Skeleton Boss
Skeleton Boss
This plugin creates the skeleton king, a skeleton that wears diamond armor, has a strength boost, and has double the ordinary health of a skeleton. Every night, there is a chance that it may spawn. The boss will choose a random player to go after and teleport to them. To let the player have a chance, both the boss and the player are invulnerable for 15 seconds to allow the player to get his sword, run away, etc.
This plugin was created as an easier boss than the Wither or Enderdragon so that players would be on the look out at all times. The boss can still kill players easily so watch out!
This plugin uses Java 7, ask if you need a Java 6 version
Review of version 3.6.2.2
Commands:
- /spawnboss: spawns the skeleton king where the player is looking
- Player must be Opped or have skeletonboss.spawn
- Player must be Opped or have skeletonboss.spawn
- /spawnboss2 x y z world
- x, y, z must be numbers and world must be letters
- x, y, z must be numbers and world must be letters
- /killboss: kills boss
- Permission skeletonboss.kill
- Permission skeletonboss.kill
Config:
- Probability: Higher the number, lower the chance that the boss will spawn
- Health: Max health of the boss(A normal skeleton has 20 health)
- Lightning: Bow strikes lightning if boss is under half health
- Drop: can be any item that the boss will drop on death
- Mount: Mob for the boss to ride
To do:
- Implement dsasdaMB6's idea
- Fix long standing bug
Log:
- 1.0: Release
- 2.0: Fixed a lot of bugs
- 2.1: Added a config file
- 3.0: Boss can swap to a sword for close combat
- 3.1: Boss will set fire to players when the boss is lower than half health
- 3.2: Custom drops and mounts
- 3.3: Boss can be spawned by players and can only spawn in specified world
- 3.4: Console/Terminal can spawn the boss
- 3.5: Configurable amount of Xp
- 3.6: Configurable amount of drops
- 3.6.1: Can kill boss
- 3.6.2: Fixed bug
- 3.6.2.1: Fixed bug
- 3.6.2.2: 1.7 support
Bugs:
- Check specific file
How to Kill him, i would like to summon it, but it says that he is still alive, and nobody find him.
@rasnyderiii
You mean spawning the boss?
make this runable by console so we can hook it into events
@offdps
Version 3.3 will have that, once bukkit approves it
Could you add a configuration to disable it in specific worlds?
@dawm
Nice! It is possible to customize the drops, only one item though.
Awesome! I have my skel king riding inside a Giant zombie :P would be nice if you could customize the drops/quantities
@Kolgrath I've updated the plugin, i hope you like it!
you should make it so that there are bosses of each mob(other than wither and enderdragon) . and have a configuration file so you could edit what the %/chance is of each boss spawning and how many at a time each boss can spawn.
@Kolgrath
The chance is calculated by making a random number, 1 to the number you picked(1-400 is the default) and checking if the number is 1. So the lower the number, the higher the chance is. This occurs everytime a skeleton spawns, just like a spider jockey. As for the commands, ill try to implement that ;)
Having fun with the plugin, thank you for sharing. Two quick questions.
Thanks and keep up the great work!
@RCEKH
Sure, I'll try
@DerekZil
That is possible with the new update
Make a Skull Lord, better than a Skeleton Boss!
@DerekZil
That would be awesome
Put the skeleton on a skeleton horse dummy. :)
Thanks thanks thanks guy :).
can you add a config value in which world of multiverse world system will be effevt the plugin ?
@drybones6
What didn't work? Are you using 1.6.2?
Hmmm, i tried it but it didn't work