Wizardly Magic
Features
Want to be a cool wizard with all kinds of spells? Well now you can! You can build a Spell Altar, craft over 50 unique spells, gain knowledge, and use all kinds of wizardly magic! This plugin is inspired by the Minecraft Forge mod Ars Magica.
Note: This plugin is in early alpha, so expect bugs, if you get any please create a ticket with them here.
Spell Altar:
You build a spell altar by putting redstone around an enchanting table. You don't gold blocks, but the type of blocks the altar is build on effects the altar level. Certain spells require higher level altars.
- Anything: 0
- Iron: 1
- Gold: 2
- Diamond: 3
Knowledge:
Knowledge is needed to make spells, each spell has certain knowledge it requires to be crafted. You can learn different bits knowledge by doing normal Minecraft actions. For example, picking up a Notch apple will teach you "Divine Intervention". Sometimes you can get mana from gaining knowledge. You can see info on how to get knowledge in the "Book of Knowledge".
Mana:
Spells require mana to cast, you start with 10 (Unless your server owner has changed it). When you gain knowledge you can get mana. Also there is a slight chance to gain mana each time you cast a spell.
Spell Book:
When you kill a boss (Wither, Ender Dragon, or Elder Guardian), they have a 50% chance to drop a spell book. You can store up to 9 spells in a Spell Book. Sneak right-click to open the book, then you can put spells in, or take them out. Right-click the cast the spell in slot 1. Sneak left-click to toggle the active spell to the one next to it.
Spells:
To craft a spell, you must put the recipe in a spell altar, then drop a Arcane Scroll on the altar. If you don't have required knowledge, if the recipe is invalid, or if your altar level is to low, you will get a chat message prompt telling you what to do. You can see info on spells and their recipes in the "Book of Spells".
Staffs:
You can craft staffs for better spell manipulation. Once you get a staff your click with it to open the binding menu. You put the spells you want in the slots and close it. Now those spells have been bound to the staff, you can not change these spells ever, its a one time thing. You can right-click to cast and left-click to cycle through the spells. There are three tiers of staffs, they get harder and harder to craft. For crafting recipes see the recipe section.
Special Mob Drops:
This plugin adds special mob drops that are used in spell recipes. For example, there is a 20% chance for a creeper to drop a "creeper heart" when killed. Then you can use the "creeper heart" to craft the TNT spell. You can change, remove, and add these in the config as you wish. You can see all the special drops, how to get them, and the chance they have to drop in the "Book of Drops".
Wizard Robes:
Wizard Robes are just normal leather armour. However, all the armour pieces must be the same colour. If you are wearing full wizard robes your mana will regenerate double.
Mana Potions:
You can make mana potions by throwing a empty glass bottle into a pool of water, then drop a slime ball, magma cream, or eye of ender in with it. Lastly throw in some binding powder. It will form a mana potion. If you drop in more than one of each of these items it will keep generating at one a second till it runs out of ingredients.
Configurability:
This plugin is very configurable. All the spells, recipes, and knowledge are configurable in the config. It does not end there though, you can crate your own spells with all the components the default spells use. Also, for convenience there is a /setSpellRecipe command to make setting a spell's recipe easier.
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Recipes
Arcane Scroll recipe:
Spell Recipes:
You can see spell recipes with a command. For a list of spells, info on them, and the command to get each spells recipe, you will need to craft the Book of Spells:
Other Books:
You can craft other books for more info.
Book of Knowledge:
Book of Drops:
Staffs:
To craft staffs or staff caps, you need to put the recipe into a spell altar. But instead of dropping an arcane scroll onto the altar, you have to drop binding powder (Which you can get from killing zombies).
Staff Types:
Note: The staff caps seen here are not the vanilla items, they are ether crafted, or dropped from mobs.
Caps:
Ender Cap:
The ender-pearl in this recipe is just the vanilla one, but the other four items are special orbs dropped by mobs.
Nether Cap:
The nether-star in this recipe is just the vanilla one, but the other four items are special orbs dropped by mobs.
Getting Started Video Tutorial:
Player holding a spell:
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Commands
OP Commands:
/wm reload
/wm getSpell <name>
/wm setSpellRecipe <name>
/wm giveSpell <spell> <player>
/wm spellBook
/wm getDrops <mob>
Player Commands:
/mana
/srecipe <spell>
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Permissions
Permission to use the OP commands is: wizardly.magic.commands
All players can use the /mana command.
You can specify permissions for certain spells in the config, but none have perms by default.
