ResTown
Residence Town Protection (ResTown) is a mod that allows whitelisting users that can build outside of Residence areas.
On my server I have a flatland world called town. In town I want my users to be able to build in their specified residences but not on the paths and spawn areas around their residences. ResTown stops this and only allows users to build in any residence they have access to.
Configuration
How to configure ResTown:
ResTown requires the Residence plugin and Permissions Bukkit to function.
1. Drop restown.jar into plugins directory
2. Open up Permissions Bukkit config file
3. To specify which worlds and which users ResTown should affect write the following:
groups:
default:
permissions:
permissions.build: true
worlds:
world:
restown.build: true
world_town:
restown.build: false
The code above allows minecrafters in the world 'world' to build anywhere but users in the world 'world_town' have to build in Residence plots. It may be usefull to give all admins restown.build: true so that they can build anywhere.
If there are any questions or comments please leave them below :)
Upcoming Features
Support for recognising WorldGaurd areas
Custom messages
Logging behaviour
Fines for building in restricted zones
Other projects im working on:
ResPerms - Allow or deny permission nodes on a per residence basis
Facts
- Date created
- May 20, 2012
- Category
- Last update
- May 22, 2012
- Development stage
- Inactive
- Language
- enUS
- License
- All Rights Reserved
- Curse link
- Residence Town Protection
- Downloads
- 3,987
- Recent files
- R: ResTown.jar 1.0.1 for 1.2.5 May 22, 2012
- R: ResTown 0.1 for 1.2.5 May 20, 2012
- Reply
- #22
louiskw Apr 06, 2013 at 13:04 UTC - 0 likesHi people, I haven't worked on this in a loooong time. I'm extremely surprised that this mod still works on the latest versions of Bukkit - A testimony to Bukkit's work as that last update was 1.2.5.
I have begun looking at a way to use Residence to automatically generate 'plots' in a flatworld. It would be a custom build of the residence plugin and is in the planning stages.
Once again i'm sorry but this won't be updated!
- Reply
- #21
wenxiao Feb 21, 2013 at 04:28 UTC - 0 likesNice, worked on 1.4.7 rc0.1. but we need more permissions nods, like use and blacklist etc.
- Reply
- #20
krelleman158 Sep 09, 2012 at 19:06 UTC - 0 likesHey. I am new to the "Permissions" and not how it works I just want to do so no one can build in my map if they do not have permissions
So no one can build if I have not written them :)
sorry for bad english.
- Reply
- #19
kolorafa Sep 07, 2012 at 09:28 UTC - 0 likes<<reply 936043>>
I think that it does only depends on Residence version, not CB version, but i might be wrong :)
Feel free to test it, I'm for 95% certain that it is working without problems ;p
- Reply
- #18
mba2012 Sep 07, 2012 at 09:20 UTC - 0 likesIs the plug-in supported for 1.3.2?
- Reply
- #17
louiskw Aug 02, 2012 at 18:44 UTC - 0 likesIt is supported. All permission plugins work in the same way, just give the user:
restown.build
On your residence enabled world and all will be good
- Reply
- #16
krafty101 Jul 18, 2012 at 16:08 UTC - 0 likesPermissionsBukkit has not been updated for months. Can you add PermissionsEX support?
- Reply
- #15
louiskw Jun 16, 2012 at 18:09 UTC - 0 likesIm afraid you will have to look at permissionsEX documentation. I recommend using permissions bukkit.
- Reply
- #14
iiggiizz Jun 11, 2012 at 16:24 UTC - 0 likesAlso how do you declare a wilderness?
- Reply
- #13
iiggiizz Jun 11, 2012 at 16:06 UTC - 0 likesHow do I set different access in different worlds using PermissionsEx plugin?