Spells

< . . . Spells; configurable parameters and effects. . . . >


  • Customizable Parameters for ALL Spells:
Config LineHelp
Name:<Name of the Spell (not customizable yet)>
Whitelisted_Spell:<True to avoid region restrictions (if enabled)>
Description:<Description of the Spell>
Mana Cost:<Amount of mana needed to cast the spell.>
CoolDown:<CoolDown between casts in seconds.>


  • Customizable Parameters depending on Spell Type:
Config LineHelp
Projectile_Speed:<<Speed Acceleration % for projectile (not all projectiles have the same base speed).>
Explosion_Power:<<Power of the explosion. Note: TNT has a power of 4.>
Destroy_Blocks:<<destroy blocks on explosion? >
Ignite_Blocks:<<ignite blocks on explosion?>
Cast_Range:<<max range to cast the spell, some spells will be cast to the max range if you're trying to target something out of the range (like the Destruction spell).>
Effect_Range:<<ike auras, the spell will have effect inside the area range.>
Aura_Range:<<max aura range, entities out of the range will not be affected.>
Aura_Duration:<<time (seconds) for the duration of the aura.>
Aura_Timing:<<time (seconds) in which aura applies their effects (for example; by default, the Fire Aura will apply burns to entities every 4 seconds.)>
Burn_Time:<<burn duration (seconds) for the affected entity.>
Explosion_Timing:<<delay time (seconds) between explosions in a "curse" kind spell.>
Explosion_Amount:<<number of explosions to generate.>
Damage:<<flat damage (ignores armor), 2 damage = 1 heart, example; 20 damage -> instakill a player (10 hearts)>
Damage_Times:<<amount of times the damage will be applied to the entity/ies affected by the spell.>
Damage_Timing:<<delay time (seconds) between hits(apply damage to entity) in a "curse" kind spell.>
Slow_Power:<<a slow power of 6 TOTALLY paralizes the affected entity, more than 6 will cause problems, (entities walk back and other weird issues) so try to use from 1 to 6.>
Slow_Duration:<<duration (seconds) for the slow debuff.>
Buff_Power(BUFF_NAME):<<Power Level for BUFF, bukkit messes up with buff level so "Power: 5" doesn't means "Level: 5".>
Buff_Duration(BUFF_NAME):<<time (seconds) for specified buff.>
Push_Power:<<power of the push.>
Attraction_Range:<<like the effect range, the attraction range will determine the max range of the effect.>
Attraction_Power:<<power of the attraction effect.>
Attraction_Timing:<<time between attraction executions.>
Attraction_Amount:<<amount of time the effect will be triggered.>
Healing_Percentage:<<the heals are determined by a percentage of max health, a player has 20 ->(10 hearts) so 25% of healing will heal the player 5 ->(2,5 hearts).>
Burn_Time(Undead):<<like the normal burn time, but will only affect undead entities.>
Blind_Power:<<power of the effect (blind), similar to slow.>
Blind_Duration:<<duration for the effect, similar to slow.>
Entity_Detection_Range:<<entity detection range for summoned entities, like Swine Fury (pig).>
Summoned_Duration:<<live time for the summoned entity, like Summon Zombie (zombie).>
Confusion_Duration:<<duration for the effect (confusion), similar to slow.>


  • Notes:
    • Time is in Seconds.
    • Range is in Blocks (in all directions).
    • Undead Mobs: zombie, skeleton, pig zombie, wither skeleton, zombie villager. (unfortunately, pigmen are inmune to fire :D)
    • Damage: Damage is FLAT damage and ignores armor, 2 Damage = x1 Heart.
    • Slow Power: slow power 6 TOTALLY paralizes the affected entity, more than 6 will cause problems, (entities walk back and other weird issues)
    • Summoned Entities: will not drop any item or exp.

