for 1.6.2 http://db.tt/F91Vcep2
I do get some severe errors sometime, on 1.5.2. I've only noticed one player who's nether portal miraculously dissapeared with no trace. But I have no idea if its caused by this plugin.
This is the error, hope this will help you Hellsing.
Is this confirmed to work on later versions of Bukkit? I have 1.5.1 until the plugins I use are compatible with 1.5.2.
Thanks so much! With your help I was able to compile a version that teleports all players in a world to a specific portal in the nether. I have very basic java knowledge and I will try to make a version that reads the config file.
It's working now for some reason MV Nether portals was messing it up. Awesome plugin, btw.
I hope there is no missunderstanding, the portals don't "belong" to a player. Once they use a portal it just gets saved as come-back-location. This means everyone could use one portal as a "public" portal.
Alright. Thanks. The end portal thing isn't an issue, just console spam, but the players spawning on top of the nether and being teleported to an already existing portal(another person's portal) definitely is an issue. Hope you get the time to work on it soon!
Got a lot to do recently so I can't work on this plugin for some time as I need to finish another plugin first, sorry.
The errors you get won't break it's functionality. Since the error happenes when checking the world's destination environment, I believe another plugin is causing the error, since bukkit itself never creates an PlayerPortalEvent with destination null.
I will fix this for sure but as I can say now, it should wolk as always.
Regards, Hellsing
Not sure if this plugin is being developed anymore, but recently my players have had many spawning issues such as spawning on top of the world, being teleported to another user's nether portal in the nether, etc etc. I'm not 100% sure that some of the issues are caused by umultinether as I use it in conjunction with MV-NetherPortals but the destination is, I believe, caused by umultinether.
So I seem to get this error whenever someone tries to enter an end portal http://pastie.org/6367171
The cause is probably due to the fact that I have the end disabled so it doesn't have a "destination" persay. Is it possible to add a block check to see whether the block the player is touching is an end portal or nether portal?
I hope this plugin can disable animals/mobs/drops or any other entity were teleported by nether gate.