Configuartion Files (1.4)
config.yml
#
# SurpriseBags config file
# Version ${project.version}
#
#
# General settings:
#
# Will a random bag drop from mobs, set to yes/no
# The drops will be limited to monsters (e.g. Zombies, Creepers, etc.)
drop-from-mobs: yes
# What is the global drop chance (0.10 is 10%, 0.01 is 1%, etc.)
# Note: This is the chance that a surprise bag, might drop. The
# actual drop chance depends on the surprise bag's drop-chance itself.
# For more info, see the configuration files of bags.
drop-chance: 0.50
#
# Looting-Sensitive
# If true, then the global drop chance will increase by 5% for
# every level of the looting enchantment. That is, if players are
# using a looting sword, they have higher chances of getting bags.
#
# Note that this only affects the global drop chance (see above) and
# not the particular bag drop chance (which is set per bag).
#
looting-sensitive: no
# An area to limit the drops. This refers to a WorldGuard area ID.
# This is useful if you want bags to drop only in spawn, for example.
# You must have WorldGuard installed for this to work.
#drop-limit-to-area: "myspawn"
#
# Limit drops to particular world
# If this is set, bags will only drop on that world.
#
#drop-limit-to-world: "world"
#
# Opening Spy Message
# If true, server ops will get a message whenever a user opens a bag.
#
openingspymessage: yes
treasure.yml
#
# The material of the bag item. This is "CHEST" by default.
#
material: CHEST
#
# The item's display name.
# You may use color codes with the '&' character.
#
displayname: "&3Mysterious Treausre"
#
# A friendly message on the item lore description.
# You may use color codes with the '&' character.
#
openmsg: "&2Hold item and right click to open!"
#
# Mob drop-chance.
#
# On top of the global drop-chance, this states the
# chance of this particular bag dropping by a mob.
#
# 0.05 is %5, 0.10 is 10%, 0.5 is 50% and so on.
#
drop-chance: 0.05
#
# The items in the bag.
#
# This bag has 1 enchanted book, 1 ghast tear, 2 diamond blocks and other items.
#
# When players open the bag, they get exactly 1 item from the bag (e.g. 1 Dblock).
# This means that players are more likely to get a diamond block than a ghast tear.
#
items:
- ==: org.bukkit.inventory.ItemStack
type: ENCHANTED_BOOK
amount: 1
meta:
==: ItemMeta
meta-type: ENCHANTED
stored-enchants:
DAMAGE_ALL: 4
- ==: org.bukkit.inventory.ItemStack
type: GHAST_TEAR
amount: 1
- ==: org.bukkit.inventory.ItemStack
type: NETHER_STAR
amount: 1
- ==: org.bukkit.inventory.ItemStack
type: DIAMOND_BLOCK
amount: 2
- ==: org.bukkit.inventory.ItemStack
type: ENDER_PEARL
amount: 2
- ==: org.bukkit.inventory.ItemStack
type: DIAMOND_BOOTS
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
PROTECTION_FALL: 3
- ==: org.bukkit.inventory.ItemStack
type: DIAMOND_CHESTPLATE
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
PROTECTION_EXPLOSIONS: 3
- ==: org.bukkit.inventory.ItemStack
type: DIAMOND_LEGGINGS
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
PROTECTION_ENVIRONMENTAL: 3
- ==: org.bukkit.inventory.ItemStack
type: DIAMOND_HELMET
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
OXYGEN: 3
trick-or-treat.yml
#
# The material of the bag item. This is "CHEST" by default.
#
material: CHEST
#
# The item's display name.
# You may use color codes with the '&' character.
#
displayname: "&eTrick-or-Treat Box"
#
# A friendly message on the item lore description.
# You may use color codes with the '&' character.
#
openmsg: "&2Hold item and right click to open!"
#
# Failure chance
# If you choose to define this, there is an additional chance that the
# player will fail while opening the bag. Upon failing, the player will
# not get any item. Instead, a random negative status effect will be applied
# as well as a random message. All of which can be defined in this configuration.
#
# 0.10 is 10%, 0.5 is 50% and so on.
#
#
failure-chance: 0.20
failure-lines:
- "&2There is nothing funny about Halloween."
- "&cPeople only get good luck or bad luck."
- "&4You are not dressed up for Halloween."
#
# Mob drop-chance.
#
# On top of the global drop-chance, this states the
# chance of this particular bag dropping by a mob.
#
# 0.10 is 10%, 0.5 is 50% and so on.
#
drop-chance: 0.25
#
# The items in the bag.
#
# This bag has 10 pumpkin pies, 10 raw fish, 1 enchanted book, 2 diamonds,
# 1 diamond helmet with prot 1 and some other goodies.
#
# When players open the bag, they get 1 item from the bag (e.g. 1 pie).
# This means that players are more likely to get a pumpkin pie or a fish
# than a diamond, and that the armor piece and the book are the most rare.
#
items:
- ==: org.bukkit.inventory.ItemStack
type: PUMPKIN_PIE
amount: 10
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "Ghostly Pie"
- ==: org.bukkit.inventory.ItemStack
type: RAW_FISH
amount: 10
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "Knifefish"
# Power 1 book
- ==: org.bukkit.inventory.ItemStack
type: ENCHANTED_BOOK
amount: 1
meta:
==: ItemMeta
meta-type: ENCHANTED
stored-enchants:
ARROW_DAMAGE: 1
- ==: org.bukkit.inventory.ItemStack
type: DIAMOND
amount: 2
- ==: org.bukkit.inventory.ItemStack
type: DIAMOND_HELMET
amount: 1
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "Lucky Hat"
enchants:
PROTECTION_ENVIRONMENTAL: 1
- ==: org.bukkit.inventory.ItemStack
type: JACK_O_LANTERN
amount: 3
# Zombie's head
- ==: org.bukkit.inventory.ItemStack
type: SKULL_ITEM
damage: 2
amount: 1
# Invisiblity potion (with custom name)
- ==: org.bukkit.inventory.ItemStack
type: POTION
damage: 8238
amount: 1
meta:
==: ItemMeta
meta-type: POTION
display-name: Witch's Brew
repair-cost: 2
surprisebag.yml
#
# The material of the bag item. This is "CHEST" by default.
#
material: REDSTONE
#
# The item's display name.
# You may use color codes with the '&' character.
#
displayname: "&dSurprise Bag"
#
# A friendly message on the item lore description.
# You may use color codes with the '&' character.
#
openmsg: "&2Hold item and right click to open!"
#
# Mob drop-chance.
#
# On top of the global drop-chance, this states the
# chance of this particular bag dropping by a mob.
#
# 0.10 is 10%, 0.5 is 50% and so on.
#
drop-chance: 0.30
#
# The items in the bag.
#
# This bag has 2 pumpkin pies, 2 apple, 3 melon, 3 cookie, 1 cake
# and 1 magma cream.
# When players open the bag, they get exactly 1 item from the list (e.g. 1 apple).
# This means that players are more likely to get a pumpkin pie than a cake.
#
items:
- ==: org.bukkit.inventory.ItemStack
type: PUMPKIN_PIE
amount: 2
- ==: org.bukkit.inventory.ItemStack
type: APPLE
amount: 2
- ==: org.bukkit.inventory.ItemStack
type: MELON
amount: 3
- ==: org.bukkit.inventory.ItemStack
type: COOKIE
amount: 3
- ==: org.bukkit.inventory.ItemStack
type: CAKE
amount: 1
- ==: org.bukkit.inventory.ItemStack
type: MAGMA_CREAM
amount: 1
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