Configuration
- worldname: "Dungeon" - Name of the generated world. Should match the name you give Multiverse when creating the world
- webchance: 40 - Chance of a web forming at ground level
- webcornerchance: 20 - Chance of a web forming at ceiling level in a corner
- torchchance: 50 - Chance of torch appearing
- ruinschance: 60 - Chance of stone ruins
- maxruins: 6 - Max number of stone ruins per room
- poolchance: 30 - Chance of generating a pool of liquid
- lavachance: 10 - Chance that liquid in a generated pool will be lava instead of water
- mossychance: 90 - Not currently used
- pumkinchance: 70 - chance of pumpkin spawning in the walls
- pumkinlitchance: 60 - chance of pumpkin being lit
- grasschance: 40 - chance of tall grass
- bushchance: 20 - chance of dead shrub
- otherblockid: 41 - ID of custom block to spawn in walls default: gold block
- otherblockchance: 20 - chance of custom block spawning in walls
- glowstonechance: 40 -chance of glowstone spawning in walls
- glowstonetwochance: 10 chance of glowstone spawning in walls
- ceilingheight: 45 - height of the walls (and eventually ceiling)
- pistonchance: 1 - chance of piston door (currently these doors lead nowhere.)
- spawnerchance: 20 - starting chance of mob spawner (chance increases with each biome if biomes are enabled)
- exitchance: 1 - starting chance of exit portal (chance increases with each biome if biomes are enabled)
- enablebiomes: true - use biomes
- biomesize: 30 - size in chunks of each biome.
- biometype: 0 - if biomes are disabled, this whole dungeon will be this biome (0=stone, 1= sand, 2=nether,3=brick,4=end)
- chestchance: 12 - chance of chest spawning in a room
- enchantedchance: 12 - starting chance of finding enchanted gear (chance increases with each biome if biomes are enabled)
- enchtoolstart: 276 - not currently used
- encharmorstart: 310 - not currently used
- scrollchance: 1 - starting chance of finding MagicSpells scrolls (chance increases with each biome if biomes are enabled)
- eggchance: 20 - starting chance of finding monster spawn eggs (chance increases with each biome if biomes are enabled)
- potionchance: 16 - starting chance of finding Potions (chance increases with each biome if biomes are enabled)
- diskchance: 18 - starting chance of finding music disks (chance increases with each biome if biomes are enabled)
- tnttrapchance: 10 - chance of non-chest tnt traps
- chesttrapchance: 10 - chance of chest tnt traps
- lootchance: 40 - chance of common loot in chests
- rarelootchance: 28 - chance of rarer loot in chest (not including enchanted items, potions, eggs, music disks, scrolls)
- customloot: false - if true, replaces default loot with loot listed below.
- commonloot: -Item IDs of common loot. Note: these values are for example purposes and don't correspond to the default loot.
- - 320
- - 267
- - 259
- - 274
- - 308
- - 307
- - 306
- - 309
- - 340
- - 302
- - 303
- - 304
- - 305
- commonamounts: - amount of each item, defaults to 1 if not given. Put all multiple items at top of the loot list
- - 10
- rareloot: -Item ids of rare loot
- - 262
- - 276
- - 310
- - 311
- - 312
- - 278
- - 313
- - 354
- rareamounts: - amount of each rare item, defaults to 1 if not given. Put all multiple items at top of the loot list
- - 64
Invalid items IDs or amounts may cause errors, naturally.
Hi, and sorry for my bad english recognization.
i wish no chance of Mob-spawn eggs from chest, so i set "eggchance: 0".
but my server's players seem to get a spawn eggs.
my config is bad?
(server restart and rebuild the world is done)