      Fire Spell Group (Default Fire Wizard Path)

  • The Fire Spells are based on offence, they have average damage and many spells that makes damage over time.
  • [#1] Fire Ball: (Works on Entities)
    • Description: shoots a Fire Ball that ignites enemies on contact.
    • Mana Cost: 10
    • CoolDown: 10
    • Specific Parameters:
      • Projectile Speed: 100%

  • [#2] Fire Blast: (Works on Entities and Terrain)
    • Description: shoots a Fire Blast that explodes on contact.
    • Mana Cost: 15
    • CoolDown: 14
    • Specific Parameters:
      • Projectile Speed: 100%
      • Explosion Power: 2
      • Destroy Blocks: false
      • Ignite Blocks: false

  • [#3] Destruction: (Works on Entities, Terrain and even Air)
    • Description: immediately creates an explosion at the target location/entity.
    • Mana Cost: 12
    • CoolDown: 16
    • Specific Parameters:
      • Cast Range: 15
      • Explosion Power: 3
      • Destroy Blocks: false
      • Ignite Blocks: false

  • [#4] Fire Aura: (Self Cast, affects nearby entities)
    • Description: creates a fire aura around the caster that burns nearby enemies.
    • Mana Cost: 20
    • CoolDown: 60
    • Specific Parameters:
      • Aura Duration: 30
      • Aura Range: 6
      • Aura Timing: 4
      • Burn Time: 3

  • [#5] Fire Snake: (Works on Entities and Terrain)
    • Description: generates a path on fire that explodes when gets to the max range or touches an entity, path is progressive, 1 block per 0,5 seconds.
    • Mana Cost: 15
    • CoolDown: 16
    • Specific Parameters:
      • Cast Range: 10
      • Explosion Power: 5
      • Destroy Blocks: false
      • Ignite Blocks: false

  • [#6] Eyes of Doom: (Works on Entities, Curse)
    • Description: immediately ignites the target entity, that entity will suffer various timed explosions while burning.
    • Mana Cost: 30
    • CoolDown: 20
    • Specific Parameters:
      • Cast Range: 15
      • Explosion Power: 1
      • Destroy Blocks: false
      • Ignite Blocks: false
      • Explosion Timing: 4
      • Explosion Amount: 3
      • Burn Time: 15

  • [#7] Run Baby Run: (Works on Entities)(planned, next version)
    • Description: this curse kind spell sends waves of fireballs to the cursed entity in intervals.
    • Mana Cost: 40
    • CoolDown: 50
    • Specific Parameters:
      • Cast Range: 18
      • Explosion Power: 3
      • Destroy Blocks: false
      • Ignite Blocks: false

  • [#8] Meteor: (Works on Entities and Terrain)
    • Description: after a delay, a Fire Ball strikes the target location creating a huge explosion and burning all nearby entities/blocks.
    • Mana Cost: 35
    • CoolDown: 30
    • Specific Parameters:
      • Cast Range: 25
      • Explosion Power: 10
      • Destroy Blocks: false
      • Ignite Blocks: true

  • [#9] Volcano: (SelfCast)(planned next version)
    • Description: the area around the caster gets slowly into lava and then gets back to the previous material (range 6 blocks in all directions)
    • Mana Cost: 40
    • CoolDown: 60
    • Specific Parameters:
      • None

        Ice Spell Group (Default Ice Wizard Path)

  • The Ice Spells are based on the enemy control, mid-low damage with high slow spells and a bit of defense.
  • [#1] FrostBite: (Works on Entities)
    • Description: shoots a snowball that damages and slows the affected enemy.
    • Mana Cost: 5
    • CoolDown: 10
    • Specific Parameters:
      • Projectile Speed: 100%
      • Damage: 1
      • Slow Power: 3
      • Slow Duration: 5

  • [#2] Hypothermia: (Works on Entities)
    • Description: immediately slows target enemy and damages it by time.
    • Mana Cost: 10
    • CoolDown: 16
    • Specific Parameters:
      • Cast Range: 15
      • Slow Power: 5
      • Slow Duration: 7
      • Damage: 1
      • Damage Timing: 2
      • Damage Times: 3

  • [#3] Ice Aura: (Self Cast, affects nearby entities)
    • Description: creates an icy aura around the caster that slows nearby enemies.
    • Mana Cost: 18
    • CoolDown: 50
    • Specific Parameters:
      • Aura Duration: 30
      • Aura Range: 8
      • Aura Timing: 5
      • Slow Power: 2
      • Slow Duration: 4

