GloWool

This project is abandoned and its default file will likely not work with the most recent version of Minecraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

Inactive :(

The new lighting system that was introduced with 1.9 (1.8 ?) has made this impossible without a client mod. Sorry :(

Description

This plugin adds a new redstone mechanic to the game, which makes powered wool glow in the dark (but not emit light). The block at each face of any powered wool block that is not solid is given a light level of 15, the effect of this is that the wool block is visibly lit up while it does not light up the area.

This allows for the creation of cool glow in the dark pixel art and even complicated animations if you have the time to work around all the lighting bugs in the game.

Bug Reports / Suggestions

If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.

Commands, Permissions and Config

Info on all of these can be found on the set-up page.

Screenshots

balloon balloon

Videos

Planned Changes

  • Permissions node for creating glowing blocks (not sure if this will be possible)
  • Try to work around some of the lighting bugs.
  • Add more efficiency.
  • Configurable blocks.
  • Add different modes:
    • Redstone (powered blocks are lit).
    • Area Selection (clicked on or selected blocks can be linked to a lever, button, etc).
    • Torch Click (clicking on a block with a torch will light it up).

Know Limitations / Bugs

  • Sometimes when a player places a block near the lit area the light will be reset for their client, the server will reset the light level for other players but the one that placed the block will not see it for a while. Doing somethign that will change the light level of the area (like placing a torch or repeater close enough for the light to overlap) also causes this, an easy work around it to use levers as a power source.
  • Some shapes will not light if not all of the blocks are powered, this seems to be a quirk of the way Minecraft blends the light.
  • The client will not process lighting updates that happen far away, this is visible in the video where the animating "Bukkit" appears to be frozen but when approaching it starts working.

Contributing

Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.

  • Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
  • If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
  • Follow the existing code style, don't antagonise over every space though !

All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.

Source Code

Available on GitHub

Dev Builds

Changes Since Last Release

Download

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

http://bukkit.jacekk.co.uk:8000/job/GloWool/

Download Stats

View detailed stats


Comments

Posts Quoted:
Reply
Clear All Quotes

About This Project

Categories

Members

Recent Files

Bukkit