JTown
JTown
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Description
JTown is a plugin that lets you create and manage towns on your bukkit server. It's a great way to prevent greifing in the same way as it brings people together.
Why another Town plugin?
Well some of you might ask why we would need another town plugin, there are already several good ones out there, some of you might say. Well, my answer is that none of them will work as good as this one. Most of the others make use of the chunk grid system. However this plugin let's you create freeform plots. You can totally forget about the chunks, not even you as the server owner needs to concern about them at all. It does also permit different types of plots. Well, that's nothing new some of you might say. Well, that's kind of true. However these plots that JTown brings is capable of executing code while players are inside them. That means that they can bring very cool features, and it can also actively record data. Also JTown can be extend with new plots, and new kind of "Town". One example could be pvp arenas, there the arena records all hits and prevents people from leaving the area, in the same time as it prevents people to enter it until the battle is done. As I said it could be extended with more plots other plugins can make use of its land management system in order to limit their plugin to a specific area instead of a entire world. Of course JTown will support multiple languages, and you can also add your own custom one.
Features
Towns
This plugin allows the creation of towns. A player may join multiple towns*. A mayor may set their own ranks. And a mayor can set permissons to individuall players. Here is a list of some other features:
- Free-Form plots
- Max and min plot height
- Can be extended with more plots
- People may join multiple towns that are friends with each other (Optional of course)
- Works with most major economy plugins
- You can fetch data from the plugin through your website, in order to keep the website viewers up to date with the latest town info (Also optional)
- It does also protect animals, or actually any kind of entity. (It can be combined with JProtection in order to keep them locked even if they escape)
- And much more...
Having Trouble?
Having trouble? Fill out a ticket and describe the trouble as detailed as possible.
@fisherman77
I'll see what I can do. :)
Could you maybe make the town founding/plot claiming system respect WorldGuard regions? I have a bunch of different small shacks and shops along the road that are each worldguard regions themselves (along with the actual road) and I'd like to be able to make it to where people can't found a town on top of one of the server's shops?
Wished I could give a specific time but I can't. One thing is that I have to work hard on school since its my last season. And another thing is that I don't know how much work that is left. So far everything has worked pritty good, but you never know. Suddenly I might find a bug I can't seem to fix, or something else. If you wan to know the progres you should check my repositories. JCore is the most interesting since 80% of the plugin is base on that. Right now if you check that statistics it says that the project is 40 000 lines, but some of it is mostly other files and the javadoc, I would say that there really is 10 000 lines maybe 11 000.
Like Ihatechosinganameonthiswebsite i also interested by your plugins because they can be exactly what i'ms searching for.
I stay tuned, thx
Haha hopefully! Do you have a time estimate? I would love this on my server!
Don't worry, I will! Since the plugin grew to big I changed it into two parts instead. This and another plugin called JCore. JCore takes care of the saving and land management, together with economy, chat, permission, language, and SQL. This plugin will add the stuff that makes piece of land into a town, mayors, residents, plots, and so on...
Please finish this plugin soon! lol
Actually it do direct bounds to the popular currency plugins. And as a last option if it couldn't create a binding it connects to vault instead. However, it does connect to all plugins that Vault are, except for iConomy 4-5, and BoseConomy 6. So it can run perfectly without vault. Similar support is made with the chat plugins, and it is planned with the permission plugins.
So I'm assuming you mean Vault when you say work with most major economy plugins, right?
No not yet. But soon I will. The saving algorithms is now working. It saves all map data in compressed bin files. I just need to add some data for the interaction between the core and the plugin. (The plugin is now split into two parts, one core part and one town part). I do also need to add a way to add more land. I want it to be visible somehow which land you have claimed and which you don't. I would guess that I would have the first stable beta within this month. And maybe a final release in February. After the core part is finished I will be able to release a lot of other land based plugins very quickly. Some plans are pvp arenas that tracks scores, and Hunger games arenas you can have in your normal map. Some other functions that will be implemented in the final release is the possibility to retrieve stats from the server regarding the plugin from your websites.
Do you have a stable pre-release build available that me and my friends can try out on our test server? I'm looking forward to your official release.
@afistofirony
Hello ;)
Oh hello thar.
Check above
Hey! Who marked this inactive? He said he'd have it done in a couple months!
@fisherman77
Within a couple month hopefully.
@fisherman77
These kind of features that you are talking about, item generation and such will probably not be included in the mod mod, with the exception of hunger games arenas. But it will be possible to extend the plugin with plot packages. So in the future there might be custom package containing forges and other custom weird things. The best thing about this mod is that plots are Always freeform. A good things for developers who wants to make their own kinds of plots is that all plots Always track player movements of players currently in them. That makes it easier to apply effects on players within the plot.
And also, when will this come out?
You are a genius. This solves all the shortcomings Towny ever had, but one request, can you implement different types of customizable plots? So, instead of just having a forge that sits there, you can actually utilize public infastructure?
example: Forge: plots can be designated to be a Forge for a customizable price higher than the normal plot. The whole special plot system is configurable, so you can configure each special plot type and everything. So, upon creation, the Forge must have at least, let's say 40 cobblestone in the plot, to prove it is worthy of getting the effects of the special building. And then, upon a certain timer, the forge generates a pre-determined amount of money and some items and puts them in the chest. In addition, you have the option to make certain items required for each cycle in the config file, and there must be enough in the chest each cycle for it to go through.
@dragonfire967
A town expands using the chunk pattern. A plot however may be of any size, and any form*. You may also set an upper and lower limit to your plots. A plot doesnt either need to be connected, you could for example have a road crossing throu it and seperating it into two parts. Another good thing is that you can set tax individually to a plot, this does also applies to players. You may also assign name to plots.