RPGSkills
Version: 3.4.0b
Stage: Beta
Description
- RPGSkills can offer new mechanics to your server and create a one of a kind feel.
- It has easy to understand commands, configuration files and overall playability.
- Custom arrow types with configurable arrow effects.
- You can set restrictions for skills(i.e.: as tools, weapons, spells) to certain levels therefore forcing players to level to achieve higher tier tool/spell types.
- Over 10 skill types and still growing!
- Built in features such as Anti-Drops, Silk-Touch Spawners and Silk-Soil.
- Increased benifits for higher level players such as more damage dealt, more damage negated, higher level spells and much more. All configurable.
- Pre-set values for plug-n-play readiness.
- Multi-World support.
- Utilizes the new UUID system via players.
- Built-in updater.
- Were you using mcMMO? Not a problem, RPGSkills has a built-in converter to handle your transition automatically, so if you are making the switch there will be no loss of levels.
Commands
- note: all {options} are optional and are not required to complete the command.
/rpgskills or /rs | shows the basic help menu
/rs modify | modifies the targets level for the specified skill
/rs modifyall | modifies all the targets skill levels
/rs reload | reloads the plugin
/rs who <player> {world} | gives stats info on the specified player
/rs scoreboard | toggles the sidebar containing info about the current skill you are performing.
/spellbook | opens the spellbook GUI
/skill [<skill> {world} : list] | <Displays personal info for the specified skill>, lists the available skills.
Permissions
Must set 'Skill Permissions' true in the config to utilize the skills nodes
- rpgskills.skills.<skill> | enables the user to utilize the skill.
example: - rpgskills.skills.mining
- rpgskills.spellbook | allows use of the '/spellbook' command
- rpgskills.modify | allows use of the '/modify' command
- rpgskills.modifyall | allows use of the '/modifyall' command
- rpgskills.reload | allows use of the '/rs reload' command
- rpgskills.spawners.rename | allows mob spawners to be renamed.
- rpgskills.version | allows users with this node to receive information about updates.
Skills
Archery
Attack
EggCrafting
Breeding
Defense
Excavation
Farming
Fishing
Fletching
Magic
Mining
Summoning
Unarmed
Woodcutting
Click any of the skills to see their configuration layout.
Spells
Click here for a list of the spells and their description.
The spells are activated by clicking with the configured wand item in the players hand. Left clicking activates the first spell, and right clicking activates the secondary spell(if applicable).
Installation
- Download RPGSkills and put inside your plugins folder.
- (Optional) If you wish for players to be able to obtain spell books through the plugin command, make sure to add the node - rpgskills.spellbook Otherwise you will have to sell them in a server shop or give to players via admins.
- Thats it!
Donations
Want to buy me a coffee? Click the donate button in the upper-right corner of this page.
Future Ideas
-V- Coming Up Improvements -V-
- Finish buffs for fletching and archery skills.
- Add in wielding ability for weapons
and armor(configurable of course)
Have an improvement idea? submit a ticket and let me know!
Need Help?
Bug/Error/Improvement ideas
Please use the "Ticket" function that is right next to the download link. Do not leave a comment please.
<sub>Header image created by: ketchupcoke</sub>
dont understand... how can i use the spells? anybody can help pls?
The damage modifier doesnt work for me here is the error log. http://pastebin.com/SBQLAWdK
@NoHoPeLess
In the Worlds.yml you can select worlds that the plugins works on.
More info here. http://dev.bukkit.org/bukkit-plugins/rpgskills/pages/help-page/
can u please , please add multiworld support for 1.7.10 ?
From what I can see, this is quite an amazing plugin. I've yet to use it first hand, but I plan to have it implemented when I open my server. Thank you.
Amazing plugin. Every update it gets better and better!
I tried it out on spigot 1.8 and it doesn't seem to be working.
Also, I noticed your logo had a watermark on it, presumably from the background image... so here's an alternative I made if you would like it. http://s22.postimg.org/v26kqoxn5/rpgskills.png
@madtomic
Iam not sure, test it out and let me know.
This works on 1.7.9?
@skittlenl
Tested on craftbukkit 1.7.10 and it works.
@skittlenl
It should work for 1.7.10. I will test this out sometime to day and let you know. Unless you want to download and try it.
Hmmm looks good il have a go with it :3
Work for 1.7.10?
@UrNowKoed
Yes, the global modifier is multiplied by the current level, but is also affected by any modifiers such as is the player dealing a critical hit(i.e.: sprinting, falling) and current enchantments. All this may be taken into consideration if the player is blocking.
as far as the fletching goes, the player will receive more arrows per click the higher level they are. IE this means i could get 5 extra arrows out of 1 crafting recipe.
Hello, I love the plugin, it's exactly what I've been looking for! However there are a few questions I had about the mechanics.
For archery/attack/unarmed, is "Global Modifier" a flat value per-level? (For example, if I have GlobalModifier set to 0.30, would 10 levels add 3 damage?)
And is there currently any benefit in training fletching? I can't seem to find any difference between level 1 and higher levels.
Thanks again for the awesome plugin!