config

Main

# For help with this configuration, please see:
# http://dev.bukkit.org/server-mods/sunburn-reborn/pages/config/#w-main
#
# Notify can only be 'log', 'broadcast', or 'none'
# Generated by SunBurn2 v1.7.6

version: 1.8.0
check_for_updates: true
auto_update: true
notify: log
broadcast_chunks: false
burn_damage: 0
burn_animals: true
burn_players: true
chunk_depth: 5
auto_waste: false
Armor_Type: CHAIN
Durability: 5
Armor_On: true
worlds:
wasteland_worlds:
exclude_players:

Explanation

  • Anything that starts with # is a comment. It does NOTHING

version

  • This is the current version number. You should not change it

check_for_updates

  • Should SunBurn check for new versions?
  • If set to false, auto_update is ignored, since the version cannot be checked.

auto_update

  • should SunBurn DOWNLOAD the new version, if found?

notify

  • can be set to "log", "broadcast", and "none"
  • These settings will change how SunBurn communicates with you

broadcast_chunks

  • If on, and Wasteland is being generated on a world, this will broadcast a message every 4 seconds on the status of AutoWasteGen
  • Since this has to display a lot of info, most users will want to keep it off.

burn_damage

  • This is the additional player damage.
  • Changing the 0 to any number 1-20 will deal that many half-hearts of damage to the player, BESIDES the damage dealt by the fire.

burn_animals

  • This setting allows for animals to burn.
  • Setting it to false will let animals walk in sunshine without burning.

burn_players

  • Same as burn_animals but with players.

chunk_depth

  • Changes how deep wasteland generation penetrates.
  • Larger numbers will increase the generation time and may crash the server.
  • Any value over 15 is not recommended.

Armor_Type

  • This sets the type of armor that will protect the player from the sun.
  • The only armors that will work are leather, iron, gold, chain, diamond
  • Any variation in spelling or naming of an armor may result in a crash

Durability

  • Any number 1-5. 1 will last the least amount of time.
  • The time armor lasts varies on if you are wearing a full suit, so I will not provide specifics.

Armor_On

  • Changes if protective armor does anything.
  • If on, armor takes damage and the player is not burnt.
  • If off, armor takes no damage, and the player is burnt.

worlds

  • This option is generally changed with the command /burn world
  • Changing this option directly in the config is not recommended, since you may misspell a name

wasteland_worlds

  • This option is generally changed with the command /waste world
  • Changing this option directly in the config is not recommended, since you may misspell a name

exclude_players

  • Generally changed with /burn [playername]
  • Same reason as above...

World Config

# Time Control:
# Standard Dawn - 1800
# Standard Day - 12000
# Standard Dusk - 1800
# Standard Night - 8400
# -----------------
# Don't mess with locktime
# or wdur if you don't
# know what you are doing!

WorldName: Name
locked: false
locktime: 0
wdur: false
sunrise_length: 1800
day_length: 12000
sunset_length: 1800
night_length: 8400

Explanation

  • Anything that starts with # is a comment. It does NOTHING

WorldName

  • This is set automatically. Don't change it.

locked

  • This locks the time and weather in this world.
  • Generally done with /burn lock or /burn lock [worldname]

wdur

  • If the world is locked, and this is false, it will never rain.
  • If the world is locked, and is true, it will always rain.
  • If the world is not locked, this does nothing.

timeperiod_length

  • Changing these will slow down/speed up time in this world
  • The default values are listed in the comments at the top of the config.
  • A recommended setting for RP servers is to have long days and short nights.
  • The sum of the values can exceed 24000. You can make it as long as you want.
  • NOTE: If night is longer than 8400, or you lock your world at night, the moon will change phases very quickly.
  • The only workaround will break all redstone in the world. I had to make a choice. A texturepack with no moon phases would easily fix this.

Armour Config

# For help with this configuration, please see:
# http://dev.bukkit.org/server-mods/sunburn-reborn/pages/config/#w-main
#
# Generated by SunBurn2 v1.8.0
#
# FORMAT:
# 'ID' : durability
# Add ID to items list as well.
#
# Item will take 2%, 4%, 6%, 8% and 10% damage every second.
# (5, 4, 3, 2, 1 durability in config.yml respectively)

items: 
- 298
- 299
- 300
- 301
- 302
- 303
- 304
- 305
- 306
- 307
- 308
- 309
- 310
- 311
- 312
- 313
- 314
- 315
- 316
- 317

'298' : 56
'299' : 81
'300' : 76
'301' : 66
'302' : 166
'303' : 241
'304' : 226
'305' : 196
'306' : 166
'307' : 241
'308' : 226
'309' : 196
'310' : 364
'311' : 529
'312' : 496
'313' : 430
'314' : 78
'315' : 113
'316' : 106
'317' : 92

Adding Armours

  • Add the item id of the piece of armour you are trying to add to the list titled items.
    • If I want to add a helm with id 25062, all I do is add - 25062 at the end of the items list.
  • Now add the durability. Type the ID you want inside apostrophes, followed by a space, a colon, a space, and the durability
    • If my helm can withstand 12000 damage points, I would add '25062' : 12000 on any line that is not part of the items list.
    • If you do not know the durability for custom armours, please refer to their respective pages, or pick a number that makes sense to you.
    • If you want to use custom durability values, this will not change how much damage the item can take - simply how much damage sunburn deals to the armor. Increased durability deals more damage, since damage is calculated as a percentage of durability.

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