BookManager Reloaded
This is a reboot of BookManager that has sadly been unmanaged since August and has at least one game breaking bug, this version has that fixed and adds some additional features such as the ability to spawn books in player's inventories the first time they join the server.
Below is the description for BookManager:
Have you written a book with the new book and quill, and realized that you needed to edit something after you signed it? This plugin is for you. If you need to edit the body of the book, you can unsign the book so that you can edit it and sign it again. Just need to rename it? There's also a one-command method in this plugin that allows you to rename books. You can copy a book, and you can require players to use up the materials that make a book and quill. You can also change the author of a book (want a book written by Herobrine or Notch?) and save books as .txt files on the server. Permissions is supported, and this plugin uses separate permissions for editing your own books vs other people's books.
Setup Very simple. All you need to do is put the jar in your plugins folder. That's it :)
Commands There are eight commands in this plugin:
/unsign
Unsigns the book that you are holding (the highlighted item in your hot bar)
/rnbook <name>
Renames the book that you are holding
/rnauth <name>
Changes the author name for the book that you are holding. Note: this changes ownership, so if you take a book from someone who can't edit other people's books and you change the author name, that player cannot edit that book anymore.
/copybook [amount]
Copies the held written book, taking away a book, ink sack, and a feather (unless they either have the "free" permission or are in Creative mode). You don't need to specify an amount when using this command if you only want one copy.
/savebook <save name>
Saves a book as .txt files. Each page is a numbered .txt file inside a folder by the name of the book. Saved books can be found in the folder plugins/BookManager. Also found in the folder is a file called conf.yml. See below for details.
/loadbook <save name>
Takes a saved (or edited or new) book from the plugin folder and turns it into a book in-game.
/deletebook <save name>
Deletes a saved book in the plugins folder
/listbooks
Lists all the books saved in the plugins folder
Saved Books
When you save a book, it makes a folder who's name is whatever you set the save's name to be. The folder can be found in your plugins/BookManager folder. Inside that folder should be a bunch of numbered .txt files. Each one represents a page in the book. You can edit these files directly if you want. Note: there is no error-detection for when you make a page too long. I actually don't know what will happen if you make the pages too long (most likely either cutting it off or a graphical error), so be careful how long you make the files.
In the folder is also a file called conf.yml. This is the configuration file in YAML format for the book. The settings are as follows:
title
The title of the book
author
The author name of the book
available
Whether or not the book is avaiable to everybody with bookmanager.loadbook permission
free
Whether or not players need to use up the materials for a book and quill to get the book
Permissions
There are eight main nodes (one for each command): ===
bookmanager.unsign
allows players to unsign their own books (defaults to everybody)
bookmanager.rnbook
allows players to rename their own books (defaults to everybody)
bookmanager.rnauth
allows players to change the author of books (defaults to OPs only)
bookmanager.copy
allows players to copy a book (defaults to everybody)
bookmanager.savebook
allows players to save book as .txt files on the server (defaults to OPs only)
bookmanager.loadbook
allows players to get books saved in the plugin folder as written books (defaults to everybody)
bookmanager.deletebook
allows players to delete saved books in the plugin folder (defaults OPs only)
bookmanager.listbooks
allows players to list all the saved books they have access to (defaults to everybody)
There are five sub nodes, all defaulting to OPs only:
bookmanager.unsign.other
allows players to unsign other player's books
bookmanager.rnbook.other
allows players to rename other player's books
bookmanager.copy.free
allows players to copy a book without using any materials
bookmanager.loadbook.all
allows players to access all saved books
bookmanager.laodbook.free
allows players to load books without using any materials
If you give a player one of these nodes, you don't need to give them the respective main node (for example, if a player has "bookmanager.unsign.other", that player does not need to be given the permission "bookmanager.unsign")
There are also three general permissions (for easier permissions control for admins):
bookmanager.none
removes all permissions from player for this plugin
bookmanager.default
allows player to edit their own books and make copies from materials
bookmanager.admin
allows player to edit any book and make copies for free
@Forcelydated
I submitted a patchset that builds the plugin against Bukkit 1.8.+ and fixes a couple of bugs. I've been using it on Spigot 1.8.3/4 with no problems. No official release yet, but you can try the build I'm using.
@ProjectInfinity
Update it to 1.7.2 please~~
@ProjectInfinity
Using PermissionsBukkit.
@MistPhizzle
Are you using PEX?
Using v1.3.1, loadbook no longer works. "You are not allowed access to that book" on any saved book. I gave players the permission node bookmanager.loadtxt.all and bookmanager.loadbook.all and neither are working. (Got the loadtxt one from the source).
@Marium0505
You may already edit it by just saving it with the same name you previously did. Otherwise there's no way yet to remove pages or copy. I don't quite understand the use of it, you may edit the books.yml file and reload it using /reloadbooks.
@Marium0505
I'll consider it.
@NiNJA__NAT
http://dev.bukkit.org/bukkit-plugins/bookmanager-reloaded/files/5-book-manager-reloaded-v1-3-1/
/reloadbooks exists already. :)
Can you make it possible to add, copy, move and delete pages within books?
reloadbook? maybe you guys should add that so when you edit stuff from yml :3
btw when u do /rnbook name &4&lBook the color won't work :(
Thanks for the update!
@ProjectInfinity
agreed, a central command would be nice.
@H8llfire
I'll consider a reload command. The command system needs to undergo some changes, it's still fairly messy from the old code.
@ProjectInfinity
I do see the improvement, but would that really be the only possible way to edit a book, by re editing it?
@H8llfire
It wasn't necessary because it created a ton of file pointers for each page every time you ran a command. It was a horribly inefficient system.
@ProjectInfinity
:/ I never even used the mc client book editor. Really the only way?
Also that would be a pain in the ass. It was so easy before, reloading wasnt even necessary.
@H8llfire
What do you mean?
Oh I get it. Do not edit the books in the file! Load the book, edit the book, delete it from the system and then re-save it.
Thanks for the update, I just updated everything. I do like the new save system more than the old one, however when performing updates on the books they are not taken instantly? I think it requires a restart which is quite bugging. Could you add a reload command?
Update posted as of last night, just waiting for DBO staff.