Dwarven Delight

http://media-mcw.cursecdn.com/c/ce/Grid_Diamond_Pickaxe.pngDwarven Delight

Satisfy your inner miner.

Description

Dwarven Delight is a Bukkit plugin that creates an entirely underground world to explore and conquer. It takes advantage of the new world height, allowing for over 240 layers of digging goodness. It is currently in development, but it definitely can be used as a world generator for creative worlds. Eventually, every item can be obtained underground; you'll never need to see daylight again! Also known as Dwarfish Delight. (I prefer Tolkien's spelling though.)

Current Features

  • A plain, hilly surface intentionally boring to encourage digging!
  • Over 240 layers before hitting solid bedrock!
  • Silverfish nests!
  • Starting sanctuary! (Which will need to be destroyed to get the starting wood.)
  • No rain, ever!
  • Worlds transferred to single-player are fully playable!*
  • Alliteration-friendly title!

Installation:

  • This plugin is installed just like any other: Put it in the /plugins folder in the root of the server directory.
  • I highly recommend Multiverse 2 for implementing my generator into your worlds. (I have been using it for a while, great plugin!) To specify it as the generator, type /mv create YourWorldName normal -g DDelight.
  • If you do not want to use a world manager, just specify it as the world generator in bukkit.yml. More Info...

Special Thanks

Although the code was pieced together and mainly written by me, I can't say I didn't get help.
MatorKaleen - Tutorial on creating basic custom world generators: Very helpful
codename_B - Multiple tutorials on creating custom world generators: Also very helpful.
s1mpl3x - Gracefully providing source code for Nordic: Used as frequent reference. & Making the literally awesome octave generator.

Source Code

Want to make your own world generator? Feel free to learn from my source code:
Github Link

Pictures

See the "Images" tab for more.
http://dev.bukkit.org/media/images/44/521/screenie3.png

Notes

  • Because the worlds that it generates are x2 as tall, it takes about x2 as long to generate them. This may cause players to get an "End of Stream" kick during the first world load due to the long generation time.
  • New chunks will not generate in single player copies.
  • Non-ops can not destroy the starting house if you use the bukkit.yml method, as default Minecraft prevents destruction of the spawn area.

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