# Thirst by darknavi# Request a feature by emailing me: [email protected]# Delete config to regenerate defaults## All strings support the following color codes:# &0 Black# &1 Dark Blue# &2 Dark Green# &3 Dark Aqua# &4 Dark Red# &5 Purple# &6 Gold# &7 Grey# &8 Dark Grey# &9 Indigo# &a Bright Green# &b Aqua# &c Red# &d Pink# &e Yellow# &f White## Messages related to your thirst level# Formate:# level: Message# Example:# 10: Wow, my thirst is at 10! Crazy!thirstLevelMessages:50:'Mythroatisroughanddry...'75:'Mymouthfeelsdry...'# Messages related to action. Only edit messages that are already here, and DO NOT remove any from the list.# thirst-quench: Sent whenever someone's thirst reaches 100# drink-saltwater: Sent when a player drinks from a salt water source# fill-waterbottle: Sent when a player fills their water bottle from the rainthirstActionMessages:thirst-quench:'Iquenchmythirst.'drink-saltwater:'Thiswaterisabitsalty...'fill-waterbottle:'Ifillmywaterbottlefromtherain...'dehydrated:'Youaredehydrated!Drinkwaterman!'# This is the message that is displayed when a user types /thirst. You can use a few different variables here:# '%i' will display the user's thirst in integer form. Example: 100# '%b' will display the user's thirst in a visual bar. Example: |||||||||||||thirstStatusMessage:'&2Thirst&f:%i'# General Settings# decrement: The number of thirst your players thirst goes down every 'calculation-time' ticks# calculation-time: The number of ticks between decrementing a player's thirst# persistent-thirst: If this is true, thirst will persist through deathsdecrement:1calculation-time:200persistent-thirst:false# Container drinking settings# milk: Set the number of thirst regened from drinking milk buckets# waterbucket: Set the number of thirst regened from drinking water buckets# waterbottle: Set the number of thirst a player gets when they drink a water bottlecontainerSettings:milk:enabled:truethirstRegened:100waterbucket:enabled:truethirstRegened:100waterbottle:enabled:truethirstRegened:100# Settings pertaining to players that are 'dehydrated'# dehydration-level: Thirst level between 0 and 100 that a player is deemed as 'dehydrated'# healthDamage: The number of damage points the player is delt every 'calculation-time' when player is dehydrated. NOTE: Can be posative or negative# hungerDamage: The number of hunger saturation points the player loses every 'calculation-time' ticks when player is dehydrated. NOTE: Can be posative or negativedehydrationSettings:dehydration-level:10healthDamage:1hungerDamage:0# Settings pertaining to saltwater consumption# enabled: true/false, if you want players to have adverse effects from drinking from a saltwater source# thirstRegened: The number of thirst a player gains from drinking from saltwater. NOTE: Can be posative or negative# healthDamage: The number of damage points the player is delt when drinking from saltwater. NOTE: Can be posative or negative# hungerDamage: The number of hunger saturation points the player loses when drinking from saltwater. NOTE: Can be posative or negativeoceanDrinkingSettings:enabled:truethirstRegened:2healthDamage:0hungerDamage:2