RegionJukebox
Is the default Minecraft music a little dull? Would you like to add atmospheric music to your regions? Now you can, with RegionJukebox! Setup your cemeteries with scary organ pipes, or your relaxing vacation home with nice chimes. Just define a region with WorldGuard and then assign either a Minecraft record or a custom resource pack sound to the region. Whenever a player enters the region, the music will play for that player!
Bring in Version 2.0! :D
Holy crap people! I finally did it! Version 2.0 is here! The one feature everyone has been asking for is here now. Drum roll please... Custom music! You can now assign regions to play sounds from resource packs. Just use the same name you use in the sounds.json file in the command. For those that still use the beautiful default Minecraft records, don't worry, you can still use those.
Music. Is. Everywhere. EVERYWHERE! The music now plays at a configurable "speaker" block in the region. If you configure the region to play from a note block, then the music will play from every note block in the region. This way you can have it play from different spots in the region, or even have it play from every grass block (I suggest not doing this, it's pretty intense).
Looping works wonderfully now. Looping is no longer a global setting, and can now be configured per region. The only thing that is needed to loop is the length of the music being played. For custom sounds, you're going to have to guess and check a little bit to get it right. For those using default Minecraft records, you don't even have to worry about it. The plugin already knows the lengths of each record, so you can just leave that argument out of the command.
How to Install:
- WorldGuard IS NEEDED
- WorldGuard Region Events IS NEEDED
- Just drop jar into the plugins folder and you're set!
Current Features:
- Assign music to predefined WorldGuard regions
- Play either Minecraft records or custom resource pack music
- Loop the music! Configurable per region
- Assign a "speaker" block to play the sound at in the region
- Auto-updating
Planned Features:
- Got any suggestions? Go ahead and tell me about them!
Commands:
- /rj help - Shows a list of commands
- /rj recordlist - Shows list of records to play
- /rj regionlist - Shows list of regions with jukebox enabled
- /rj remove - Removes the jukebox from a region
- /rj reload - Reloads configuration file
- /rj set - Sets the region's jukebox music
For additional help with the commands, just type out the command in chat, and their usages along with what each parameter means will be shown.
Permissions:
- regionjukebox.command.rj - Allows the use of the rj command
Source
If you really want the source code, go ahead and decompile the jar file. Really, I don't care. Do what you want!
QA:
Q: Is it possible to make the music play throughout the whole region?
A: Yes! Version 2.0 fixed that! You can configure a "speaker" block to play the sound out of. You then place the designated "speaker" block all around your region.
Q: Can you make the music fade when a player leaves the region?
A: Kind of... Depends on if you're using the default Minecraft records or not. If you're using the records, they stop pretty abruptly. If you're using custom sounds, I actually can't stop those from playing. So as the player walks away from the sound source, it will fade away. If you guys want the records to act the same way as the custom sounds, let me know. I can definitely do that.
Q: Can you add custom music?
A: Yes! Version 2.0 to the rescue again! You can now configure regions to play custom resource pack sounds. Just use the same sound name as the sound.json file.
Q: Can you fix the region within a region thing?
A: I could, but don't want to. That goes beyond the scope of simplicity. That also gets into region detection and that's a lot more complicated.
Another thing that comes up a lot is people telling me the plugin is unresponsive or the events stopped working. I would like to let you know how I handle these. I first see a comment and trying to recreate the problem, load the freshest plugin onto my server. My dev server is always, ALWAYS, running the latest build to keep up with the client. The plugins however, are not, as plugins do not need to run the latest build to stay stable. I then try to recreate the problem using the current available plugin version and the current server. Most of the time, it works. If something doesn't work for you, you can try to delete the plugin and the data folder, and reinstall a fresh copy. If the problem persists, please explain exactly what the problem is and/or a step by step on how to reproduce the problem. Telling me "it doesn't work" doesn't help me at all.
Changelog:
- Version 2.0: *Latest Version*
- You can now play custom music! So excited for this!
- Looping is now configurable on a per region basis
- You can now assign a "speaker" block to play the music out of
- Version 1.6:
- Updated to 1.7.9
- Fixed a bug where leaving a region wouldn't stop the music
- Preparations were made for version 2.0!
- Version 1.52:
- Updated to 1.6.2
- Version 1.51:
- Fixed problem with not being able to remove configured regions
- Version 1.5:
- Rewrote plugin to save regions to config file. No more serialized objects!
