SurvivalGamesMultiverse
Description
PERMISSIONS || COMMANDS || CHANGELOG || PLANNED
Suspended
The development of this plugin has been suspended/reduced to almost standstill, this is because I simply don't have any time for it. I will only release a new update if the plugin stops working completely, like a new minecraft version, or some other major change in Bukkit.
If someone wishes to take over the development of this plugin, feel free to PM me and we can discuss it if I find you competent enough.
Currently under heavy development
This plugin is currently being completely remade from the ground up. This should fix some of the problems this plugin has since it wasn't developed for public release from the start. It was only later that I modified it for release here.
I will link to the new page where you will be able to find the remake when it is ready for release. One thing to note is that most of the configs have changed to support a lot more configuration, this means that if you want to change to the remake, you will have to reconfigure the plugin.
Features
- Supports custom worlds.
- Fully automated, install and forget. Even updates itself.
- Simultaneous games in different worlds.
- Does not require WorldEdit to be able to work.
- Multi-language support, just edit the strings in language.yml.
- Randomized chests, loot-list can be configured in itemlist.yml.
- Logs and saves all wins, kills and deaths.
- Auto regenerates the worlds after each match.
- Backs up players inventories.
- Easteregg in the config.
- Worldspecific grace period.
- Worldspecific blockfilter.
Requirements
- No requirements, just install and play.
Conflicts
- No known conflicts.
Possible conflicts (not confirmed):
- Multiinv and similar plugins.
Important
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
It also uses an auto-updater that automatically fetches the latest moderator approved version of this plugin and installs it if needed everytime the server is started. This can be disabled in the config for this plugin. Simply put "false" instead of "true" after "auto-updater" in the config.
Description
This plugin allows you to host multiple SurvivalGames in diffrent worlds at the same time.
Worlds
Each survivalgames-match takes place in its own world. Anything that happens in these worlds are logged and reset after each match. This means that you could do pretty much anything to the world and everything will be back to normal when a new round starts. This opens up for some interesting gameplay, like allowing all players to be able to craft their own armor or weapons, or build bridges, dig tunnels, create walls to hide behind etc.
Each match is timed, and after a configurable time all players in the match are teleported to a predefined arena to fight till the end. If the players just wont kill each other in the arena the plugin will kill all players left and start a new match if the time runs out.
Chests
All chests in the map gets randomized the first time a player opens them when a new game has started. You can edit what items are going to spawn in the chests and how often they will spawn in the _itemlist.yml_.
If a player crafts a chest in the game it will automatically be added to the log of chests to not randomize, this means that players can not craft a chest and it will be randomized when they open it. It will function just as a regular chest, and when the game resets the chest gets removed. Chests that already where placed in the world will not be added to the log of chests to not randomize, this means that all chests that where allready in the world gets randomized when a player first opens it.
Chests will only get randomized once every game. Opening and closing a gamechest (a chest that allready was in the world and not crafted by a player) will not randomize it again when opened.
Multithreaded I/O operations
Everytime the plugin needs to talk to the database or log something in a file it happens in a seperate thread. This will prevent server lag/freezes when the plugin needs to store some information, like kills, wins, deaths or positions.
Stats & MySQL
Kills, wins and deaths are logged for each player and displayed on the right side of their screen when they play.
This data can also be sent to an other MySQL-database so that it can be displayed on a webpage for example. Note, the plugin will never read anything from that MySQL-database, it will only send the stats to it when it gets updated.
The table in the MySQL-database has to have the following structure for it to work:
Column Name | Type | Primary Key | NotNull |
playernames | VARCHAR | YES | YES |
wins | INT | NO | NO |
kills | INT | NO | NO |
deaths | INT | NO | NO |
Multilanguage support
Every message/broadcast in the game (except error messages for commands or in the console) can be customized.
You can edit/translate the messages in language.yml.
This allows people from all nations to play the game in their native language without me having to do all the translations myself.
For example, the community im the head developer for is using this plugin in swedish. All they had to do was translate the strings in the language.yml file.