  • [#4] Ice Jail: (Works on Entities)
    • Description: shoots a snowball that encapsules affected entity into a 3x3 Ice Jail.
    • Mana Cost: 30
    • CoolDown: 60
    • Specific Parameters:
      • Projectile Speed: 80%

  • [#5] Icy Guard: (Self Cast)(planned next version)
    • Description: temporaly summons 4 SnowMen to fight for you, a little difference with the normal SnowMen is that their snowballs makes 1 damage and has 200% projectile speed.
    • Mana Cost: 40
    • CoolDown: 80
    • Specific Parameters:
      • Summoned_Duration: 25

  • [#6] Ice Wall: (Works on Terrain)
    • Description: creates an Ice Wall in the target location, measures 7x3
    • Mana Cost: 20
    • CoolDown: 30
    • Specific Parameters:
      • Cast Range: 15

  • [#7] Blizzard: (Works on Entitites)
    • Description: immediately slows and damages all nearby enemies.
    • Mana Cost: 40
    • CoolDown: 60
    • Specific Parameters:
      • Effect Range: 15
      • Damage: 10
      • Slow Power: 6
      • Slow Duration: 10

        Storm Spell Group (Default Storm Wizard Path)

  • The Thunder Spells are the most powerful and damaging of all.
  • [#1] Bolt: (Works on Entities)
    • Description: shoots an ender pearl and damages the affected entity over time.
    • Mana Cost: 6
    • CoolDown: 10
    • Specific Parameters:
      • Projectile Speed: 150%
      • Damage: 1
      • Damage Timing: 1
      • Damage Times: 3

  • [#2] Flash: (Self Buff)(planned next version)
    • Description: gives the caster a powerful buff of speed.
    • Mana Cost: 15
    • CoolDown: 90
    • Specific Parameters:
      • Buff Power(SPEED): 6
      • Buff Duration(SPEED): 60

  • [#3] Thunder: (Works on Entities and Terrain)
    • Description: strikes a thunder at the target location.
    • Mana Cost: 10
    • CoolDown: 20
    • Specific Parameters:
      • Cast Range: 15

  • [#4] Thunder Bolt: (Works on Entities and Terrain)
    • Description: strikes a thunder at the target location AND creates an explosion.
    • Mana Cost: 16
    • CoolDown: 20
    • Specific Parameters:
      • Cast Range: 15
      • Explosion Power: 3
      • Destroy Blocks: false
      • Ignite Blocks: false

  • [#5] Static Aura: (Self Cast, affects nearby entities)
    • Description: creates an electrical aura around the caster that shocks nearby enemies.
    • Mana Cost: 30
    • CoolDown: 70
    • Specific Parameters:
      • Aura Duration: 30
      • Aura Range: 7
      • Aura Timing: 4
      • Damage: 2

  • [#6] Storm Child: (Self Cast, affects nearby entities)
    • Description: creates an electrical aura around the caster that strikes thunders to nearby enemies.
    • Mana Cost: 60
    • CoolDown: 120
    • Specific Parameters:
      • Aura Duration: 45
      • Aura Range: 10
      • Aura Timing: 5

  • [#7] Lightning Veins: (Works on Entities and Terrain)
    • Description: teleports the player to the target location and strikes thunders to the entities around the new location.
    • Mana Cost: 30
    • CoolDown: 30
    • Specific Parameters:
      • Cast Range: 20
      • Effect Range: 5

        Psychic Spell Group (Default Psychic Wizard Path)

  • The Psychic Spells are capable or many tasks that are only available in this path, this path is not aimed on damage but self buff and enviroment domination.
  • [#1] Mobility: (Self Buff)
    • Description: gives the caster speed and jump buffs, also while jump buff remains active all fall damage will be disabled.
    • Mana Cost: 10
    • CoolDown: 60
    • Specific Parameters:
      • Buff Power(SPEED): 3
      • Buff Duration(SPEED): 40
      • Buff Power(JUMP): 3
      • Buff Duration(JUMP): 40

