Texture Pack Gallery
Texture Pack Gallery
Description
This plugin adds the ability for your players to change their texture pack in game without having to use any commands. You can create a gallery of texture packs which users are then able to apply for an optional fee
The maps above each sign are added automatically when you create the sign, the image used is the pack.png from the texture pack.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
How to Create a Sign
Once you have added your texture pack with /tpg set you can use it on a sign. The name of the pack should go on line 2 and the price on line 3, note that for the price to have an effect you need to have Vault installed too. The price is optional so you can still use the plugin without Vault.
Commands
/tpg list
Used to show a list of all available texture packs, these are the names that can be used on signs.
Permission: texturepackgallery.pack.list (defaults to OP only)
/tpg set <name> <url>
Used to set a new texture pack (so that it can be used on signs). The name should not contain spaces and the URL must be the direct link to the .zip file. When you use this command the plugin will attempt to download the pack.png file for the texture pack, this means that you might not see the success message right away.
Permission: texturepackgallery.pack.set (defaults to OP only)
/tpg remove <name>
Used to remove a texture pack from the available ones, this will also disable the pack for any users that have it selected.
Permission: texturepackgallery.pack.remove (defaults to OP only)
/tpg info <name>
Used to display information on a specific texture pack, currently this only shows the link.
Permission: texturepackgallery.pack.info (defaults to OP only)
Other Permissions
texturepackgallery.sign.create
Allow the player to create texture pack signs. Defaults to OP only.
texturepackgallery.sign.remove
Allow the player to remove texture pack signs. Defaults to OP only.
texturepackgallery.sign.use
Allow the player to use texture pack signs. Defaults to everyone.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Available on GitHub.
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/TexturePackGallery/
@wide_load
Well, its just sphax with some simple modifications, you need MCpatcher for it (i have it) and the texturepack works normally when i manually select it :) I hope you can fix it ^^
@Dry_Taste
Okay thanks I will test it out. It could be something strange about this texture pack, or maybe it's just broken :P
@wide_load
it doesn't actually stop, but spams my log file with 5 errors a tick :\ This is what i do
/tpg set Sphax https://dl.dropbox.com/u/8983610/Jeroen%27s%20World/Sphax%20WINTER.zip
(it instantly gives a success message) And then i create a sign with on the second line "sphax" (the sea of errors come at this point)
@Dry_Taste
Odd, that should not cause a crash ? Does the server stop accepting connections or totally stop ?
@wide_load
Fun thing, it doesn't work anymore :P
Crash after creating a sign Log: http://pastebin.com/2MEz4yCV
@lANTHONYl
The client already handles that based on the file name. It should nto download the same file more than once.
@Creep_Freak
It still works.
This plugin is great but you have to update it. :D
@wide_load
Very good. Do note, there might (in the future) be a method to find out if a player has a particular texture pack already loaded in their client so that plugins such as this do not cause any undue stress on clients. Take a look here.
@lANTHONYl
It will remember their selection based on the player name. When they rejoin they will be prompted to download it again or if they already have it, it will just be applied.
@wide_load
lol. I know, just had to spell it out for myself and for others. I like the concept of this. Do the players have to select the pack every time they join, or is there an option to have a server wide default and to remember their previous selection?
Hello,
This plugin is great but it's a bit buggy. It's crashing my servver all the time.
@lANTHONYl
Since frames did not exist, probably not :P
Just to be clear, you're using picture frames with maps in them so this will not work with 1.3.2?
Ok, I get it now. Not clear in the instructions at all.
Where do I place the texture packs..
@freakyy85
I should add that :P
@freakyy85
I should also add that. :P
is there a possibility to also let them use their own texture pack if they dont wanna use a texture pack provided anymore?
awesome plugin. how to set the default texture pack somewhere? oO
@Icefuzion
No nothign needs to be changes in the server properties, follow the instructions :P
How do we use this? Does something need to be changed in server properties?