WorldGuard FlyStop
Features
- teleports every player who hasn't the bypass permission to the ground when the player flies in a no-fly region
- configurable messages
- no-fly regions can be defined in the config (no worldguard flag)
- command to reload the config
Commands & Permissions
Command | Permission | Description |
---|---|---|
/wfs reload | wfs.reload | You can reload WorldGuard FlyStop |
wfs.bypass | You bypass WorldGuard FlyStop |
Installation
Just drag & drop the downloaded jar into the plugins directory and enjoy no-fly zones
@KleinesGumi
try _ _ GLOBAL _ _, no spaces between the _ _
@Konsider
Since Bukkit is pretty dead I won't update it for now.
Excellent plugin. Firestormer1 is right about that bug, and also, could I request that you allow the plugin to work with the default global region, as currently it does not. Thanks! :D
I found a bug.
If a player has flymode enabled in a no-fly region and if he is standing inside lava or water. Then if he tries to fly he will be teleported to the nearest air block below him. Instead of just teleporting him back to his original location in the water/lava he gets teleported to an air block below it. Players are able to get to rooms below the room they are inside using this.
I hope you can fix this, thank you.
This is not working.
@NoHoPeLess
Just ignore it, I will fix it in the next version.
@helptiger
Same here
Warn from spigot:
[22:28:40 WARN]: Plugin `WorldGuard_FlyStop v1.0' uses the space-character (0x20) in its name `WorldGuard FlyStop' - this is discouraged
Nice work, Orscrider!
make it pls! Worldname:global i need this for Eventworld. and dont work!
My users are reporting that they are being teleported under the block if the block underneath is air. Although I can try to stop this, it doesn't always work.
@Iwitrag
I tried this, It doesn't seem to work.
Thank you, very good plugin just what I need thank you !
@TECGaming360
it is the region, not the whole world.
Would it be possible to set the Regions as the fly zone. and not the whole world instead?
@ThatBondDude
how did you set it up?
Hello, it is working fine. But one more thing.
Is it possible, I can set world based setup?
Like, - world: parkour - world_the_end: global
Like this? Thanks.
Thanks! It works perfectly
@ThatBondDude
It has nothing to do with WorldGuard CustomFlags, you just need WorldGuard.
Hi, does this have a dependency to have WorldGuard CustomFlags or just WorldGuard?
I tried another custom flag + NoFly flag and it didn't work at all, so hoping this works, thanks!