ZombieSurvival
Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
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Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.
Click here to donate.
@makuta00 this is how you do it zombie Stone Sword 1-100 272:0
Hi, I have an issue and I'm not sure if its just me doing something wrong(probably), or if it is a bug(less likely). I have been trying to add signs to my zombie survival map, the sign sets up just as it should, but when I play the game to test it, when I click the sign it tells me that the sign is misconfigured. This is what I have typed on the sign:
zombie Stone Sword 1-100 272
Is there something that I am doing wrong? Please reply back!
How would I do this with bungee?
@Welite
We are all grateful for what you are doing, keep up the great work.
Is there away you could make it so it doesn't break on every minecraft update! I wouldn't care if you had to remove some features to make it more supported
@Quinlan102
Donate!
Lol at least you could say something like please can you update ? I am coding in my free time for you guys and I have nothing from hours and hours of coding...as I said before I am planning an update for this plugin so be patient please.
I agree with Quinlan102. An update would be very nice! I really like this plugin, but the fact that it only works with 1.7.2 is very annoying.
Update!
Nevermind i found how to set the spawns for each wave thanks again !
Thanks man and is there a way to have multiple spawns for 1 game ?? so like have 4-5 diff spawns set all over the place for one game?!?!
@adam9511
No there is not, just create arena(s) in your world and thats it.
Is there a command or an option to specify which worlds to run this in??
It says Multiworld support where do we set the worlds at in the config???
You really need to make this for 1.7.5-1.7.9. This is bs.
Every time i put this plugin into my 1.7.2-R03 plugin folder then start my server and go in game type /plugins it doesnt show up. So it doesnt detect it is there?!?! Thx
@Brett_Haythorpe
Try awards.yml
How do I change it so I don't get a regeneration potion every time I kill a few zombies. I tried the award config but erasing the numbers didn't seem to do anything?
Its not possible because the plugin is changing wolf and zombie intelligence.
And please understand I have not so much motivation to work on this plugin hours and hours, weeks and weeks if I have nothing from it, because nobody reads the text about donation, if there are no donations I have no motivation to work and improve the plugin as you want. SO if is someone interested there is a:
Paypal Link
Do you think that you would be able to make a version of this that doesn't break on every update?
@wazzupp123
Same