SkyGrid generator
Have you seen sethbling's SkyGrid and want it for your server? You could copy the save file into the server, but that can be problematic. Players may leave the generated area or memorize where useful chests are. This plugin alleviates both of these issues by allowing bukkit to generate new chunks as needed, and uses the world seed to generate random terrain.
How Is This Different From the Other SkyGrid Plugins?
I hadn't realized that there were so many SkyGrid plugins until after I had finished this one, but with all the other ones I looked at, mine had something they all lacked: accuracy with the original script. Yes, they all produce worlds that appear in the grid pattern, and some even place chests like the original, but they all differ from how sethbling made his world. Some don't fill the chests with the proper items that the original had, and almost all failed to have the exact same block probability as the original. (I have found SkyGridSMP, which appears to have the proper probability, but it lacks bonus chests.) This plugin is the most faithful one out there to the original.
Images
Usage
Usage is very simple. Put the plugin file into the plugin folder to install the generator. To activate, add the following lines to bukkit.yml:
worlds: world: generator: SkyGrid world_nether: generator: SkyGrid
If you changed the name of your main world in the server.properties file, replace world with the name of your world. If you wish to apply this world generator to a world, add the world name to the list above or see if your multi-world plugin can set the generator. DO NOT set The End (or a world with that environment) to use this generator; it will crash your server.
If you wish to change the height that the world generates up to, change the "generator" line as follows:
generator: SkyGrid:<height>
where <height> is how height you want the world to generate. Players can still build above the grid limit, but the grid itself won't go above the set value. It must be a MULTIPLE of 16!!! If it isn't, it will round down to the nearest multiple. An example:
generator: SkyGrid:32
Source Available Here
Improvements from the original
This plugin takes the original filter script pretty much verbatim with a few fixes:
- The end portal has been fixed (there were some direction problems)
- Cacti will not appear at the very bottom of the map (which made it fall immediately)
- Water and lava (and cacti) will not appear above cacti or reeds (the growth of the plants would cause the fluid to update)
- Chests have a %30 chance of containing a dye (about %1.8 chance of containing the otherwise unobtainable cocoa beans)
Anyone know how to fix all the mob spawners being pigs?
nice, it works fine for my, also ou got a nice explenation of evry thing!
@15987632
The code itself is working fine. Tho you need to recompile with latest Java.
@nba2k251
its broken and the dev hasnt been on since septiember dont get your hopes up
Hey buddy im in need of some help if you could pm me
Still work in 1.7.2?
Is this a generator for multiverse
that isnt working for me is there something else i can do to fix this please i really need it for my server
@NINJAxRECON
Set a worldborder using WorldBorder plugin, use the "Fill" function of the plugin to prerender the world, then remove the plugin.
If you remove the plugin before the chunks are pre-rendered, it will result in the terrain becoming normal minecraft terrain.
hi after so long the grid just turns into a normal world does anyone know how to fix this?
Can you please update this? Water is still spawning by spawners and chests.
Is there a chance of this being updated anytime soon? This looks to be a very nice SkyGrid map, and was hoping to use this on my server when it's updated.
@MrGobbles
It really depends. Right now, I'm a little swamped because I have a lot of other things piling up right now, but I will find time to work on this. The biggest problem will be sethbling releasing the mcedit script he used, as that's what I'm building this off of. I am trying to contact him, but it's proving difficult to get a response.
When will this be updated
@Waterfalcon
I could have sworn that I had a check that got rid of water that would be next to chests/spawners. I can take a look at it again to see if I made a mistake somewhere.
To everybody: I have two updates I want to make for this. I know that there is an issue with the probability of chests and spawners, but I don't know where it is. I can try recalculating it again, but I might just need to rework it to work closer to how the original script worked. In addition, I want to update this to match version 1.5 that SethBling released. The problem is that he hasn't released the python script he used, so I can't figure out exactly what he changed. I will try to contact him for it, but I can't promise it will work.
This plugin in working great, however the water blocks that are spawning next to chests and monster spawners are updating instead of staying in block form. this is creating water elevators. the only plugins i have running are multiverse and this one. and i am using the latest dev build for craftbukkit.
is there any plugins that would fix this? or is this problem only happening to me? if you need i can give a full report on what i am running. any help would be appreciated. thanks.
what the fuck ?
pls update this
My bukkit.yml doesn't have the generator files that you say it should...
Any idea why people cant place liquids in the world that i generate with this?