Config

<center>Config info</center>


settingpossible inputswhat it does
system------
onlyOpsChangeSpawnTypetrue / falseIf true, only ops can alter the type of a monster spawner
SpawnersRespondToRedstonetrue / falseif true, redstone will trigger a monster spawner
allowDroppedSpawnerstrue / falseif true, a broken monster spawner will drop like any standard block
debugLogstrue / falseif true, extra information is printed to the server log. Leave false
ignorePermissionstrue / falseif true, permissions system is not used, we assume player have permission
mustHaveValidPermissionsToAlterSpawnertrue / falseif true, you must have the permission node to set a spawner to its current setting BEFORE you can change it to something else
TotalSpawnedEnts1 - 5000+Number of total mobs that are FORCE SPAWNED. Only matters if force spawns are on
redstoneForcesSpawntrue / falseif true, redstone signals will force the spawner to spawn a mob, regardless of light level or world type or anything else. SpawnersRespondtoRedstone must also be true for this setting to work
useVaulttrue / falseif true, SpawnerAdjuster will attempt to lock onto Vault
spawnersCanDropExptrue / falseif true, spawners will drop exp when broken. If spawners can be picked up after being broken while this is set to true, a player could break and replace a spawner over and over to level quickly.
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radiusCheck------
useRadiusCheckstrue / falseif true, when a spawn is forced, we look around the spawner to make sure there is not a cluster of mobs already around. This is to help prevent someone from overloading the server. It is not fool proof, and can be tricked using various shenanigans
maxNumberOfEntsNearSpawner1 - 100+When doing a radius check, this is how many mobs we count for before we cancel a forced spawn
distanceToCheck1 - 10+This is how far we look from the spawner for other mobs
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advanced------
stopPigSpawnstrue / falseif true, prevents pigs from spawning from a monster spawner, ever.
requireExtraPermissiontrue / falseforces the plugin to check for the permisson "SpawnerAdjuster.ChangeSpawnType" before allowing a spawner to be altered. This is a compatibility fix for older version of SpawnerAdjuster. You should not need it.
hideMessageIfSpawnerUnchangedtrue / falseHides messages to a player on interacting with a spawner if they cannot have any effect on it.
debugModetrue / falseLeave false. This settings is for developers only (enables the command /spawneradjusterspawndata)

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