RedstoneChips
RedstoneChips is a bukkit plugin that makes it possible to build custom integrated cicuits on your minecraft server.
Features:
- Build chips with any number of input and output pins, from compact 2 block chips up to whatever you can imagine.
- Choose from over 50 different chip types and several 3rd party chip libraries.
- Most chip types can work with a wide or infinte range of i/o configurations. Sign arguments allow you to customize chip behavior.
- Chips can communicate through redstone, or directly by touching each other. Some chip types can also communicate over wireless channels.
- Chips can be built in almost any imaginable structure allowing very compact circuits.
- Debug and maintain large projects using various tools and commands.
Website | Forum
circuitdocs * help * videos * Wiki * Schematics
Contribute
- If you have feature suggestions, bug reports or any other issues to report click here or send an email to the address in the sidebar.
- Share your circuits with the world. Schematics, sram files and videos are welcome.
- Help making the documentation better. To help improve circuitdocs you can send a pull request to the gh-pages branch with changes or just send suggestions by mail. Any additions to the wiki will be very appreciated.
- Help development. Pull requests will be happily tested and hopefully merged. Check the github page. If you're interested in maintaining and developing RedstoneChips on a regular basis do let me know. It's a lot of work and I could use some help.
- Donate!
Source code
RedstoneChips github pages
BasicCircuits github pages
SensorLibrary github pages
Changelog
RedstoneChips 0.97 (Apr 30th, 2013)
- Fixed the saving bug on cb 1.5.1.
- Added an option to disable update checking.
BasicCircuits 0.97 (Apr 30th, 2013)
- pixel: Added a maximum distance value preference to prevent lags and server crashes. The max can be changed using
/rcprefs pixel.maxDistance x
and defaults to 7. - sram: Fixed a problem with anonymous memory.
I did not abandon the plugin, but rather abandoned bukkit dev.
RedstoneChips 0.97 still works on latest Bukkit and Minecraft. Check the website for more information and see this post on the forum.
The download link is here: http:eisental.github.com/RedstoneChips
Is this inactive? There's no download link. I would love to try this plugin out.
So, I figured it out. Here is a link to RedstoneChips 0.96t0 as it is on github:
http:test.hpiracing.sk/RedstoneChips0.96.zip
:) enjoy
I would love to build that from source, I just cant figure out how.. :(
please update so we don't have those chip saved spam messages anymore on 1.3 patch seems available on github, but most of us are too lazy to build from source
@enginekid92 you don't have RedstoneChips-beta.jar file placed in your plugins folder.
Or it's corrupted...
Can anyone tell me why i get this? its the only thing that shows up.
@eisental
Thank you
@drfrag2k
Hi, there will be a fix for that soon...
Hi I hope someone can help:
I'm running my own server and since the I upgraded from 1.2.5 the console keeps getting flooded with "[INFO] [RedstoneChips] Saving 'world name' data..." every minute. I don't mind that RedstoneChips is saving data every minute but is there a way to not having it flood the console?
Thanks
@Mal0ne
To make a simple lighthouse, I would use a clock that says the speed at which beacon lights spinning with. This clock drives a "RingCounter" the two outputs is then connected to an "And" circuit with 4 inputs and 2 outputs, two of the inputs(next to each other input 0+1/2+3) goes to a lever to turn off the lamp (the same is controlling the clock), the 2 other goes to the outputs on "RingCounter ". And the outputs of the circuit is connected to four lamps in 2 groups so number 1 and 3 are switched on at the same time.
So... any updates planned or any dev builds I can use by any chance?
I've added redstonechips.command.admin and redstonechips.command.* and even redstonechips.*
Its denying me access to ANY commands. Using newest version of PeX.
What about group detection? g:default
@computerkidt
I'll check it out for the next version.
@darkcloud784 Any code that directly changes game data such as block types and redstone currents must run on the main server thread. This shouldn't cause performance problems normally...
Do chips run in a separate thread or is it on the main server thread?
Can you set it up so we can auto-update with http://dev.bukkit.org/server-mods/craftbukkituptodate/
I get errors when starting the Server with v0.95 installed and the latest recommended build.
Pls look here: http://forums.bukkit.org/threads/mech-redstonechips-0-95-integrated-circuits-plugin-1-2-5-r1-0.1205/page-50#post-1087607