Rune methods

getBlockLocation(); //Returns the Block Location of the Rune.

getLocation(); //Returns the Location of the Rune.

setLocation(Location loc); //Teleports the Rune to another Location.

getShape(); //Returns the RuneShape of the Rune.

setShape(RuneShape shape); //Changes the RuneShape of the Rune.

getParticleEffect(); //Returns the ParticleEffect of the Rune.

setParticleEffect; //Changes the ParticleEffect of the Rune.

getRuneEffect(); //Returns the RuneEffect of the Rune.

setRuneEffect(RuneEffect REffect); //Changes the RuneEffect of the Rune.

isDisappearingAfterUsage(); //Returns true if the Rune will disappear after executing the RuneEffect.

setDisappearingAfterUsage(boolean disappearsAfterUsage); //Toggles if the Rune disappears after executing the RuneEffect.

getLastExecutor(); //Returns the last executor. Can be null if the Rune wasn't executet yet.

setLastExecutor(); //Sets the last executor but won't activate the Rune.

getExecutors(); //Returns all executors. Can be empty if the Rune wasn't executet yet.

addExecutor(Player p); //Adds an executor

removeExecutors(Player p); //Removes an executor

register(); //Registers the Rune. Normally you wont need to wuse this because it`s executet automaticly when the Rune is createt.

remove(); //Removes the Rune.

playParticleEffect(); //Plays the ParticleEffect of the Rune. This is executet automaticly.

executeEffect(); //Executes the RuneEffect. This is executed automaticly when a Player steps into the Rune.

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