getBlockLocation();//Returns the Block Location of the Rune.getLocation();//Returns the Location of the Rune.setLocation(Locationloc);//Teleports the Rune to another Location.getShape();//Returns the RuneShape of the Rune.setShape(RuneShapeshape);//Changes the RuneShape of the Rune.getParticleEffect();//Returns the ParticleEffect of the Rune.setParticleEffect;//Changes the ParticleEffect of the Rune.getRuneEffect();//Returns the RuneEffect of the Rune.setRuneEffect(RuneEffectREffect);//Changes the RuneEffect of the Rune.isDisappearingAfterUsage();//Returns true if the Rune will disappear after executing the RuneEffect.setDisappearingAfterUsage(booleandisappearsAfterUsage);//Toggles if the Rune disappears after executing the RuneEffect.getLastExecutor();//Returns the last executor. Can be null if the Rune wasn't executet yet.setLastExecutor();//Sets the last executor but won't activate the Rune.getExecutors();//Returns all executors. Can be empty if the Rune wasn't executet yet.addExecutor(Playerp);//Adds an executorremoveExecutors(Playerp);//Removes an executorregister();//Registers the Rune. Normally you wont need to wuse this because it`s executet automaticly when the Rune is createt.remove();//Removes the Rune.playParticleEffect();//Plays the ParticleEffect of the Rune. This is executet automaticly.executeEffect();//Executes the RuneEffect. This is executed automaticly when a Player steps into the Rune.
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