Residence Town Protection

This project has become inactive.

This project is inactive and its default file will likely not work with the most recent version of Minecraft. The author may have abandoned it, or it may have outlived its usefulness.

ResTown

Residence Town Protection (ResTown) is a mod that allows whitelisting users that can build outside of Residence areas.

On my server I have a flatland world called town. In town I want my users to be able to build in their specified residences but not on the paths and spawn areas around their residences. ResTown stops this and only allows users to build in any residence they have access to.

Configuration

How to configure ResTown:

ResTown requires the Residence plugin and Permissions Bukkit to function.

1. Drop restown.jar into plugins directory

2. Open up Permissions Bukkit config file

3. To specify which worlds and which users ResTown should affect write the following:

groups:
default:
permissions:
permissions.build: true
worlds:
world:
restown.build: true
world_town:
restown.build: false

The code above allows minecrafters in the world 'world' to build anywhere but users in the world 'world_town' have to build in Residence plots. It may be usefull to give all admins restown.build: true so that they can build anywhere.

If there are any questions or comments please leave them below :)

Upcoming Features

Support for recognising WorldGaurd areas
Custom messages
Logging behaviour
Fines for building in restricted zones

Other projects im working on:
ResPerms - Allow or deny permission nodes on a per residence basis

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  • Avatar of louiskw louiskw Apr 06, 2013 at 13:04 UTC - 0 likes

    Hi people, I haven't worked on this in a loooong time. I'm extremely surprised that this mod still works on the latest versions of Bukkit - A testimony to Bukkit's work as that last update was 1.2.5.

    I have begun looking at a way to use Residence to automatically generate 'plots' in a flatworld. It would be a custom build of the residence plugin and is in the planning stages.

    Once again i'm sorry but this won't be updated!

  • Avatar of wenxiao wenxiao Feb 21, 2013 at 04:28 UTC - 0 likes

    Nice, worked on 1.4.7 rc0.1. but we need more permissions nods, like use and blacklist etc.

  • Avatar of krelleman158 krelleman158 Sep 09, 2012 at 19:06 UTC - 0 likes

    Hey. I am new to the "Permissions" and not how it works I just want to do so no one can build in my map if they do not have permissions

    So no one can build if I have not written them :)

    sorry for bad english.

  • Avatar of kolorafa kolorafa Sep 07, 2012 at 09:28 UTC - 0 likes

    <<reply 936043>>

    I think that it does only depends on Residence version, not CB version, but i might be wrong :)

    Feel free to test it, I'm for 95% certain that it is working without problems ;p

  • Avatar of mba2012 mba2012 Sep 07, 2012 at 09:20 UTC - 0 likes

    Is the plug-in supported for 1.3.2?

  • Avatar of louiskw louiskw Aug 02, 2012 at 18:44 UTC - 0 likes

    It is supported. All permission plugins work in the same way, just give the user:

    restown.build

    On your residence enabled world and all will be good

  • Avatar of krafty101 krafty101 Jul 18, 2012 at 16:08 UTC - 0 likes

    PermissionsBukkit has not been updated for months. Can you add PermissionsEX support?

  • Avatar of louiskw louiskw Jun 16, 2012 at 18:09 UTC - 0 likes

    Im afraid you will have to look at permissionsEX documentation. I recommend using permissions bukkit.

  • Avatar of iiggiizz iiggiizz Jun 11, 2012 at 16:24 UTC - 0 likes

    Also how do you declare a wilderness?

  • Avatar of iiggiizz iiggiizz Jun 11, 2012 at 16:06 UTC - 0 likes

    How do I set different access in different worlds using PermissionsEx plugin?

Facts

Date created
May 20, 2012
Category
Last update
May 22, 2012
Development stage
Inactive
Language
  • enUS
License
All Rights Reserved
Curse link
Residence Town Protection
Downloads
3,987
Recent files

Authors