help/Configuration

Default Configuration

# SnowGrow Configuration
storm-snow:
  max-range: 200
  player-check-delay: 5
  growth-rate: 10
  growth-delay: 1.5
  height-limit: -1
command-snow:
  max-range: -1
  max-time: -1
  growth-rate: 10
  growth-delay: 1.5
  height-limit:-1



Explainations

Storm Snow

(settings for snow hooked into weather)

max-range:

The distance the player must travel before chunk info is updated for SnoGro.

player-check-delay:

The amount of time in seconds between checks for if the player has moved the 'maximum-range' distance.

growth-rate:

The chance that a block is affected by the algorithm. (note: just because this is set to 10 doesn't mean mean that 10% of the blocks will ALWAYS be affected. Due to our algorithms' restrictions, 10% checked can translate to 5% affected) This must be a whole number!

growth-delay:

The amount of time in seconds that checks the percentage of blocks defined above, and runs the random blocks through the algorithm. Increase this if you are experiencing excessive resource consumption. Make sure to change the percentage accordingly! (Note: this must be set in increments of 0.05. This means 1.5 is a valid number, as well as 1.55, but 1.53 is not a valid number)

height-limit:

The maximum numbers of layers for weather-hooked now. Ex: "8" would be 1 snow block, "4" would be a half-block of snow. If you wish to limit the height in so that you will walk in deep snow, we recommend counting in sets of 8, and subtracting 1 (for example, 8+8+8-1 (23) would be 1 layer less than 3 snow blocks, meaning the snow would be knee deep)

Command Snow

(settings for snow created by command)

max-range:

The maximum radius in blocks that can be used for the /snow [radius] [time]. Please do not use anything over 300! That would be almost 30,000 blocks altered per 1.5 sec o.O. We recommend 200 or under, that's only 8,500 blocks / sec :) (believe me, your server can handle that)

max-time:

The maximum time in seconds that the /snow [radius] [time] command can last. If the area is smaller, running this for even an hour wouldn't do much to your server, although it may be a waste cause the maximum pile-up would probably be reached within 30 minutes.

growth-rate:

The chance that a block is affected by the algorithm. (note: just because this is set to 10 doesn't mean mean that 10% of the blocks will ALWAYS be affected. Due to our algorithms' restrictions, 10% checked can translate to 5% affected) This must be a whole number!

growth-delay:

The amount of time in seconds that checks the percentage of blocks defined above, and runs the random blocks through the algorithm. (Note: this must be set in increments of 0.05. This means 1.5 is a valid number, as well as 1.55, but 1.53 is not a valid number)

height-limit:

The maximum numbers of layers for command snow. Ex: "8" would be 1 snow block, "4" would be a half-block of snow. If you wish to limit the height in so that you will walk in deep snow, we recommend counting in sets of 8, and subtracting 1 (for example, 8+8+8-1 (23) would be 1 layer less than 3 snow blocks, meaning the snow would be knee deep)


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