SkyGridSMP
Since 1.0.0, "Common" and "Rare" blocks are obsolete
For the new generation features of 1.1, you will need to delete your world file(s)
In 1.2, bonus chests were added. The world will need to be re-generated for it to take effect.
SkyGridSMP
SkyGridSMP is a world generator that generates a scatter of blocks as the map. The idea comes from SethBling.
Screenshot
A typical SkyGrid map.
Video
SethBling's video about SkyGrid.
How to use
- Install the plugin like any other plugin (Place in the plugins folder)
- If using Multiverse, use the command: /mvcreate world_skygrid NORMAL -g SkyGridSMP
- If not using Multiverse, open bukkit.yml and add this:
#You can replace "world" with any world name. worlds: world: generator: SkyGridSMP world_nether: generator: SkyGridSMP
- If a world has already been generated under a wanted name, delete the corresponding world files or rename them.
Configuration
Generator: # block_name:probability # Higher probability means it will be more abundant # If sprinting is false, blocks will have 1 space between them # If sprinting is true, blocks will be 3 spaces apart # Useful if running a version prior to Beta 1.8 or sprinting is disabled # Recommend setting max_height to 128 or lower if sprinting is false to reduce lag! Max_Height: 256 Sprinting: true Blocks: - stone:120 - grass:100 - water:10 - lava:5 - sand:20 - gravel:10 - gold_ore:10 - iron_ore:30 - coal_ore:30 - log:100 - leaves:40 - lapis_ore:5 - sandstone:10 - web:10 - wool:25 - tnt:2 - bookshelf:3 - mossy_cobblestone:5 - obsidian:5 - mob_spawner:1 - chest:1 - diamond_ore:1 - redstone_ore:8 - snow_block:8 - clay:20 - pumpkin:5 - melon_block:5 - mycel:15 Spawners: List: [sheep, pig, cow, chicken] # Plants generate on top of grass and dirt blocks if the chance is met if enabled. # If you want plants to generate in the air like other blocks, then put them in one of the "Blocks" lists. # If cactus is enabled, cactus will generate on top of sand blocks if the chance is met. Plants: Enabled: true List: [sapling, yellow_flower, red_rose, brown_mushroom, red_mushroom, sugar_cane_block] Chance: 0.35 Cactus: Enabled: true Chance: 0.4 # Animals generate on top of blocks. Animals: Enabled: false List: [cow, pig, sheep, chicken] Chance: 0.005 # Nether generator will be used if the world is the Nether # Plants generate on netherrack # Blaze overrides block placed normally by chance Nether: Blocks: - lava:50 - gravel:30 - netherrack:300 - mob_spawner:1 - chest:1 - soul_sand:100 - glowstone:50 - nether_brick:30 - nether_fence:10 - nether_brick_stairs:15 Spawners: List: [blaze] Plants: Enabled: true List: [red_mushroom, brown_mushroom] Chance: 0.35 Warts: Enabled: true Chance: 0.4 # Bonus Chests; Format is... # beginID:endID,beginData:endData,beginAmnt:endAmnt,chance # Example: 1:5,0:0,10:64,0.7 # Puts 10 to 64 of ONE item from ID range 1-5 with no data at 70% success rate # All data must be provided, use "null" (non-case sensitive) to omit it. # Example: 1:5,null,10:64,0.7 # Can null amount or data; amount defaults to 1, data defaults to 0 Chests: Items: - 256:294,null,null,0.7 - 298:317,null,null,0.7 - 318:350,null,null,0.7 - 383:383,50:52,null,0.3 - 383:383,54:62,null,0.9 - 383:383,90:96,null,0.4 - 383:383,98:98,null,0.1 - 383:383,120:120,null,0.1 - 1:5,null,10:64,0.7 - 6:6,0:3,null,1.0
Tips
For players
- Get your basic materials first (wood, cobble, etc.)
- Concentrate on building a cobblestone generator first
- Collect wool and melons so you have food and a bed
For server-owners
- Protect the spawn and make one. It can easily be grieved so that it's un-playable for new players.
To-Do
- Allow changing of block data generation (Brown wool, Red wool, etc.)
- The End support
@madogi
Probably never, but it still works so who cares? :P
whens it gonna be updated?
Seems like a SkyGridSMP world can't be the main world :(
Why people are not op they cant break block
@ProsperCraft
weird... I am using 1.6.4 but the chests have stuff in them...
The chests are empty when I generate them, any ideas?
Using the default config for chests.
This is in 1.6.4
Dito request for update, thanks!
As always it's amazing, any chance you could update the config to generate the blocks from 1.7.2?
@Ramirez57
Any chance se it update to 1.7.2?
@Ackuraku
I have placed it by myself and it works :P
Config didn't generate for me, using 1.6.4 bukkit
Hello, I'm using your plugin because it is the best configurable generator on bukkit.org... But I have one suggestion: Can you include some commands?
Like /skygrid begin - configurable cooldown, teleports player to RANDOM location (borders specified in config) on the TOP and executes /skygrid sethome... Players can set their own /skygrid sethome and then port with /skygrid home.. That would be awesome !
Notes for SkyGridSMP v1.3.2
Use Multiverse for safe world spawning... my recommendation..
Updated to 1.6.2.
DonĀ“t you need to update? Just wondering
I love this plugin! Keep awesome work :)
@emily3203 SkyGridSMP does not modify any worlds unless the world is configured to use SkyGridSMP.
Worlds must have "SkyGridSMP" specified as the generator, so it will work with multi-world plugins.
Does it work with multiworlds so I would be able to make it a bonus world or does it make all the worlds skygrid
@Ramirez57
<3
Updated to 1.5.2 due to requests :)