Config
GuildAwards configuration
This page shows the default configuration after the config.xml
was created at the first start.
config.yml
# GuildAwards general configuration. # # The general configuration for the GuildAwards plugin. main: # Enables (true) or disables (false) debug mode. # In debug mode all interval values are overwritten to 1 minute. For example auto save. DebugMode: false # LogLevel. Tells GuildAwards which logs to write into the server.log file # FINEST|FINER|FINE|INFO|WARNING|SEVERE LogLevel: INFO # Minutes between autosaves of user data # GuildAwards does its data store in memory and flushes it to the database every minutes you set here. # Of course the data is also persisted when a user leaves the game or the plugin is stopped. # The auto save is only a fall back for the case of server crashes. AutosaveMinutes: 10 # Minutes between checking who is the current chief of a guild. # GuildAwards will check at this time but only prints it randomly. InfoupdateMinutes: 60 # Configuration of the data persistence. storage: # The storage method can only be MySQL StorageMethod: mysql mysql: # Requires storage-method: MySQL. # Name of the database user Username: dbuser # Password of the database user Password: dbpasswd # The database name Database: dbname # The jdbc fully qualified database name. # In most cases the hostname will be localhost and the port 3306. Url: jdbc:mysql://localhost:3306/ # Since there is normally one database used for different plugins you should # define a table prefix for the tables. TablePrefix: ga_ # Connection timeout Timeout: 1 # The plugin contains a simple usermanagement component which allows # white listing and three kinds of rights (user, moderator, admin). # Normally plugins are using more common known user management plugins # so this one is disabled by default. You can enable it and use the command /ul usermanagement: Enabled: false # A community that is using a forum can link their # minecraft users to a forum user. This is only to show the forum username to # identificate the minecraft user if it has a different name. # Make sure that the minecraft user you configured above (mysql:Username) # has the right to read the table you define here. # It does only need select rights. forum: UserlinkEnabled: false # The tablename of the forum to use UsertableName: wcf.wcf1_user # The column name that contains the technical key in that table. UsertableColumnUserid: userID # The column name that contains the forum username. UsertableColumnUsername: username guilds: miner: # Decimal coordinates (x,y,z) and block radius where miner awards will be granted Coordinates: 0,0,0 # A player will receive the award when he is within this radius. Radius: 10 # Message to show if the player tries to get an award but is not in that radius. Message: 'Miner awards will only be granted around the miners guild headquarters!' # The amount of miner reputation each hour. # A player will only lose reputation if at least one other player is connected to the server. HourlyLoss: 10 # The divisor sets a value as 100% of reputation. # A player can get more than this value but the divisor is used to make the award loss as # percentage value. # Example: Award=10000, Divisor=50000, LossPerHour=10 => Real loss per hour = 10000 / 50000 * 10 = 2 LossDivisor: 50000 # List of awards Awards: # Name,Decimal-Item-Id,Number-of-items,Needed-award - Diamond pickaxe,278,1,3000 - Diamond shovel,277,1,1000 - Diamond axe,279,1,2000 - Bread (20x),297,20,200 - Arrows (20x),262,20,200 - Mossy cobblestone (20x),48,20,400 hunter: # Decimal coordinates (x,y,z) and block radius where hunter awards will be granted Coordinates: 0,0,0 # A player will receive the award when he is within this radius. Radius: 10 # Message to show if the player tries to get an award but is not in that radius. Message: 'Hunter awards will only be granted around the hunters guild headquarters!' # The amount of miner reputation each hour. # A player will only lose reputation if at least one other player is connected to the server. HourlyLoss: 1 # The divisor sets a value as 100% of reputation. # A player can get more than this value but the divisor is used to make the award loss as # percentage value. # Example: Award=10000, Divisor=50000, LossPerHour=10 => Real loss per hour = 10000 / 50000 * 10 = 2 LossDivisor: 20000 # List of awards Awards: # Name,Decimal-Item-Id,Number-of-items,Needed-award - Diamond sword,276,1,1000 - Diamond helmet,310,1,1500 - Diamond chest plate,311,1,3000 - Diamond trousers,312,1,2000 - Diamond shoes,313,1,1000 - Grilled pork (20x),320,20,100 - Arrows (20x),262,20,200 gunner: # Decimal coordinates (x,y,z) and block radius where gunner awards will be granted Coordinates: 0,0,0 # A player will receive the award when he is within this radius. Radius: 10 # Message to show if the player tries to get an award but is not in that radius. Message: 'Gunner awards will only be granted around the gunners guild headquarters!' # The amount of gunner reputation each hour. # A player will only lose reputation if at least one other player is connected to the server. HourlyLoss: 1 # The divisor sets a value as 100% of reputation. # A player can get more than this value but the divisor is used to make the award loss as # percentage value. # Example: Award=10000, Divisor=50000, LossPerHour=10 => Real loss per hour = 10000 / 50000 * 10 = 2 LossDivisor: 20000 # List of awards Awards: # Name,Decimal-Item-Id,Number-of-items,Needed-award - Glass (32x),20,32,500 - TNT (10x),46,10,1000 - Gunpowder (32x),289,32,1000 - Golden Helmet,67,1,2000
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