SunBurn
Because the sun just wasn't hot enough
Tested Against RB 1240!
Have you ever wanted a different playing experience? What would you do if you couldn't be outside during the day? Well, this allows you to live that reality! Any player with the required permissions node will be set on fire when they are in direct sunlight! Want to see more features? Well, there are more to come!
Current Version: v2.21 Download
Features:
- Players get set on fire in direct sunlight
- If a player is burned by sunlight, they will be extinguished my moving into a shady area
- All mobs are burned by direct sunlight and extinguished in shade
- Can convert any area into a "burned wasteland" (Back up your worlds if you are using this option!)
- Now Configurable, and Multi-World!
- Configurable protective armor that will allow you to walk in the sun!
- Configurable armor damaging while in the sun while wearing the protective armor set! Configurable damage interval as well (Experimental recommended to turn this option off as of v1.1)(Fixed in v2.0.0)
Permissions Nodes:
- sunburn.admin - Allows access to the SunBurn admin commands (Defaults to Op)
Admin Commands: [Requires permissions node sunburn.admin].
- /sunburn world [enable/disable]: Enables/Disables [SunBurn] on the current world.
- /sunburn players [enable/disable]: Enables/Disables burning players.
- /sunburn mobs [enable/disable]: Enables/Disables burning mobs.
- /sunburn wasteland [diameter]: Converts the world within [diameter] into a wasteland. Cannot be undone.
- /sunburn reload: Reloads the config.
- /sunburn set default: Recreates and reloads a default configuration file. (WARNING: Overwrites current configuration)
- /sunburn clear worlds: Removes all worlds from the "enabled worlds" section of the config
- /sunburn update [enable/disable]: Checks for an update or [enables/disables] auto update notifications
Other Commands: [Do not require the permissions node sunburn.admin]
- /sunburn help: Displays the help dialog
- /sunburn world: Shows whether or not [SunBurn] is enabled on the current world
- /sunburn players: Shows whether or not [SunBurn] is enabled on the current world
- /sunburn mobs: Shows whether or not mob burning is enabled
- /sunburn info: Shows author and version info.
Installation Instructions:
- Click download button
- Place .jar file into the /plugins directory
- Restart server and enjoy!
Note:
- Make sure the spawn is covered/shaded. Otherwise people won't be very happy.
Have a suggestion? Click Here and post it!
Demonstration Video [v2.0.0]
[Thanks to NeoSilky for the video!]
Special Thanks:
Bergerkiller For assisting me throughout the creation of the wasteland generation feature
muCkk Config is based on how his works in Death and Rebirth. Also thanks to him, in the v2 rewrite the config file saving/loading/etc methods were only possible because I followed his example in the DarDrops.class in his plugin Death and Rebirth.
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If you like my plugins, please consider using the donate button near the top of the page. I'm a college student and most plugin devs, including me, do all of this for free, and we all would really appreciate anything that you can offer.
@gyroninja
Yeah, I could use some help with WGEN, you should already know the effect that I'm looking for from the available command. As for the bigger sun, I can do that pretty easily.
Still need help with WGEN. I can help if you wish. Please use the spout api to make the sun bigger for spoutcraft players.
@therealorgrin
That would have to be done at world generation. I don't really understand how they work, and I've been trying to figure it out just for this plugin. Until then, you'll have to settle for the command :(
Is it possible to make chunks load as wasteland? - or some how make a hole world wasted :D
so basically, you're a vampire now? :P That or the sun got powered up .
@Sethimine
If you look closely at the features of UVRay, it only damages players instead of setting them on fire, and it currently does not "burn" mobs at the moment. As for things I plan on adding see the Todo page, but I do not believe that the Stushla is working on implementing terrain changes based on whether or not the terrain is in direct sunlight. My first priority right now is to make this plugin configurable and once that is done, I will be working on the terrain changes.
Not to pop your bubble, but there is already another plugin for this.
Are you planning on adding any other features that are better/not in the other one?
UVRay