  • [#2] Invisibility: (Self Buff)
    • Description: gives the caster invisibility buff.
    • Mana Cost: 20
    • CoolDown: 120
    • Specific Parameters:
      • Buff Power(INVISIBILITY): 1
      • Buff Duration(INVISIBILITY): 30

  • [#3] Psycho Wave: (Works on Entities)
    • Description: the wizard takes a second to materialize an anvil and strike it to the target entity, causing damage and push back.
    • Mana Cost: 12
    • CoolDown: 20
    • Specific Parameters:
      • Cast Range: 10
      • Damage: 5
      • Push Power: 3

  • [#4] Night Vision: (Self Buff)
    • Description: gives the caster night vision buff.
    • Mana Cost: 5
    • CoolDown: 20
    • Specific Parameters:
      • Buff Power(NIGHT_VISION): 1
      • Buff Duration(NIGHT_VISION): 50

  • [#5] Telekinesis: (Works on Terrain)
    • Description: this spell gets the target block, and lets the wizard to place it in another location.
    • Mana Cost: 3
    • CoolDown: 2
    • Specific Parameters:
      • Cast Range: 15

  • [#6] Arrow Shower: (Works on Entities, Terrain and even Air)(planned, next version)
    • Description: the wizard instantly creates a wall of arrows that will be shoot to the target.
    • Mana Cost: 20
    • CoolDown: 25
    • Specific Parameters:
      • Projectile Speed: 150%
      • Arrows: 6

  • [#7] FusRoDah: (Works on Entities)
    • Description: a great wave of energy launches into the air all nearby entities.
    • Mana Cost: 20
    • CoolDown: 30
    • Specific Parameters:
      • Effect Range: 8
      • Push Power: 5

  • [#8] Gravity: (Works on Entities) (planned, next version)
    • Description: this spell launches the affected entity into air, fall damage is guaranteed.
    • Mana Cost: 16
    • CoolDown: 22
    • Specific Parameters:
      • Push Power: 7

  • [#9] Void: (Works on Entities, Terrain and even Air)
    • Description: this spell instantly creates a void, attracting all entities in range to it every second and creating huge explosion. The wizard whocast the spell is inmune to the attractions.
    • Mana Cost: 50
    • CoolDown: 50
    • Specific Parameters:
      • Cast Range: 25
      • Explosion Power: 8
      • Destroy Blocks: false
      • Ignite Blocks: false
      • Explosion Timing: 2
      • Explosion Amount: 6
      • Attraction Range: 15
      • Attraction Power: 2
      • Attraction Timing: 1
      • Attraction Amount: 12

        White Spell Group (Default White Wizard Path)

  • The White Spells are usually aimed on helping others, with heal and buff kind spells, but not all is just to help others...
  • [#1] Self Heal: (Self Cast)
    • Description: heals yourselft.
    • Mana Cost: 5
    • CoolDown: 20
    • Specific Parameters:
      • Healing Percentage: 25

  • [#2] Holy Light: (Self Cast)
    • Description: strikes a light thunder over you (no damage) that blinds enemies in range, makes undeads burn.
    • Mana Cost: 10
    • CoolDown: 16
    • Specific Parameters:
      • Effect Range: 6
      • Blind Power: 5
      • Blind Duration: 10
      • Burn Time(Undead): 5

  • [#3] Super Soldier: (Works on Entities, also yourself)
    • Description: gives a triple buff to the PLAYER affected, Strength, Resistance and Fire Resistance.
    • Mana Cost: 30
    • CoolDown: 180
    • Specific Parameters:
      • Cast Range: 15
      • Buff Power(INCREASE_DAMAGE): 3
      • Buff Duration(INCREASE_DAMAGE): 50
      • Buff Power(DAMAGE_RESISTANCE): 3
      • Buff Duration(DAMAGE_RESISTANCE): 50
      • Buff Power(FIRE_RESISTANCE): 3
      • Buff Duration(FIRE_RESISTANCE): 50

  • [#4] Area Healing: (Works on Entities, also yourself)
    • Description: will heal all PLAYERS in range, but will burn undead ones.
    • Mana Cost: 15
    • CoolDown: 40
    • Specific Parameters:
      • Effect Range: 10
      • Healing Percentage: 15
      • Burn Time(Undead): 6

