Version 1.0 FAQ + Tutorials

Note: This documentation is for version 1.0 which is outdated. The current version of Simple Skins and Capes is 2.0. The 2.0 FAQ can be found here.

Q: How can I make groups of players share the same skin or cape?

For example, I want all Orcs to look like Orcs, and all Dwarves to look like Dwarves without having to enter a command for every player.

A: Let's say you had an army of Orc players that you wanted to give the same skin to.

1) First, you would add this permission to the player or group:
simpleskins.groupskin.orcs

2) Then you would use the command:
/groupskin orcs <YourURLHere>

Now all players with the permission "simpleskins.groupskin.orcs" would have the Orc skin.
Capes are done identically, as follows:

1) First you need to add the cape permission:
simpleskins.groupcape.orcs

2) Then you would use the cape command:
/groupcape orcs <YourURLHere>

The reason group capes and group skins have different permissions is so that you can mix and match. Say you have five armies of various races. You would obviously want different skins for these races or groups. But perhaps they all fight on the same side as an Alliance - you could give them all the same groupcape permission and all races would instantly have the same cape.

Let's look at another Example! Let's say you have a permissions group called newplayers. And you want all new players to have a human skin. And you have a group called dwarfplayers. Here's what your permissions file (controlled by your permissions plugin, such as bPermissions) might look like:
----
groups:
newplayers:
permissions:
- simpleskins.groupskin.humanskin
- simpleskins.groupcape.alliancecape
dwarfplayers:
permissions:
- simpleskins.groupskin.dwarvesskin
- simpleskins.groupcape.alliancecape
------

All newplayers would have the "humanskin" skin. All dwarfplayers would have the "dwarvesskin" skin. Both groups would have the "alliancecape" cape. Changing all of this would be as simple as:
/groupskin humanskin <SkinURL>
/groupskin dwarvesskin <SkinURL>
/groupcape alliancecape <CapeURL>

You could give these permissions to any group or player that you'd want to have these skins or capes. Essentially, you are saving a skin or cape to a particular permissions node, which you can use over and over again.

Q: Will this allow HD skins/capes?

A: Yes. I've tested it with a 512x256 skin and cape which is 8 times larger than a standard Minecraft Skin. HD Skins, Textures, and Capes work natively with Spout.