Config
<center>Config info</center>
setting | possible inputs | what it does |
system | --- | --- |
onlyOpsChangeSpawnType | true / false | If true, only ops can alter the type of a monster spawner |
SpawnersRespondToRedstone | true / false | if true, redstone will trigger a monster spawner |
allowDroppedSpawners | true / false | if true, a broken monster spawner will drop like any standard block |
debugLogs | true / false | if true, extra information is printed to the server log. Leave false |
ignorePermissions | true / false | if true, permissions system is not used, we assume player have permission |
mustHaveValidPermissionsToAlterSpawner | true / false | if true, you must have the permission node to set a spawner to its current setting BEFORE you can change it to something else |
TotalSpawnedEnts | 1 - 5000+ | Number of total mobs that are FORCE SPAWNED. Only matters if force spawns are on |
redstoneForcesSpawn | true / false | if true, redstone signals will force the spawner to spawn a mob, regardless of light level or world type or anything else. SpawnersRespondtoRedstone must also be true for this setting to work |
useVault | true / false | if true, SpawnerAdjuster will attempt to lock onto Vault |
spawnersCanDropExp | true / false | if true, spawners will drop exp when broken. If spawners can be picked up after being broken while this is set to true, a player could break and replace a spawner over and over to level quickly. |
--- | --- | --- |
radiusCheck | --- | --- |
useRadiusChecks | true / false | if true, when a spawn is forced, we look around the spawner to make sure there is not a cluster of mobs already around. This is to help prevent someone from overloading the server. It is not fool proof, and can be tricked using various shenanigans |
maxNumberOfEntsNearSpawner | 1 - 100+ | When doing a radius check, this is how many mobs we count for before we cancel a forced spawn |
distanceToCheck | 1 - 10+ | This is how far we look from the spawner for other mobs |
--- | --- | --- |
advanced | --- | --- |
stopPigSpawns | true / false | if true, prevents pigs from spawning from a monster spawner, ever. |
requireExtraPermission | true / false | forces the plugin to check for the permisson "SpawnerAdjuster.ChangeSpawnType" before allowing a spawner to be altered. This is a compatibility fix for older version of SpawnerAdjuster. You should not need it. |
hideMessageIfSpawnerUnchanged | true / false | Hides messages to a player on interacting with a spawner if they cannot have any effect on it. |
debugMode | true / false | Leave false. This settings is for developers only (enables the command /spawneradjusterspawndata) |
the new one are missing here (1.8.0)
system:
useVault: false
spawnersCanDropExp: false
advanced:
stopPigSpawns: false
requireExtraPermission: false
hideMessageIfSpawnerUnchanged: false