Voting & Polls

Vote engine:

  • Allows for yes/no and vote for player votes
  • Keeps track of open items that can be voted on and tallies results when they close
  • Displays information about a vote item eg. players running for election, charter details, etc
  • Extendable and configurable to allow voting for things outside this extensions scope

Elections:

Towns and Nations can have elections for mayor/king

Scope:

Town:

  • All residents are eligible to be elected
  • Residents can mark themselves as running for election with slogan

Nation:

  • Mayors of towns are eligible
  • Mayors can mark themselves as running for national election with slogan

- Elections occur on a schedule, or when triggered by an event

Election Triggers:

Bankruptcy Event

  • Election as alternative to automatically deleting a town/nation
  • Removes mayor/king from residency (optional)
  • If no votes are cast delete town/nation (optional)

Recall Event

  • If recall vote is successful

New Town/Nation Event

  • On town creation with charter
  • On nation creation with constitution

Abdication Event

  • by player or admin command (or if player is banned/blacklisted?)
  • if player attempts to delete town/nation that has residents he will automatically abdicate
  • If no votes are cast delete town/nation

Societies:

  • Set by the charter/constitution creator, changeable by mayor/king
  • Specified in town charter/nation constitution
  • Notification message left when changed

Society types:

Towns:

Democracy:

  • All town changes are sent for an up/down vote to all members of the town

Republic:

  • The town members vote for mayoral elections, recalls, and constitution signing events

Nobility:

  • The resident who owns the most land is named mayor when there is an election.
  • No voting except for silent revolt votes.

Dictatorship:

  • No town votes or elections except for silent revolt votes.

Nations:

Democracy:

  • All residents vote for the king from the available mayors
  • All kingdom changes are sent for an up/down vote to mayors
  • Mayors vote for the king and king recalls

Republic:

  • Mayors vote for the king and king recalls

Nobility:

  • The mayor with the highest rank (largest town) is named king when there is an election. No voting except silent revolt votes.

Dictatorship:

  • No votes or elections except for silent revolt votes

Town Charter

better town #/population control and more natural town creation

  • Players must gather enough prospective residents in order to start a new town
  • Number of residents needed in config file
  • Prospective residents "sign" the charter with a command
  • when the charter has enough signatures the creator of the charter can claim the starting townblock
  • Economy cost for charter creation(goes to Nation) and signing (goes to new town)
  • First elections are held under the society type specified in charter

National Constitution

better nation #/population control and more natural nation creation

  • Towns can sign a constitution in order to split off into a new nation
  • Number of towns needed in config
  • Town mayors can create or sign constitutions
  • Residents can vote to approve constitution signing depending on society
  • Configurable cost for constitution creation(server cost) and signing(deposited in new nation bank)
  • Nation is created as soon as enough towns have signed the constitution.
  • Election is held immediately following a successful nation creation based on new nations society type.

Recall Events

  • Affects all towns/nations except under a dictatorship
  • Players toggle their recall status on/off, but a public recall vote is only triggered if the threshold is crossed
  • recall status automatically sets recall vote
  • recall status is reset after a recall vote
  • If the public recall vote is successful elections are held

Revolt events

  • Affect towns or nations in a nobility or dictatorship society
  • Revolt command toggles revolt status on/off but it sends no messages to other players.
  • If enough residents of a town, or towns in a nation have their revolt flags on then the revolt is successful
  • The mayor/king is removed from the town/nation and set as an outsider.
  • All assistants are removed from office if a dictatorship.
  • Elections are held, if Nobility society the next highest ranked resident is elected
  • DOES NOT CHANGE SOCIETY TYPE, THAT MUST BE DONE BY MAYOR/KING AFTER ELECTION IF THEY WISH

Polls and petitions:

  • Polls act as yes/no vote items with a custom question defined at creation
  • town/nation/server/invited scope
  • results can be displayed or sent to players with the correct permission nodes
  • Petitions act like charter/constitutions with a custom issue defined at creation
  • town/nation/server/invited scope
  • information about #signers and list of names can be displayed about open petitions based on permissions

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