RPG Achievements
MAJOR NEWS
I have decided that we are going to be merging all of the RPG style plugins into a single plugin, Servers that want to only use a few features from them will still be able to do so through our config files. The RpgAPI page we have will be the one the plugin gets released on. It is taking a bit longer than expected to get them all updated but we are trying to make them as configurable as possible so every server can use them exactly how they want to.
RPG Achievements
This plugin is a way to let players unlock achievements that come with display name titles!!
Example of an achievement
This is the default achievement, every player who joins your server will automatically earn this achievement and be able to set this title.
Achievement: Joining the Server
Title: The Logger
Type: Suffix
Description: This Achievement is earned by joining the server!
This plugin is especially useful with plugins that allow you to enter commands on mob deaths, it has a built in counter to grant an achievement to players that have earned 100 kills (this kills are granted to the player with the command {/kills new playername monstername}. Epic boss recoded is a great example of a plugin it works well with.
Commands
/titles list - shows all titles available on the server
/titles list playername - shows all titles a player has earned
/titles info titlename - shows all the details about the achievement that you have to earn to get that title
/titles add titlename playername - earns the achievement for the player associated with the title
/titles new title_name achievement_name description_text true/false - creates a new achievement / title for players to earn true = prefix false = suffix
/titles reload - reloads the config file
/titles set titlename - sets the title as your shown title. if the title is a prefix it will go before your name, a suffix will go after. you can have both a prefix and suffix active at the same time.
/titles set none - clears your active titles
Permissions:
titles.set - use /titles set
titles.info - use /titles info
titles.new - use /titles new
Compatibility
this plugin is untested with most plugins that change your display name. with essentials you have to turn off its display name features.
to make up for the lack of compatibility ops names are colored different than non ops and have <GM> added in front of them. I will work on updating it for compatibility at a future point in time!
My RPG Plugins
Rpg Click
Again, does this work in 1.6.4? Latest version states is 1.5.2, so I'm wondering if it still is comparable with 1.6.4? Thanks.
I would like to create a few achievements, so I thought editing the config files would go faster, but I don't know how to input what I want...
For example if I want one achiev Name: Ka-boom Title: Creeper-hugger Description: Get blown up by a creeper
and then how do I make the achiev unlock when the player get blown up?
Yes, but how do i make it so they work, are there only like certain things that trigger?
@Bball_Star
/titles new title_name achievement_name description_text true/false - creates a new achievement / title for players to earn true = prefix false = suffix
anyone tell me how to create a new achievement, this doesn't make any sense to me?
@Kitamiun
classes, spells, races, items and everything are going to eventually be part of my rpgapi unfortunately it is a massively huge project so it's taking a while to complete. just keep checkingout the page for it to see when new features have been added.
Hey Soul of wolf..... Can u Pls Make a plugin that has rpg items like spells and stuff but for you to unlock them u must level up and ur levels are in ur xp bar....
It would be rlly helpful for my rpg server thx
RpgAPI Update: i am going to set the beta release for friday in stone, unless some weird act of nature prevents us from finishing everything is going according to plan to be able to have a beta out sometime friday evening.
Planned beta features:
All features able to be turned off independently with no additional server resources used for disabled features!
Partys
Guilds
Rpg Style Food
Trade System
Rpg Style Respawn handling / rezzing
Multiple alt characters per account
Full locale files for messages / commands
Rpg Style Achievements
Rpg Chat (too many features to list for it)
Custom Permission Manager
Rpg Style Warps and Teleports
Poisoned Earth - location based effects
Rpg Click style gui's
Rpg Languages
Multiple "essentials" command replacements
Mystery feature to be announced???? maybe??? if it gets done in time???
Races, Classes, Quests, Spells, and Rpg monsters and minions are not going to make it into the beta.
If anything at all changes for the planned beta release i will update on here immediately!!
@dakotadamico6
here's the actual config as of right now.
@diannafire
so basically the config will look like:
RPGTrade: true
RPGGuilds: true
etc, etc
is that correct?
Just stumbled upon these and so many good ideas - but - Mox is correct. Merging 9 semi stable plugins into one is just a good idea =(
@Moxiesan
actually we're putting a main config file in that will have true false values for every aspect of it so you'll still be able to control which individual things you want on the server, and it will only load in the ones you want to make sure it's not using uneeded resources.
@diannafire
meh for my server we always use lightweight individual plugins. we find it works better with other plugins if you can piece together what you want and will be less on system space/resources. So MAYBE you can keep updating at an individual level and release a bundled version as well. An extra step but would be SUPER helpful... pleeeease? :) hehe
PS . it's more of unloading and sorting through unnecessary data b/c it'll unfortunately slow down our server :(
MAJOR NEWS
I have decided that we are going to be merging all of the RPG style plugins into a single plugin, Servers that want to only use a few features from them will still be able to do so through our config files. The RpgAPI page we have will be the one the plugin gets released on. It is taking a bit longer than expected to get them all updated but we are trying to make them as configurable as possible so every server can use them exactly how they want to.
@alexshots
my documentor / artist is getting pictures loaded on most of them but to be honest this one doesn't have much that's "graphically appealling" as it's all stuff in chat at the moment.
i thought um,to add some example pictures here in this dev-bukkit project webpage is good for you, makin' your work understood by more.
@rejectdeath If the dungeons that are made are not just scattered around the world...
Read up on the plugin VariableTriggers. With this you can have the players obtain the title when: A) leaving the dungeon, B) clicking or right clicking a block, sign, or item, C) a monster or player is killed by a certain monster or player, D) pretty much anything else you can think of.
@rejectdeath
Well i can look into it a bit, but if you're using epicbossrecoded or something similiar where end bosses can execute console commands you could just set those last bosses to give the achievement to whoever kills them?
Hey, this is ALMOST exactly what I was looking for. There is a mod called templecraft (not TempleCraft, that's an old version) and it lets you create dungeons. Is there ANY way you could get this to work with it by making achievements possible to be earned by completing those dungeons?
@donsavage1
right now i only have support for a single command to be run on equipping and a single command to be run on unequipping, if you want to get ahold of my on skype i can make you a specialty version for multiple command support. Skypename: soulofw0lf