# # you can set several time distortions for each world# begin and end are the begin and end times of the distortion, between 0 and 24000 ticks# 0 is just after sunrise (same as 24000)# 6000 is noon# 12000 is just before sunset# 18000 is midnight## multiplicator sets the speed of the passing time :# 2.0 means the time runs twice as fast as usual, 0.5 half as fast.## example below :#distortions:# example_world_name:# morning_is_five_times_faster:# begin: 0# end: 6000# multiplicator: 5.0distortions:world:day:begin:0end:12000multiplicator:1.0sunset:begin:12000end:14000multiplicator:1.0night:begin:14000end:22000multiplicator:1.0sunrise:begin:22000end:24000multiplicator:1.0# setting this value low will result in a smoother sun movement,# but may cause low network performance on the server side# because of frequent time updates sent to clients.# i recommend setting it between 5 and 20 ticks for most cases# (1 second = 20 ticks) ticks_between_updates:10# you should let this to 0# debug level 1 will display warnings (currently none)# debug level 2 will display a verbose debug info on time distortion mathsdebug_level:0
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