Configuration
put this to false if you dont want VineControl to do anything
vinecontrol_enabled: true
put this to false if you dont want bonemeal to do anything (overrides bonemeal permission)
bonemeal_enabled: true
this is maximum length your vines can grow before being cut
max_length: 20
if a vine needs cutting, a random amount of blocks is cut from its bottom, specify its range here
max_cut: 5
if a vine gets cut it will leave atleast this many vines hanging, if the vine has not outgrown its minimum length it will not be cut at all.
min_length: 3
if set to true, vines wil stay above the ground... unless minimum length is not met
above_ground: true
vine growth speed in %. 100=full growth speed 0=no growth at all, if set higher than 100 it will not speed growth up
growthrate: 100
use this to prevent vines growing on glass and other blocks
blacklist: -GLASS -WOOL -etc
to configure multiple worlds simply add them to the list like this:
global: vinecontrol_enabled: true bonemeal_enabled: true above_ground: true min_length: 1 max_length: 10 max_cut: 5 growthrate: 100 blacklist: - GLASS exampleWorld: blacklist: - GLASS - WOOL
Regions are very similar but need to be defined whitin a world:
global: config world: config region1: config region2: config world1: config region1: config region2: config global: vinecontrol_enabled: true bonemeal_enabled: true above_ground: true min_length: 1 max_length: 10 max_cut: 5 growthrate: 100 blacklist: - GLASS exampleWorld: blacklist: - GLASS - WOOL exampleRegion: bonemeal_enabled: false min_length: 3 max_length: 15 growthrate: 50 exampleWorld2: vinecontrol_enabled: false bonemeal_enabled: false
settings are inherited, meaning that if you don't put "max_length" in the region config, it will use the max length of the world that region is located in, if you don't put it in the world config either, it will use the global config, if it is not set in the global config it will use hardcoded defaults
WARNING:
Never make max_cut bigger than max_length,
it might remove entire vines or delete blocks above your vines!!!!!!
make sure that min_length + max_cut is smaller then max_length!!!!
i.e: if min_length = 1 and max_cut = 5
1+5 = 6, so max_length should be atleast 6!!!!
otherwise vines will be cut shorter than the min_lenght!!!!!
(as a precaution, vinecontrol will not work in these scenario's)
if vines have not reached their min_length,
they will not be cut if they are near the ground
so a long min_length may have adverse effects
regions should be defined within their worlds
the examples below show the correct structure
region names/ID's are case-sensetive!!!
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