Changelog

Change Log

v.1.2.5
  • new config option allows you to disable snakespawners,
  • new options in Config.yml allow you to specify which worlds are able to use the plugin.
  • fixed one or two bugs with CactiKing not checking to see if commandsender was Console or Player. Also cross world distance checks have been fixed.
v.1.2.4
  • Snakes will no longer leave crap behind when they die.
  • exp shall drop from the head.
v.1.2.0
  • configs will now auto save to update to the latest version. (No more deleting stuff to get the latest config. yay!)
  • configurable limit on snake length
  • make death blocks configurable.
  • fix INSANE memory leak (6k threads would pile up and crash the server)
  • add certain "region blocks" to a list so the snake will respawn at its origin if it touches one of them.
  • got AnaphaLlamas to film a video for the plugin. (yaaaay)
  • cacti spawn method.
  • cacti kill method.
  • cacti HP system.
  • cacti sandwave attack
  • floor is cacti! :D (attack) cactis can spawn sandsnakes.
  • cacti spawning algorithm
  • cacti automated fight sequence/ AI
  • sandsnakes will swipe player inventories and store them inside the main cacti
  • make sure when a player dies of suffocation within range of an angry cacti the cacti will take their inventories and add them to its own jackpot.
  • on/off toggle for notifying players on entering snake territory.
  • add global RageLevel system to determine when a cacti should spawn.
  • add a *cringe* config for all this.
  • (Y U NO REPORT THIS STUFF, PEOPLE??) Fix crappy menu. (if you do not have a permission node, it would spam you with the HELP menu. screw that. tell em they can't do it on one line.)
  • (Omg, there is an option to deny physics on making new blocks? Oh happy day!) Liquid snakes will no longer leak.
v.1.1.0
  • add basic snake file managers
  • switch to linked lists for much better efficiency
  • make sure when a snake bites its prey, it will not remove tail blocks.
  • remove dead snakes from the list
  • add snake listener cl===== ass
  • listen on capture (bucket) events
  • listen on eat events
  • listen on block break events.
  • add /sb kill
  • add other commands.
  • add water & lava snakes
  • fix insane glitching due to unforeseen consequences (multi threading is a b.)
  • natural spawning algorithms.
  • make it so snakes spawn on block break events. add probability and block types to config. Also a way to make it so snakes have a chance (CAN SOMEONE TEST THIS?)
  • add probability of different types of snakes to spawn
  • change name of plugin to SuperMobsX!
v.1.9.0
  • Lava and Water snakes
  • /taunt & /untaunt
  • liquid snakes can be captured and stored in buckets now. (Also re-released.)
v1.8
  • new snake limit
  • fixed snake spawning inside protected regions and then dieing only to create a diamond spawning nightmare.
  • fixed that issue where it ate players inventories
  • added new jackpot mode
  • fixed exp drops ===== not giving players any actual exp.
  • preventmob damage flag will now prevent mobs from damaging people AND blocks. (blocks would be damaged before if you had safemode turned off. Now, you can leave safemode off to have it wreck everything but blocks inside of protected regions.)
v1.5
  • added permissions
  • added respect for god mode.
  • will wreck everything when safemode is turned off. (burrow mode)
  • speed is configurable.
  • respect for worldguard regions (mob spawning, and mob damage do different things)
v1.0
  • Scary sounds... wahahaha.
  • New commands!
  • ability to track snakes with compass.
  • warning when entering snake territory.*
  • Snake spawners!
  • More pictures
  • snake mob spawner
  • no eating precious metals. (oh yeah. right. use the config for this.)
  • ability to control what it drops.
  • fix and improved the move algorithm so it doesn't glitch and leave blocks everywhere when you punch the body where it is intersecting with the body of its own or another snake.
  • configurable exp drop
v0.5
  • Fixed insane drop lag
  • Fixed exp lag
  • All snakes are removed properly on reloads and on /sb kill now.
  • Snakes will roam the world but stay within 75 blocks of their origin now.
  • Snakes now dig through the dirt and land safely.
  • added list of blocks it will not eat. (so it can later eat everything BUT those blocks.)
  • fixed and improved the move algorithm.

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