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Installation
1. Copy the plugin and the WizardlyMagic folder into your plugins folder, then reload the server.
2. You can edit any options you want in the config.
3. If you have any problems, read the FAQ before posting.
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Creating A Custom Spell
This is for admins, here is a test spell with all the available spell options included:
Remove all things you don't want in the spell.
spells: test: type: <touch/projectile/self> description: "A test spell" spellType: <pvp/build/other> perms: test.spell projectile: <enderpearl/snowball/egg/arrow/fireBall/item/block/beam/witherskull/entity> projectileCount: 1 projectileInterval: 5 projectileSound: BLAZE_BREATH randomRadius: 3 randomDistance: 0.2 homing: false trailParticalEffect: LARGE_SMOKE:0:3 beamRange: 50 speed: 3 drop: false fixedDrop: true height: 25 data: <"particalType"/"id:data/entityType"> cooldown: 3 sound: blaze_beath lifeTime: <ticks> mana: 1 altarLevel: 0 requiredKnowledge: - Start - Dig selfEffects: recall: false potionEffects: - "regeneration:1:5" effects: damage: 2 changeBlock: "20:0:10" recall: false dig: 1 digPower: 1 digReplace: true mount: false potionEffects: - "blindness:1:5" - "weakness:1:5" splash: radius: 3 particalEffect: LARGE_SMOKE:1:50:1 sound: explode gravityBlocks: false changeBlock: "20:0:10" explode: false lightning: false recall: false mark: false knockBack: 0 tp: false fireWork: "255:80:0" fireWorkLife: 0 velocity: "0:1:0" effects: disarm: false damage: 2 potionEffects: - "blindness:1:5" - "weakness:1:5" clearPotionEffects: - "poison:1:5" recipe: 0: item: 3
You do not need to manually define the spell recipe, you can do that in-game with a command.
Spell making video tutorial:
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Upcoming Features
- Bug Fixes
- More Spells!
- Charms
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MC Stats
This plugin sends info on how many servers and players are using this plugin.
If you wish to disable the usage stats, look at /plugins/PluginMetrics/config.yml.
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Donate
If you like my plugins and want to help me out:
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YouTube/FaceBook/Twitter
Check out my YouTube for more Minecraft awesomeness:
http://www.youtube.com/user/Jacobvejvoda
Keep up to date with my stuffs at my FB page/Twitter:
https://www.facebook.com/EliminatorProductions
https://twitter.com/Elimnator
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@dimasaurio
Just set PVP and build to true in it.
How can I make that on a specific world guard region the users can use the spells. Or its impossible?
@jacob_vejvoda
Alrighty. Thanks for letting me know!
@triarry
I may add that eventually, but it will take a while to add all the checks.
@jacob_vejvoda
Hmm..There is no way to make a flag saying whether the spell affects players or not? I'd like to make some spells that are PvE damage and some that are PvP damage. If that's not possible, that's fine.
@triarry
I can make an option for it, but they will not only damage the mobs, players will get hurt from them too.
@jacob_vejvoda
1. Thanks for clarification on mage armor.
2. Nope, they're not build enabled. That'll do it. Thanks.
3. My players claimed they farmed blazes for 30 minutes straight and didn't get one. I'll try ticking it up.
4. Sorry, my players are getting the message: WMagic: PvP is not enabled in this area! because I have PvP off globally. I want the spells to work even when PvP is off, and I don't see a config option for this.
@triarry
The mage armour does not increase you max mana, it makes it regenerate faster.
Are the player owned zones build enabled?
I just tested, blazes can drop fire orbs, they have a 5% chance to drop, feel free to tick it up.
If spells are enabled, you will be able to damage other players with them.
@jacob_vejvoda
Yeah. Before wearing it, while I'm wearing it, and after I've taken it off, I have 40/40 mana.
Players are also reporting they can't use torch/water in their own zones. I understand there is WorldGuard protection, but can players use the spells in zones they are a member or owner of?
And my players have never gotten a fire orb drop.
EDIT: Finally, I was wondering how to disable the PvP requirement for attack spells. I run a PvE server and I'd like the spells to be useable outside of pvp zones.
@triarry
If you are wearing full leather armour all dyed the same colour it should work.
Do you have that?
Seems like the leather armor doesn't double mana as specified. Or is there something in the config to setup?
@MonsterUnderbed
Use the config that comes with the download.
@jacob_vejvoda
Thank you so much for putting up with my questions!
I have one more for you. XD Our spells don't work anymore. I think it might be a issue with the map/spells. We moved the config around to try to fix the redstone torch and such {still don't see it working] and then moved it back and updated the plug in. When we moved the config around for the torch, spells stopped working, and the issue has not resolved since the update.
Any ideas?
@MonsterUnderbed
Yes, all the bugs should be fixed in the new version.
@jacob_vejvoda
So, just to make sure I understand, I have to craft the potion that heals and the potion that poisons in order to get those discoveries?
I am admin of the server, so I wanna know what to tell me players when they have questions.
@MonsterUnderbed
Water Bottles are potions, minecraft just does not get their real name.
@jacob_vejvoda
Thank you for the fast reply! I'll let the owners know.
Will that fix the water bottles, too? I didn't get a discovery alert with them either.
And sorry to be a pain. :)
@MonsterUnderbed
Yah, they are buggy, the will bi fixed in the upcoming version.
If you own the server, just edit the config and move them to the item section for now.
@jacob_vejvoda
The book says to click on a redstone torch to learn powered, I have craft, and picked up and clicked on it with both right and left mouse buttons, and nothing happens, same with the cauldron and the dispenser. What should I do?
@MonsterUnderbed
Just get the items listed in the book.