Commands

The following is a list of command supported in the WorldGen plugin:

Structure Generation

/worldgen [type] [radius=50]

This will generate the given structure type at the player's current location. Generation of structures is limited by rules implemented in the base Minecraft classes, so just because you want to generate something in a particular place doesn't mean it will necessarily happen. There is an element of randomness to much of the structure generation code being used by WorldGen.

[type] is outlined in the next section below (Structure Types) and defines what kind of structure you want to create.

[radius] is used for some structures to help limit the boundary for either searching for placement of structures or to the actual size of the structure placed. It's not absolute, and the Minecraft logic may do things unexpectedly. It defaults to 50 square blocks from your current position.

Use worldgen /help [page] to get online help.

Structure Types

There are a great many structure types that WorldGen supports.

Village

Type code: village

Generates a random NPC village complex starting next to your current position. Villages start with a center square and branch out randomly, adding various structures along the way. Use the [radius] option to limit the max size of the village.

<<color red>>NOTE: Villages only generate in plains or desert biomes. Attempting in any other biome type will result in just getting a well.<</color red>>

Witch's Hut

Type code: witch, witchhut

Generates a single witch's hut next to the player's current location. Should contain a single witch.

Jungle Temple

Type code: jtemple, jungletemple

Generates a jungle temple next to the player's current location.

Desert Temple

Type code: dtemple, deserttemple

Generates a desert temple next to the player's current location. Depending on the terrain, the complex can generate partially underground.

Ocean Monument

Type code: monument

Generates an ocean monument next to the player's current location.

Well

Type code: well, desertwell

Generates a solitary desert well on the player's current location. A well requires the land you are above to be made of sand to generate.

Huge Mushroom

Type code: mushroom, shroom

Generates a single huge mushroom, much as you'd see on a mushroom island. The mushroom will only generate on grass, dirt, or mycelium. The Minecraft placement algorithm seems to be very picky for a starting location, so if you get an error on placement, move around a little bit and try again.

Sugar Cane

Type code: reed

Generates a group of sugar canes along a waterfront. This requires you to be standing along a shoreline to generate.

Water Lilies

Type code: lily

Generates a group of water lilies in the water. You must be standing over water for this to generate anything.

Pumpkin Patch

Type code: pumpkin

Generates a pumpkin patch on grass. You must be standing on a grass patch for this to work.

Swamp Tree

Type code: swamptree

Generates a swamp tree at your current location. Can generate on grass, dirt, or in shallow water.

Stronghold

Type code: stronghold

Generates a random stronghold complex, normally underground, starting near the player's current position. Note that strongholds generated this way may not make a portal room in them (the positions of these are fixed by the world seed). You can generate a custom portal room of your own using the command below. Use the [radius] option to limit the max size of the stronghold.

Stronghold Portal Room

Type code: shportal,strongholdportal

This generates a single stronghold portal room next to the player's current location. This can generate underground or in the air, so be aware of your current position when you generate it. Portal rooms generated this way are not traceable using an eye of ender, since its not tied to a world seed location.

Mineshaft

Type code: mineshaft

This generates a random mineshaft complex underground starting near the player's current location. Use the [radius] option to limit the max size of the fortress.

Nether Fortress

Type code: fortress, netherfortress

This generates a random nether fortress complex starting near the player's current location. You can generate fortresses in worlds other than the nether, such as the overworld. Use the [radius] option to limit the max size of the fortress.


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