Zephyrus
Once Sponge is up and running, Zephyrus will be ported over. No support for Zephyrus will be provided for Bukkit 1.8.
Zephyrus is an all in one magic plugin. It has many magical features such as spells, items and enchantments that are meant to be used on survival and RPG servers alike. It supports economies, protection plugins, permissions, and more! It also has an API that allows other developers to create add-ons. The name is pronounced Zef-er-uhs and comes from the Greek god of the West Wind. You can get started via the Getting Started page below.
Researchable magic spells
Craftable magic items
Magical enchantments
Protections support
Economy support
Metrics
Русское видео
Vidéo française
polski film
Notices
Updating
Zephyrus uses auto updating which connects to dev.bukkit.org. It can be disabled in the plugins/Zephyrus/config.yml file or in the plugins/Updater/config.yml file.
Metrics
This plugin utilises Hidendra's plugin metrics system. Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. The following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, and the Metrics version
My players have a big error , when they disconnect or when the server crash -> They don't have their spells , they have to re-paid their books and they are angry
@gospelcraft
Add-ons are plugins created either by me or by another user (theres a tutorial for interested people) that depend on Zephyrus. They can do things like decide if a player can craft a spell or not, learn a spell or not, cast a spell or not, add new items, add new spells, and more! They are separate plugins but I will post all links to add-ons on this page. Im finishing up the next update atm. Just making sure everything works (and implementing things to make a class add-on possible!
Sweet Minny thanks! I look forward to the next update! Also what do you mean by add-on? Like a seperate plugin?
@gospelcraft
So specialties? That sounds cool! I might make the ability for that to be an addon then make an addon for that (instead of making it built in so that people have an easy option to get it or not have it). But this addon would not be created for at least a week because I am very busy irl. Im gonna upload version 1.0.0 (with the abiltiy to do cool stuff) later tonight and it should be approved by tomorrow.
I mean like once you get enough spells you set up different types of Wizards with the option to make certain spells exclusive to wizards who are set that way in the config or plugin (which ever works)
I.E. A psychic Wizard could have access to the blink spell and an air wizard could have the ability to use the fly spell and bolt spell. Just something to add to the RPG feel.
@gospelcraft
What is wizard paths?
Is there a possibility of Wizard Paths in the new update? Also have you given the idea of just being able to left click with the wand to select a spell any thought my Players don't like having to type /bind <spellname> It slows down combat and makes the game rather slow during what is supposed to be "high intensity moments" ;)
@Alexlem96
You have to type the spells in lowercase (fixed in next version)
Keep Getting "Spell Doesn't Exist" and it is all typed in correct!
@gospelcraft
I want to put in a few more spells and a few more items (mainly the autosmelting pickaxe) but after the plugin is done with testing (that means you testers) i will repease it. It will probably be released by the weekend.
I'm so sorry If i come across impatient im just excited upon the discovery of this plugin is amazing with what it has already. Do you have an ETA for the next release yet?
@neonhusky777
Thanks for the report! I think I know whats going on and il fix it for the next release
@gospelcraft
Im adding many spells for yhe next release. Il take suggestions though
will you be adding any more spells anytime soon or be adding to the config of the plugin? I would like to essentialy create different types of wizards with different elements and what not. I am aware that you can already do this with the Wizards plugin but that lacks a wand as well as a decent level-up system!
@Minnymin3 Hello i'm new to bukkit, I've had a bukkit server for a while just never had an account on this site. made one to comment on here <3
I just found this pluggin and so far its pretty damn fun =3 but I noticed that with the repair spell Repair Anvil 1 N/A Extends the life of your tool by 30
it doesn't repair my tool/weapon/or armor it actually decreases its durability. whats going on? :o
@kaitoyuuki
Not sure why the armour spell doesnt work but the confuse but feed and explode were not registered properly
Im pretty sure its fixed in the newest version (not public yet)
I'm having some trouble learning a few of the spells. For the armour spell, it tells me spell recipe not recognized, but I can still get it using the spelltome command. had the same issue with feed, confuse, and frenzy I believe. And explode doesn't even exist. There is at least one other spell that doesn't appear to exist, although I can't remember which one it was.
Sure, go ahead. :) EDIT: It says "Connection Issues", but you can still connect.
@HiImEliteDuck
Thanks! That means a lot to me :D If you want me to I can add the ip of your server (if its public) to a section of the forum post
I've only had this on my server for 10 minutes and I know it is the best spell/mage plugin available for server owners and players alike.
Full support from EliteKraft. :)