Buildings

Buildings

Lumberman's hut

Dependencies:
-none-
Input:
-none-
Output:
Logs
Description:
The Lumberman's hut will produce logs and add it to it's chests. The delay between the producing steps is dependent on it's level. You can raise it by adding specific blocks to the plot (Can be defined in the config)

Mine

Dependencies:
-none-
Input:
-none-
Output:
Different blocks from below
Description:
The Mine gains blocks (Block types can be defined in config) from below the surface. It will only gather the blocks which are really existing and within it's range. You can make it dig deeper by adding rails downwards. Consider that the rails must be consistent from the top (Highest plot block -8). It will raise the Block amount gathered per producing step, dependent on config settings.
You can also set the Mine to work with a probability system, so players cant influence it by adding ores.

Stock / Warehouse

Dependencies:
-none-
Input:
-none-
Output:
-none-
Description:
The stock plot will collect and sort all items that your town's plots produce. The speed at which it collects is dependent on the distance between the stock and plot. It can not be leveled.
After you created a stock, You can add chests for each Material you'd like to. To to this, attach a sign to the chest (while sneaking), and write [Stock] in the second line, and the Material in the third.

Sheep Farm

Dependencies:
-none-
Input:
- Sheeps
Output:
- Wool
Description:
The Sheep Farm is similiar to the woodcutting hut: It levels when you add blocks defined in the config. The difference is that it will only raise it's maximum processable sheeps (you can set the amount in the config). It will produce one more wool for each sheepsPerLevel.

Wheat Farm

Dependencies:
-none-
Input:
Hoes (Only required if you want the soil made ready automatic)
Output:
Wheat
Description:
The Wheat farm will automatically make the dirt within it's range (dependent on level) to soil, plant seeds and harvest wheat.