  • [#5] Swine Fury: (Works on Entities and Terrain)
    • Description: summons an EXPLOSIVE pig, will target the nearest entity around it's spawn location, and will explode after a little delay.
    • Mana Cost: 40
    • CoolDown: 20
    • Specific Parameters:
      • Cast Range: 15
      • Explosion Power: 6
      • Destroy Blocks: false
      • Ignite Blocks: false
      • Entity Detection Range: 10

  • [#6] Regeneration Aura: (Self Cast, affects nearby entities and yourself)
    • Description: will gives a regeneration buff to nearby PLAYERS.
    • Mana Cost: 25
    • CoolDown: 80
    • Specific Parameters:
      • Aura Duration: 45
      • Aura Range: 5
      • Aura Timing: 6
      • Buff Power(REGENERATION): 1
      • Buff Duration(REGENERATION): 2

  • [#7] Light Chains: (Works on Entities)
    • Description: shoots a snowball that slows hard, damages and burns the affected entity.
    • Mana Cost: 35
    • CoolDown: 25
    • Specific Parameters:
      • Projectile Speed: 125%
      • Damage: 5
      • Burn Time: 10
      • Slow Power: 6
      • Slow Duration: 6

        Necromancy Spell Group (Default Necromancer Wizard Path) ON DEVELOPMENT!

  • As you can imagine, this path is based on the invocation of the undead, poison and curses.
  • [#1] Summon Zombie: (Works on Terrain)
    • Description: temporaly summons a zombie to fight for you.
    • Mana Cost: 15
    • CoolDown: 20
    • Specific Parameters:
      • Summoned_Duration: 20

  • [#2] Confusion: (Works on Entities)
    • Description: instantly curses an entity, that entity will be hardly confused for some time.
    • Mana Cost: 5
    • CoolDown: 20
    • Specific Parameters:
      • Cast Range: 18
      • Confusion_Duration: 10

  • [#3] Drain: (Works on Entities)
    • Description: instantly steals a flat amount of HP to the affected entity.
    • Mana Cost: 15
    • CoolDown: 30
    • Specific Parameters:
      • Cast Range: 14
      • Damage (Also HP restored): 4

  • [#4] Poisoned Dagger: (Works on Entities)
    • Description: hardly poisons the hit entity, must HIT (punch) the entity.
    • Mana Cost: 12
    • CoolDown: 30
    • Specific Parameters:
      • Poison Power: 5
      • Poison Duration: 10

  • [#5] Summon Skeletons: (Works on Terrain)
    • Description: temporaly summons 2 skeletons to fight for you.
    • Mana Cost: 30
    • CoolDown: 20
    • Specific Parameters:
      • Summoned_Duration: 20

  • [#6] Rotten Aura: (Self Cast, affects nearby entities)
    • Description: creates a rotten aura around the caster that poisons (normal poison + wither poison) nearby enemies.
    • Mana Cost: 35
    • CoolDown: 80
    • Specific Parameters:
      • Aura Duration: 35
      • Aura Range: 7
      • Aura Timing: 5
      • Poison Power: 2
      • Poison Duration: 4
      • Wither Poison Power: 2
      • Wither Poison Duration: 4

  • [#7] Consume: (Works on Entities)
    • Description: instantly curses an entity, that entity will be affected by Hunger and Weakness debuffs.
    • Mana Cost: 10
    • CoolDown: 25
    • Specific Parameters:
      • Cast Range: 16
      • Hunger Power: 3
      • Hunger Duration: 8
      • Weakness Power: 3
      • Weakness Power: 8

  • [#8] Orb of Despair: (Works on Entities and Terrain)
    • Description: shoots a Wither Skull.
    • Mana Cost: 20
    • CoolDown: 30
    • Specific Parameters:
      • Projectile Speed: 125%

  • [#9] Summon Wither Skeletons: (Works on Terrain)
    • Description: temporaly summons 3 Wither Skeletons to fight for you.
    • Mana Cost: 60
    • CoolDown: 30
    • Specific Parameters:
      • Summoned_Duration: 30


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