ZombieSurvival
Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
Donate
Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.
Click here to donate.
When i try to join a game it never teleports me to the waiting area i set or the game when i force start the game
I am having problems with mystery boxes. When I or anyone else opens one, about 75% of the time there is no item in it. All of my items have been properly configured in the config. I assume this is a bug? I am using the latest Spigot 1.7.2 build.
@chsedv
Use spigot's latest stable build, i think 1225
@Welite
Is it for this zombie survival if so can I test it out? I also suggest if you or Bjornke can add to the mystery box item:durability/code:quantity (the normal itemdb:code... exp: to spawn slabs on top instead of bottom stoneslab:2) if its possible? Will make all of our jobs easier instead of adding it as damage etc. (this will work better with crackshot)
Working on an issue now. Using MC 1.6.4, CB 2918 version and ZS ver 3.7 and it keep resetting my maps as well as since I am owner I can see all commands but cannot execute them.
If anyone has any idea on how I can get this fixed please let me know. willing to donate if possible.
pls update to bukkit 1.7.2R03 and Spigot 1.7.2.R03
04.01.2014 19:20:12 [SEVERE] Could not pass event PlayerInteractEvent to ZombieSurvival vR-3.8 04.01.2014 19:20:12 org.bukkit.event.EventException 04.01.2014 19:20:12 at net.minecraft.server.v1_7_R1.PacketPlayInArmAnimation.a(SourceFile:43) [spigot1226.jar:git-Spigot-1226] 04.01.2014 19:20:12 at net.minecraft.server.v1_7_R1.PacketPlayInArmAnimation.handle(SourceFile:9) [spigot1226.jar:git-Spigot-1226] 04.01.2014 19:20:12 at net.minecraft.server.v1_7_R1.ServerConnection.c(SourceFile:134) [spigot1226.jar:git-Spigot-1226] 04.01.2014 19:20:12 at net.minecraft.server.v1_7_R1.ThreadServerApplication.run(SourceFile:617) [spigot1226.jar:git-Spigot-1226] 04.01.2014 19:20:12 at sun.reflect.GeneratedMethodAccessor195.invoke(Unknown Source) [?:?] 04.01.2014 19:20:12 at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) [?:1.7.0_21] 04.01.2014 19:20:12 ... 16 more
@Welite
Is there a way that I can have people not lose there inventories when they die and get revived?
@drumming102
@Chewfungus115
I already programmed private minigame plugin that had about 15 000 lines of code.
The link to the CB version for 1.6.4 is broken. Can someone please tell me what version build to use for 1.6.4 latest so i can get it and see if that fixes my issue?
I am unclear as to what happened on my server recently. Everything was fine until I did a restart while configuring the server and zombiesurvival is no longer functional. No signs work or anything.
I know this pluggin doesnt require permissions, but I am stumped as I have spent over a day now looking at mine, trying to figure out how come this and one other pluggin do not work anymore after that restart.
Feel free to let me know if you find anything in the coding.
Info
@Welite
That is what I like to hear on the behalf that is a lot of codes and nodes you would have to work on., but if you can do it :)
Welite........ I doubt you'd be able to re-code the whole thing TBH...
Hey guys, yes, I know there are so much issues, I did not coded almost nothing from this project, I am just keeping it updated. There were a lot of changes in Bukkit API but methods in this plugin are still outdated, thats why there are so many bugs if the original author approve it, I will recode the whole plugin.
I do not know why but there is so much issues about how you coded the system wrong imma send in another ticket because I do not know why you disable making other objects and stairs/slabs as a door or barricade which is getting on my nerves since I used those as a bars and doors! You are pretty much not giving us options to edit our own way we want! This is getting in the way for your plugin... You are pretty much fixing the wrong issues at the moment.
How to disable or reduce potions that the plugin put in your inventory killing zombies?
Example Potion of Regenerations.. because my inventory become really full.
@AnAwesomeGuy Use the latest node from Crackshot that was provided, I do not remember but one of the node should fix it. Though I'll do that for now but I hope they update it for all projectiles and explosions because I really need it to open up my server. For spigot just find the latest one stable build (#1225) it should work, but I am sure there is about a few bugs, sometimes the spawning stops working for awhile. Haven't test the doors and stuff yet but ill send a ticket when I am done.
@chewfungus
i can help you with crackshot just set the projectile to arrow and give the gun remove arrow on impact and also give them skip_name_check so you can buy of walls and put in mysterybox so on signs you wright as normal but on the last line type (the gun item id):(how much melee will damage) but the explosives does not work with points as you said and can you please give me the name of the spigot build cause i tried the latest build but still get the error and can you please tell me how you configured the mystery box.
I want to donate for your plugin but I want four things to be done. One that is temporary is the door that I send on ticket. Second I want you to link up with Crackshot or at least add a code to give points to the players who shot projectiles (snowballs, TNT, arrows, wither heads, fireballs) that hit the zombies, not just adding it only to the bow. Third fix the damn TnT! How do you expect it to work if you do not code it. Last, have an optional mystery box for each different zombie game, including a node on config with[ Set_Mystery_Box_To_All: true/false ] for all games. That is what should be needed! I will gladly donate 15 dollars when you get this done, with a signed contract if you can get this to work. I know you guys are busy but keep in mind that their is plugin's out there that are competing with you and if you do not have the proper supply and demand. This plugin is pretty much not going to last anytime soon. Keep your hopes up. Let me know ASAP.
This plugin is stable with the latest Spigot server build!
@AnAwesomeGuy
So just wait for this plugin to be updated? Ughhhhhhhhhhhhh
@JordanMassey99
you can only use the plugin with the bukkit 1.7.2-R0.1 (Build #02929) so i use this build but then i get this error http://pastebin.com/yyk6dPjm