Setup
Installing the plugin.
Configuring the itemlist.yml.
Signs
Players join by rightclicking a sign. These signs can be placed anywhere.
To create "joinsign", write [sginfo] on the first line of the sign, and the name of the gameworld on the second line. Then just rightclick the sign to register it and it will update with the correct information.
Sourcecode
This plugin is open-source and released under the GNU-GPLv3 license. The code can be found here: GitHub/SurvivalGamesMultiverse
Line 1: [sginfo]
Line 2: (mapname)
:(
When someone wins, they don't go back to the lobby. Then, they have to do /spawn. The sign still says 1 player is still in the game. I have to keep doing /sgreset <mapname>. Also, one of my maps are glitched. When, I reset that map, it says: An internal error occured while running this command.
When my friends and I try to kill each other, it doesn't let us. When we do /sgleave, we keep our items that we had in the game.
Also if you loose connection or type /sgleave and join another game you have your items that you had from the last game.
Also, when there is say... 4 people left they teleport the the arena, and there are spectators
Hey. I have a way you could improve it... instead of clicking a sign and going straight to the map. Could you make it so they go to lobby and when timer/max people join they go to the map then please?
@TheNoobGamerHD1707
This plugin is hooking directly into the Minecraft server and bypassing Bukkit in order to reset tens of thousands of blocks in a matter of milliseconds every time a game ends.
To do this, the plugin is relying on code from other developers since this is a very complicated task to do. Thus I can't release a new version for the latest Minecraft until they have updated their code which they haven't done yet. :)
when are you going to update to 1.7.8??
Very nice Plugin. I made a German Video Tutorial for my Community and for your User: http://youtu.be/-kIpp08q3cI
@warrioryoutube
You didn't excecute the /sgloaction save main and /sglocation save arena
I really like most parts about this pugin, but there are some that aren't too good for me. Does the scoreboard require me to set it up on mysql to work? Or will it just work without writing anything to any databases? If not, is there a way that I can turn it off, because it is just there on the right, not tracking anything. Also, can you set a way for arenas to be activated when there are a certain number of people alive? That would be nice, so you could have the count down activate when there's 6 people left or something. Furthermore, customization of the arena countdown would be nice too, as well as customizable rewards for winning (like currency additions), as the ability to add item data values in the itemlist (for things like potions).
I am sorry if it seems like I am nit-picking, I am not. I honestly give you big props for making this, as I am pretty novice with javascript.
I like this plugin. Tried it out on my localhost server.. got it working good. Just had one question. Can you add the ability to give a reward to the winner. Like the could Get diamonds or something else.. you could add it to the config file for customizing. Just a suggestion.
Hello, im not sure if you check the comments but. I have a problem, the arena works and all but when it comes down to Deathmatch i the owner get killed and the hunger games (survival games) winner goes to the other user and its kinda annoying because i cant have a good game.
In-Game Log: http://gyazo.com/59c9ced8477150deb8019f1ec3cbdf33
Console Log: http://gyazo.com/348d35aaa001712f4b87702f8e80de24
Hey guys for some reason when i turn off my server and start it up later the sg places/pedicals spaces do not save so i have to do /mw goto SG1 and do /sglocation set main on every pedical/place save and leave againthen play then it does it again and i have to epeat the process Please help someone
How do we add color to the Language.yml?
Sorry to bother you, I'm sure you're busy. But i have blockfilter to false in my config and people can still destroy blocks. And when the game restarts, the blocks are still destroyed, they don't go back to what they were before. Any help would be greatly appreciated! Thank you.
-Limnah
@woogigooie
yes you can use worlds for it @woogigooie
yes it is
quick question, is this the plugin that uses a hungergames map? or is it the one that players can alter terrain.
Hey I am also having trouble with the /sgleave command. I have allowed players to use the command in the SGM config files but I keep getting an error in game saying
"An internal error occured while attempting to perform this command"
Any help from any one would be greatly appreciated.
Could you please add the following features to your survival games: - spectating - sponsoring - lightning when certain amount off players remain