Who Regeneration
Description
What it is
Let you and your players have the ability to regenerate just like the Time Lords from Doctor Who When someone would die, if they have the permission and they're cool-down is up (if they had previously regenerated) then they would regenerate with full health. When they regenerate, the mod-spawner flame particles surround them then they slowly float up into the air, an explosion occurs and they fall back down with full health. The cool-down then starts for when they can regenerate again.
My Other Doctor Who Plugins
Weeping Angels, TARDIS, Vortex Manipulator, Sonic Screwdriver
commands
- Regen:
- on - turns regeneration on
- off - turn regeneration off
- status - tells you if you have regeneration on or off
- whoregenerate - shows the usage of the regen commands
Permissions
Who.Regenerate - Allows Players to regenerate
Config
- Partical:
- Intensity - The amount of times the mob spawner flame effect is played at every position; 0 for off; can't be a decimal
- Interval - the interval the mod spawner flame effect is played from the bottom to the top; 1 is every block, .5 is every half block, etc...; Can be a decimal
- Height - the height in blocks below and above the player that the mob spawner flame effect will be played; can be a decimal
- Explosion:
- Use - true = use the explosion, false = don't use the explosion
- Ignite Blocks - whether or not to have the chance to ignite surrounding blocks; true or false
- Power - the power of the explosion; 4 is the same as TNT; 0 will not destroy blocks or harm surrounding entities; can be a decimal
- Regeneration Cooldown - the amount of time in minutes it takes to be able to regenerate another time after a player dies; can be a decimal; eg. 1.5 == 1 minute 30 seconds; If you don't wan't a cool-down then just set it to zero.
- Buffs - Potion effects to add after regeneration. To disable take everything out of it but still have the path there or turn the default buffs into something else that doesn't exist or is in the wrong format
- PotionEffectType:Durration:Amplifyer
To Do
- Add the ability for people to regenerate to change to a random skin through Spout, currently waiting on one of my friends to make me a skin of all of the doctor's different regeneration. If anyone has any good ones that they would let me use please post a link to them
- Anyone have any suggestions?
Known Bugs
- If anyone finds any please create a ticket for it
Why am I not allowed when I am server owner. I don't have permission from who?? I run my server through MCProHosting and I need help to gain permission so I can regenerate
Idea: Can you make it so that when you're down to 3 hearts, the player starts emitting flame particles to signal that regeneration is near? But those particles that are gonna be just the signal should have less intensity, as the player is not actually regenerating.
Is this plugin still being kept up to date? What happened with changing skins through spout? Also, can you make an update where you can select in which world there's gonna be an explosion when you regenerate?
@Jogy34 I put the permission in the config and it still wont work
@PhoenixJeremy
Try, I don't know, giving yourself the permission.
@monkeyboystein
Everytime I try using the plugin commands it says "You dont have permission" even though I own that server. Can I get help?
@xshadow991
Do you have a permissions plugin installed?
Look´s Great,But It Doesnt Work on my Server,It keeps Telling me I dont Have The Premissions.Could Anybody Help me? ^^
@Jogy34
Going horribly wrong is part of the fun (responding to a 2 year old comment....)
Hey jogy34 can i please have the source
@Jogy34
Never mind, found a way to do this...
Have a bug to report! When using a custom health plugin (rpghp) I get the in console error "health must be between 0 and 10" when a player regens.
Then they explode and no damage takes place.
Then they can't move at all (stuck to location)
Had to disable the plugin for now, but it was a favorite on our server! Can this be fixed?
@Squawkers13
I'm just using a simple method from the Bukkit API. I can't think of really any other plugins that use a lot of particle effects but all it is, is telling the server to play some effect type at some location.
Just curious, how are you making the particles? This seems to be the only plugin I've found that does this simply and successfully.
@hudyman
Or... you know, just learn how to use a permissions plugin.
I finally managed to get it working, jogy this is absolutely amazing!, well done once again :D.
For those who can't seem to get it working properly try this.
Go to the .jar, Open it with a .zip opener like 7Zip winRAR etc... there is a file called plugin.yml, open it. Then in it there is something that says permissions then under that there is the permission that you would need to use and then change the default to op or true. op will make the permission defaulted to OP's and true will make it defaulted to everyone.
@Jogy34
I found this response from a while ago, is this still valid? http://dev.bukkit.org/bukkit-plugins/who-regeneration/tickets/1-regeneration-plugin-error/
@brklyn8900
You need a permissions plugin.
@jec86n can you share your solution?
the instructions are not clear, in the plugin permissions section it just says "Who.Regenerate" where do you find this setting? I tried adding it to the config.yml file but no luck. Also someone said the edited the jar file, I dont think that this is possible, you would have to extract the jar file and edit a specific file in there.
Im still searching for an answer, I'm sure its something super simple