- Version 1.45:
- Fixed a metadata error I came across
- Version 1.44:
- Added console log when user doesn't have permission to use command
- Version 1.43:
- Couple minor plugin.yml changes and console spam fixes
- Updated to 1.5.2.
- No changes to functionality
- Version 1.4:
- Regions are saved differently. No longer in unsightly text file. Please delete the text file!
- Version 1.31:
- Updated to 1.5.1
- Version 1.3:
- Added permissions
- Version 1.23:
- Added /rj reload command to reload the configuration file
- Fixed a null issue when leaving a region
- Music replays at the players location every loop cycle
- Version 1.22:
- Fixed console command usage
- Fixed a metadata issue when leaving a region
- Version 1.2:
- Added looping music
- Add configuration toggle for looping music
- Command syntax was slightly changed to accommodate the change in code for looping music
- Version 1.1:
- Fixed bug when updating a region with a new sound
- Added notification to updater so the user knows the plugin is updating itself
- Version 1.0:
- Initial Release
@MixWaves95
Ah, use the number in /rj recordlist. Not the ID of the item. Try that and let me know if that works out for you. :)
Hy!
I really being excited that i found this awsome plugin, but i have a little problem. Hope you can help me. I created a region, called region1 with worldguard, then i made sure with the /region list command. Everything was fine, the region was succesfully made. Then I typed /rj set region1 2257, the chat wrote that the action was succesfully, but when i walk in the area i cant hear the music. The game music and sound are on the max. I use 1.6 bukkit with modloader. I really looking forward to your answer!
@Mre30
Yeah, it's interesting to me how people are using it. The only thing I don't like is how you can't force others to use the same music. But whatever. If they don't want to hear it, their loss.
@FunnyGopher
Well... I am actually loving this idea now though. I have a themed zelda server, and I am making a resource pack just for the zelda music and setting the server to it...... so please keep that in mind.
I've been using this plugin for a loooooong time lol. And now I am over filled with joy that I can do this now.
@Mre30
Yeah, I don't think I'm going to. I just have to change the plugin to be more general. Thanks for the concern though. :D
Dude, don't stop the plugin!
I don't give a shit what player A has in his resource pack lol.
Most texture packs wont change the record sounds, but if they do.... then tough shit for them xD
Its a GREAT plugin.. and a ORIGINAL IDEA! Something that bukkit seems to be really really lacking now.
@Letigredu503
The plugin should work fine in 1.6.2 without an update. Region Jukebox only uses the Bukkit API which does not require tedious updating that which craftbukkit requires.
@Finelarme2
Nope, no Spout. It does use whatever record sound files you have in your resource pack. I'm glad you like the plugin. :)
@Clayblock
Thank you. Glad you like it. :)
@dontonn
Hahaha, I loled when I read this. I am though. Still trying to find a way to play the default records if wanted.
@tjjerome
You know, I thought of this, but I was stuck on the way the plugin used to work. I thought about how owners have as much freedom as they want to change the sound, but I also thought the same for every other player on the server.
In my opinion, I hate not having control over how my plugin is going to sound and be used, because there are so many possibilities of sounds, I couldn't possibly code features for every sound in existence. Some features will have to be stripped to make the plugin generally work for all sound files.
I like your outlook though. I'm still trying to find a way to play the default records if wanted, but I'll see if I can make it more general to play other sound files.
Don't give up on this plugin! Resource packs don't kill it, they make it so much better! With resource packs admins have so much more control over what the players hear. We can make a recommended resource pack with all of the sounds we'd like for the server or, if players don't want to use our pack, we can put up a guide detailing how to edit any resource pack to include our sounds. If players refuse to do either of these things, that's their choice and they'll live with their dubstep graveyards.
HI i make a plugin review for youtube is in spanish but you understand all is too easy. the link is: https://www.youtube.com/watch?v=HLnxCoJlj7E
Don't work with local mp3/ogg sounds :( ?
Nice Plugin
I have a idea for your next update... add Minecraft Sounds.
"there's instead dubstep graveyards and screamo forests"
I lol'ed.
Nice Plugin
Woow woow woo, it's awesome ! This plugin don't need a spoutcraft launcher ? Really. You're amazing FunnyGopher & KRE8TIV. I test this now.
Oh it's the sound of the game.. But no problem i like it :).
Update 1.6.2 Please ! Thanks
pls update