EnchantMore

Thumbnail

logo


Original Plugin By Mushroom Hostage. Maintained And Continued By DSH105

EnchantMore adds dozens of new item enchantment effects; on flint & steel, hoes, shears, fishing rods, and other items…Ranging from entertainingly destructive to legitimately useful.

Download EnchantMore 2.0 - released 2013/04/19 for 1.5.1-R0.2


Features

  • Over 80 unique enchantment/item combinations
  • Items in inventory appear as expected (glowing + descriptive tooltip)
  • No client mods required
  • Only adds functionality, does not change any - all your existing enchanted tools work as expected
  • Any effects can be disabled in the Configuration File
  • Supports enchantments on modded items

Effect List

View the full effect list!


Enchanting

An enchanting command is in the making, but at the moment, other enchanting plugins or inventory editors must be used

If you know of any other compatible plugins, let me know and I'll add them here. (If you're writing an enchanting plugin, use addUnsafeEnchantment() and ignore canEnchantItem(), then it should be compatible with EnchantMore.)


Limitations

  • Not all enchantments reasonably combine with one another
  • No permission support
  • Some effects are overpowered or unstable; be careful!

For all known issues or to file a new bug see Tickets.


Permissions

All permissions are in this form: enchantmore.<category or item>.<enchantment>.

Item names are identical to those in the default configuration file, for example enchantmore.flintandsteel.aquaaffinity.

The method that forms the permissions can be found here on the GitHub source.


Notes

Slot Data protocol reference

Other relevant plugins of interest pertaining to enchantments:

Got a cool idea for a new effect? I can't promise I'll implement everything, but all suggestions are welcome! Feel free to discuss your ideas below, or open a ticket for more specific requests. Including the specific item + enchantment name is appreciated, preferably from the available wanted effects list.

Also interested in new potions? Try PotionsPlus.


Testers For EnchantMore 2.0

A huge thank you to the following people for helping me get EnchantMore 2.0 tested and finished!


GitHub

Fork me on GitHub!

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of ClassifiedLife ClassifiedLife May 13, 2013 at 00:11 UTC - 0 likes

    I think another great weapon enchantment you could do would be enchanting a sword with fortune and when you kill mobs you get more xp also a poison sword and particle effects

  • Avatar of qwe26481592 qwe26481592 May 11, 2013 at 18:51 UTC - 0 likes

    I would like to ask whether the matter sorted out the Safe Creeper production API.

    I asked Safe Creeper he had answered me the following.

    • Avatar of timvisee
    • timvisee 4 hours, 6 minutes ago - 0 likes Like
    • @qwe26481592: Go
    • Hello,
    • At first, I'm not sure if I understood your question right, so if I answer something other *than you expected, please tell me.
    • So, I suspect that bow plugin is creating a custom explosion. The point is with Bukkit, that I'm not able to see what plugin made a custom explosion. So that's why I've made an 'OtherExplosionsControl' control, this will manage all explosions from unknown sources. So, what you should do is control the explosion using the 'OtherExplosionsControl'. The only problem with this function is that it also affects different unknown explosions created by other plugins.
    • Now, if you are the creator of the bow explosion plugin, I've the following thing to tell you. Very soon, the Safe Creeper API will be finished, then, you'll be able to identify the eplosion created by the bow trough the Safe Creeper API, that will give people the ability to control the bow explosions through a custom Control, for example called ' BowExplosionsControl'. Now, I assume you're not the developer of this plugin, but if you are, it would be great if this could be achieved when the API is finished.
    • Hope this helps,
    • Tim Visée

    I was mainly because of the explosion bows will be broken box to worry about. If you can be of help.

  • Avatar of nathank33 nathank33 May 10, 2013 at 18:03 UTC - 0 likes

    Yea I imagine it would be weird to code that and no I just recently found this plugin, and so far I've been using these custom enchantments in a mob arena. It's working out pretty fantastic.

    Suggestion: Boots + Aqua Affinity - Increased Snow Ball damage.

    I was trying to make a snowman class, this would be pretty sweet.

  • Avatar of DSH105 DSH105 May 09, 2013 at 06:23 UTC - 0 likes

    @nathank33: Go

    Right clicking air is a bit strange. Do you have knowledge of it working before?

    My Plugins

  • Avatar of nathank33 nathank33 May 07, 2013 at 22:35 UTC - 0 likes

    We'll since you have the disable permissions option everything is pretty much good in the mean time.

    I'll keep testing stuff to figure out if i find anymore errors. It does not seem like Flint & Steel + Silk Touch is working. So far all the other ones work great.

  • Avatar of DSH105 DSH105 May 07, 2013 at 21:08 UTC - 0 likes

    @nathank33: Go

    That means writing out a lot of enchantments :\. There wasn't even a wild card permission in the first place.

    In the meantime use the Bukkit Permissions to define your own.

  • Avatar of nathank33 nathank33 May 07, 2013 at 16:35 UTC - 0 likes

    Hmm no it just seems kind of inconsistent. Using the fishing pole as an example, It won't work for a while then it updates after 10 minutes or so and it starts to work. And then if I grab a new fishing rod with the enchantments that one does not work. I'll test more in a bit.

    EDIT: It is just the wildcards that are not working, like - enchantmore.* - enchantmore.fishingrod.* if you do enchantmore.fishingrod.sharpness it works fine, I have a lot of permissions to write out.

    Also a few enchantments require spaces in between them to work, but that is impossible, like - enchantmore.sword.blast protection I think fixing the wildcard issue will solve all of these problems.

    Last edited May 07, 2013 by nathank33
  • Avatar of DSH105 DSH105 May 07, 2013 at 08:49 UTC - 0 likes

    @nathank33: Go

    That's strange. Do you have any other information or something that might be interfering with it?

  • Avatar of nathank33 nathank33 May 07, 2013 at 07:12 UTC - 0 likes

    Thanks for the update but the permissions still seem to not work correctly.

    I have - enchantmore.fishingrod.sharpness - enchantmore.*

    I still receive the following message.

    [EnchantMore] Effect FISHING_ROD (346) + Enchantment[16,DAMAGE_ALL] = 379584512 requires enchantmore.fishingrod.sharpness permission.

    However sometimes it starts to work, and then it stops working again.

  • Avatar of DSH105 DSH105 May 07, 2013 at 06:07 UTC - 0 likes

    @JasonLasse: Go

    I have just updated the page above for info on that ;)

What are your favorite enchantments in EnchantMore 1.0?

  1. Choices:

  1. Results
  2. 2 comments

Facts

Date created
Jan 29, 2012
Categories
Last update
May 03, 2013
Development stage
Beta
License
BSD License
Curse link
EnchantMore
Downloads
14,137
Recent files

Authors